Revision: 29722 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29722 Author: billrey Date: 2010-06-26 23:40:11 +0200 (Sat, 26 Jun 2010)
Log Message: ----------- Set button emboss to false a few more places where it makes sense, such as disclosure triangles and panel closing X icons. Modified Paths: -------------- trunk/blender/release/scripts/ui/properties_data_curve.py trunk/blender/release/scripts/ui/properties_object.py trunk/blender/release/scripts/ui/space_logic.py Modified: trunk/blender/release/scripts/ui/properties_data_curve.py =================================================================== --- trunk/blender/release/scripts/ui/properties_data_curve.py 2010-06-26 21:02:42 UTC (rev 29721) +++ trunk/blender/release/scripts/ui/properties_data_curve.py 2010-06-26 21:40:11 UTC (rev 29722) @@ -395,7 +395,7 @@ col.prop(box, "x", text="X") col.prop(box, "y", text="Y") - row.operator("font.textbox_remove", text='', icon='X').index = i + row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i classes = [ Modified: trunk/blender/release/scripts/ui/properties_object.py =================================================================== --- trunk/blender/release/scripts/ui/properties_object.py 2010-06-26 21:02:42 UTC (rev 29721) +++ trunk/blender/release/scripts/ui/properties_object.py 2010-06-26 21:40:11 UTC (rev 29722) @@ -170,7 +170,7 @@ row = col.box().row() row.prop(group, "name", text="") - row.operator("object.group_remove", text="", icon='X') + row.operator("object.group_remove", text="", icon='X', emboss=False) split = col.box().split() Modified: trunk/blender/release/scripts/ui/space_logic.py =================================================================== --- trunk/blender/release/scripts/ui/space_logic.py 2010-06-26 21:02:42 UTC (rev 29721) +++ trunk/blender/release/scripts/ui/space_logic.py 2010-06-26 21:40:11 UTC (rev 29722) @@ -35,16 +35,17 @@ ob = context.active_object game = ob.game - layout.operator("object.game_property_new", text="Add Game Property") + layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') for i, prop in enumerate(game.properties): - - row = layout.row(align=True) + + box = layout.box() + row = box.row() row.prop(prop, "name", text="") row.prop(prop, "type", text="") row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly row.prop(prop, "debug", text="", toggle=True, icon='INFO') - row.operator("object.game_property_remove", text="", icon='X').index = i + row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i class LOGIC_MT_logicbricks_add(bpy.types.Menu): _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs