Revision: 29620
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29620
Author:   blendix
Date:     2010-06-22 17:10:57 +0200 (Tue, 22 Jun 2010)

Log Message:
-----------
Armature weighting / mesh deform no longer use render raytracing
acceleration structure but BVH instead.

(merge from render25 branch)

Modified Paths:
--------------
    trunk/blender/source/blender/editors/armature/meshlaplacian.c

Modified: trunk/blender/source/blender/editors/armature/meshlaplacian.c
===================================================================
--- trunk/blender/source/blender/editors/armature/meshlaplacian.c       
2010-06-22 15:09:41 UTC (rev 29619)
+++ trunk/blender/source/blender/editors/armature/meshlaplacian.c       
2010-06-22 15:10:57 UTC (rev 29620)
@@ -52,8 +52,6 @@
 #include "BLI_polardecomp.h"
 #endif
 
-#include "RE_raytrace.h"
-
 #include "ONL_opennl.h"
 
 #include "BLO_sys_types.h" // for intptr_t support
@@ -107,8 +105,7 @@
                float *p;                       /* values from all p vectors */
                float *mindist;         /* minimum distance to a bone for all 
vertices */
                
-               RayObject *raytree;     /* ray tracing acceleration structure */
-               RayFace   *faces;       /* faces to add to the ray tracing 
struture */
+               BVHTree   *bvhtree;     /* ray tracing acceleration structure */
                MFace     **vface;      /* a face that the vertex belongs to */
        } heat;
 
@@ -396,29 +393,65 @@
 #define WEIGHT_LIMIT_END       0.025f
 #define DISTANCE_EPSILON       1e-4f
 
+typedef struct BVHCallbackUserData {
+       float start[3];
+       float vec[3];
+       LaplacianSystem *sys;
+} BVHCallbackUserData;
+
+static void bvh_callback(void *userdata, int index, const BVHTreeRay *ray, 
BVHTreeRayHit *hit)
+{
+       BVHCallbackUserData *data = (struct BVHCallbackUserData*)userdata;
+       MFace *mf = data->sys->heat.mface + index;
+       float (*verts)[3] = data->sys->heat.verts;
+       float lambda, uv[2], n[3], dir[3];
+
+       mul_v3_v3fl(dir, data->vec, hit->dist);
+
+       if(isect_ray_tri_v3(data->start, dir, verts[mf->v1], verts[mf->v2], 
verts[mf->v3], &lambda, uv)) {
+               normal_tri_v3(n, verts[mf->v1], verts[mf->v2], verts[mf->v3]);
+               if(lambda < 1.0f && dot_v3v3(n, data->vec) < -1e-5f) {
+                       hit->index = index;
+                       hit->dist *= lambda;
+               }
+       }
+
+       mul_v3_v3fl(dir, data->vec, hit->dist);
+
+       if(isect_ray_tri_v3(data->start, dir, verts[mf->v1], verts[mf->v3], 
verts[mf->v4], &lambda, uv)) {
+               normal_tri_v3(n, verts[mf->v1], verts[mf->v3], verts[mf->v4]);
+               if(lambda < 1.0f && dot_v3v3(n, data->vec) < -1e-5f) {
+                       hit->index = index;
+                       hit->dist *= lambda;
+               }
+       }
+}
+
 /* Raytracing for vertex to bone/vertex visibility */
 static void heat_ray_tree_create(LaplacianSystem *sys)
 {
        MFace *mface = sys->heat.mface;
+       float (*verts)[3] = sys->heat.verts;
        int totface = sys->heat.totface;
        int totvert = sys->heat.totvert;
        int a;
 
-       sys->heat.raytree = RE_rayobject_vbvh_create(totface);
-       sys->heat.faces = MEM_callocN(sizeof(RayFace)*totface, "Heat RayFaces");
+       sys->heat.bvhtree = BLI_bvhtree_new(totface, 0.0f, 4, 6);
        sys->heat.vface = MEM_callocN(sizeof(MFace*)*totvert, "HeatVFaces");
 
        for(a=0; a<totface; a++) {
-       
                MFace *mf = mface+a;
-               RayFace *rayface = sys->heat.faces+a;
+               float bb[6];
 
-               RayObject *obj = RE_rayface_from_coords(
-                                                       rayface, &sys->heat, mf,
-                                                       
sys->heat.verts[mf->v1], sys->heat.verts[mf->v2],
-                                                       
sys->heat.verts[mf->v3], mf->v4 ? sys->heat.verts[mf->v4] : 0
-                                               );
-               RE_rayobject_add(sys->heat.raytree, obj); 
+               INIT_MINMAX(bb, bb+3);
+               DO_MINMAX(verts[mf->v1], bb, bb+3);
+               DO_MINMAX(verts[mf->v2], bb, bb+3);
+               DO_MINMAX(verts[mf->v3], bb, bb+3);
+               if(mf->v4) {
+                       DO_MINMAX(verts[mf->v4], bb, bb+3);
+               }
+
+               BLI_bvhtree_insert(sys->heat.bvhtree, a, bb, 2);
                
                //Setup inverse pointers to use on isect.orig
                sys->heat.vface[mf->v1]= mf;
@@ -426,12 +459,14 @@
                sys->heat.vface[mf->v3]= mf;
                if(mf->v4) sys->heat.vface[mf->v4]= mf;
        }
-       RE_rayobject_done(sys->heat.raytree); 
+
+       BLI_bvhtree_balance(sys->heat.bvhtree); 
 }
 
 static int heat_ray_source_visible(LaplacianSystem *sys, int vertex, int 
source)
 {
-       Isect isec;
+    BVHTreeRayHit hit;
+       BVHCallbackUserData data;
        MFace *mface;
        float end[3];
        int visible;
@@ -440,28 +475,25 @@
        if(!mface)
                return 1;
 
-       /* setup isec */
-       memset(&isec, 0, sizeof(isec));
-       isec.mode= RE_RAY_SHADOW;
-       isec.lay= -1;
-       isec.orig.ob = &sys->heat;
-       isec.orig.face = mface;
-       isec.skip = RE_SKIP_CULLFACE;
-       
-       copy_v3_v3(isec.start, sys->heat.verts[vertex]);
+       data.sys= sys;
+       copy_v3_v3(data.start, sys->heat.verts[vertex]);
 
        if(sys->heat.root) /* bone */
-               closest_to_line_segment_v3(end, isec.start,
+               closest_to_line_segment_v3(end, data.start,
                        sys->heat.root[source], sys->heat.tip[source]);
        else /* vertex */
                copy_v3_v3(end, sys->heat.source[source]);
 
-       sub_v3_v3v3(isec.vec, end, isec.start);
-       isec.labda = 1.0f - 1e-5;
-       madd_v3_v3v3fl(isec.start, isec.start, isec.vec, 1e-5);
+       sub_v3_v3v3(data.vec, end, data.start);
+       madd_v3_v3v3fl(data.start, data.start, data.vec, 1e-5);
+       mul_v3_fl(data.vec, 1.0f - 2e-5);
 
-       visible= !RE_rayobject_raycast(sys->heat.raytree, &isec);
+       /* pass normalized vec + distance to bvh */
+       hit.index = -1;
+       hit.dist = normalize_v3(data.vec);
 
+       visible= BLI_bvhtree_ray_cast(sys->heat.bvhtree, data.start, data.vec, 
0.0f, &hit, bvh_callback, (void*)&data) == -1;
+
        return visible;
 }
 
@@ -587,9 +619,8 @@
 
 static void heat_system_free(LaplacianSystem *sys)
 {
-       RE_rayobject_free(sys->heat.raytree);
+       BLI_bvhtree_free(sys->heat.bvhtree);
        MEM_freeN(sys->heat.vface);
-       MEM_freeN(sys->heat.faces);
 
        MEM_freeN(sys->heat.mindist);
        MEM_freeN(sys->heat.H);
@@ -1050,11 +1081,19 @@
 
        /* direct solver */
        int *varidx;
-
-       /* raytrace */
-       RayObject *raytree;
 } MeshDeformBind;
 
+typedef struct MeshDeformIsect {
+       float start[3];
+       float vec[3];
+       float labda;
+
+       void *face;
+       int isect;
+       float u, v;
+       
+} MeshDeformIsect;
+
 /* ray intersection */
 
 /* our own triangle intersection, so we can fully control the epsilons and
@@ -1117,65 +1156,9 @@
        return 1;
 }
 
-/* blender's raytracer is not use now, even though it is much faster. it can
- * give problems with rays falling through, so we use our own intersection 
- * function above with tweaked epsilons */
-
-#if 0
-static MeshDeformBind *MESHDEFORM_BIND = NULL;
-
-static void meshdeform_ray_coords_func(RayFace *face, float **v1, float **v2, 
float **v3, float **v4)
+static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec)
 {
-       MFace *mface= (MFace*)face;
-       float (*cagecos)[3]= MESHDEFORM_BIND->cagecos;
-
-       *v1= cagecos[mface->v1];
-       *v2= cagecos[mface->v2];
-       *v3= cagecos[mface->v3];
-       *v4= (mface->v4)? cagecos[mface->v4]: NULL;
-}
-
-static int meshdeform_ray_check_func(Isect *is, RayFace *face)
-{
-       return 1;
-}
-
-static void meshdeform_ray_tree_create(MeshDeformBind *mdb)
-{
        MFace *mface;
-       float min[3], max[3];
-       int a, totface;
-
-       /* create a raytrace tree from the mesh */
-       INIT_MINMAX(min, max);
-
-       for(a=0; a<mdb->totcagevert; a++)
-               DO_MINMAX(mdb->cagecos[a], min, max)
-
-       MESHDEFORM_BIND= mdb;
-
-       mface= mdb->cagedm->getFaceArray(mdb->cagedm);
-       totface= mdb->cagedm->getNumFaces(mdb->cagedm);
-
-       mdb->raytree= RE_ray_tree_create(64, totface, min, max,
-               meshdeform_ray_coords_func, meshdeform_ray_check_func);
-
-       for(a=0; a<totface; a++, mface++)
-               RE_ray_tree_add_face(mdb->raytree, mface);
-
-       RE_ray_tree_done(mdb->raytree);
-}
-
-static void meshdeform_ray_tree_free(MeshDeformBind *mdb)
-{
-       MESHDEFORM_BIND= NULL;
-       RE_ray_tree_free(mdb->raytree);
-}
-#endif
-
-static int meshdeform_intersect(MeshDeformBind *mdb, Isect *isec)
-{
-       MFace *mface;
        float face[4][3], co[3], uvw[3], len, nor[3], end[3];
        int f, hit, is= 0, totface;
 
@@ -1212,7 +1195,7 @@
                        len= len_v3v3(isec->start, co)/len_v3v3(isec->start, 
end);
                        if(len < isec->labda) {
                                isec->labda= len;
-                               isec->hit.face = mface;
+                               isec->face = mface;
                                isec->isect= (INPR(isec->vec, nor) <= 0.0f);
                                is= 1;
                        }
@@ -1225,7 +1208,7 @@
 static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, 
float *co1, float *co2)
 {
        MDefBoundIsect *isect;
-       Isect isec;
+       MeshDeformIsect isec;
        float (*cagecos)[3];
        MFace *mface;
        float vert[4][3], len, end[3];
@@ -1233,21 +1216,15 @@
 
        /* setup isec */
        memset(&isec, 0, sizeof(isec));
-       isec.mode= RE_RAY_MIRROR; /* we want the closest intersection */
-       isec.lay= -1;
        isec.labda= 1e10f;
 
        VECADD(isec.start, co1, epsilon);
        VECADD(end, co2, epsilon);
        sub_v3_v3v3(isec.vec, end, isec.start);
 
-#if 0
-       /*if(RE_ray_tree_intersect(mdb->raytree, &isec)) {*/
-#endif
-
        if(meshdeform_intersect(mdb, &isec)) {
                len= isec.labda;
-               mface=(MFace*)isec.hit.face;
+               mface=(MFace*)isec.face;
 
                /* create MDefBoundIsect */
                isect= BLI_memarena_alloc(mdb->memarena, sizeof(*isect));
@@ -1790,11 +1767,6 @@
 
        progress_bar(0, "Setting up mesh deform system");
 
-#if 0
-       /* create ray tree */
-       meshdeform_ray_tree_create(mdb);
-#endif
-
        totinside= 0;
        for(a=0; a<mdb->totvert; a++) {
                copy_v3_v3(vec, mdb->vertexcos[a]);
@@ -1817,11 +1789,6 @@
                        for(x=0; x<mdb->size; x++)
                                meshdeform_add_intersections(mdb, x, y, z);
 
-#if 0
-       /* free ray tree */
-       meshdeform_ray_tree_free(mdb);
-#endif
-
        /* compute exterior and interior tags */
        meshdeform_bind_floodfill(mdb);
 


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