Revision: 30332
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30332
Author:   gsrb3d
Date:     2010-07-14 19:27:56 +0200 (Wed, 14 Jul 2010)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c

Property Changed:
----------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c     
2010-07-14 17:22:36 UTC (rev 30331)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c     
2010-07-14 17:27:56 UTC (rev 30332)
@@ -1,302 +1,302 @@
-/*
- * $Id: sculpt.c 29425 2010-06-12 15:05:19Z jwilkins $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software  Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2006 by Nicholas Bishop
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- *
- * Implements the Sculpt Mode tools
- *
- */
-
-#include "BLI_math.h"
-#include "BLI_ghash.h"
-#include "BLI_threads.h"
-
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_key_types.h"
-
-#include "BKE_cdderivedmesh.h"
-#include "BKE_context.h"
-#include "BKE_depsgraph.h"
-#include "BKE_modifier.h"
-#include "BKE_multires.h"
-#include "BKE_paint.h"
-#include "BKE_mesh.h"
-#include "BKE_key.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_sculpt.h"
-#include "paint_intern.h"
-#include "sculpt_intern.h"
-
-/************************** Undo *************************/
-
-static void update_cb(PBVHNode *node, void *unused)
-{
-       (void)unused;
-       BLI_pbvh_node_mark_update(node);
-}
-
-static void sculpt_undo_restore(bContext *C, ListBase *lb)
-{
-       Scene *scene = CTX_data_scene(C);
-       Object *ob = CTX_data_active_object(C);
-       DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0);
-       SculptSession *ss = ob->sculpt;
-       SculptUndoNode *unode;
-       MVert *mvert;
-       MultiresModifierData *mmd;
-       int *index;
-       int i, j, update= 0;
-
-       sculpt_update_mesh_elements(scene, ob, 0);
-
-       for(unode=lb->first; unode; unode=unode->next) {
-               if(!(strcmp(unode->idname, ob->id.name)==0))
-                       continue;
-
-               if(unode->maxvert) {
-                       char *shapeName= (char*)unode->shapeName;
-
-                       /* regular mesh restore */
-                       if(ss->totvert != unode->maxvert)
-                               continue;
-
-                       if (ss->kb && strcmp(ss->kb->name, shapeName)) {
-                               /* shape key has been changed before calling 
undo operator */
-
-                               Key *key= ob_get_key(ob);
-                               KeyBlock *kb= key_get_named_keyblock(key, 
shapeName);
-
-                               if (kb) {
-                                       ob->shapenr= BLI_findindex(&key->block, 
kb) + 1;
-                                       ob->shapeflag|= OB_SHAPE_LOCK;
-
-                                       sculpt_update_mesh_elements(scene, ob, 
0);
-                                       WM_event_add_notifier(C, 
NC_OBJECT|ND_DATA, ob);
-                               } else {
-                                       /* key has been removed -- skip this 
undo node */
-                                       continue;
-                               }
-                       }
-
-                       index= unode->index;
-                       mvert= ss->mvert;
-
-                       if (ss->kb) {
-                               float (*vertCos)[3];
-                               vertCos= key_to_vertcos(ob, ss->kb);
-
-                               for(i=0; i<unode->totvert; i++)
-                                       swap_v3_v3(vertCos[index[i]], 
unode->co[i]);
-
-                               /* propagate new coords to keyblock */
-                               sculpt_vertcos_to_key(ob, ss->kb, vertCos);
-
-                               /* pbvh uses it's own mvert array, so coords 
should be */
-                               /* propagated to pbvh here */
-                               BLI_pbvh_apply_vertCos(ss->pbvh, vertCos);
-
-                               MEM_freeN(vertCos);
-                       } else {
-                               for(i=0; i<unode->totvert; i++) {
-                                       swap_v3_v3(mvert[index[i]].co, 
unode->co[i]);
-                                       mvert[index[i]].flag |= 
ME_VERT_PBVH_UPDATE;
-                               }
-                       }
-               }
-               else if(unode->maxgrid && dm->getGridData) {
-                       /* multires restore */
-                       DMGridData **grids, *grid;
-                       float (*co)[3];
-                       int gridsize;
-
-                       if(dm->getNumGrids(dm) != unode->maxgrid)
-                               continue;
-                       if(dm->getGridSize(dm) != unode->gridsize)
-                               continue;
-
-                       grids= dm->getGridData(dm);
-                       gridsize= dm->getGridSize(dm);
-
-                       co = unode->co;
-                       for(j=0; j<unode->totgrid; j++) {
-                               grid= grids[unode->grids[j]];
-
-                               for(i=0; i<gridsize*gridsize; i++, co++)
-                                       swap_v3_v3(grid[i].co, co[0]);
-                       }
-               }
-
-               update= 1;
-       }
-
-       if(update) {
-               /* we update all nodes still, should be more clever, but also
-                  needs to work correct when exiting/entering sculpt mode and
-                  the nodes get recreated, though in that case it could do all 
*/
-               BLI_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, NULL);
-               BLI_pbvh_update(ss->pbvh, 
PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL);
-
-               if((mmd=sculpt_multires_active(scene, ob)))
-                       multires_mark_as_modified(ob);
-
-               if(ss->modifiers_active || ((Mesh*)ob->data)->id.us > 1)
-                       DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
-       }
-}
-
-static void sculpt_undo_free(ListBase *lb)
-{
-       SculptUndoNode *unode;
-
-       for(unode=lb->first; unode; unode=unode->next) {
-               if(unode->co)
-                       MEM_freeN(unode->co);
-               if(unode->no)
-                       MEM_freeN(unode->no);
-               if(unode->index)
-                       MEM_freeN(unode->index);
-               if(unode->grids)
-                       MEM_freeN(unode->grids);
-               if(unode->layer_disp)
-                       MEM_freeN(unode->layer_disp);
-       }
-}
-
-SculptUndoNode *sculpt_undo_get_node(PBVHNode *node)
-{
-       ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
-       SculptUndoNode *unode;
-
-       if(!lb)
-               return NULL;
-
-       for(unode=lb->first; unode; unode=unode->next)
-               if(unode->node == node)
-                       return unode;
-
-       return NULL;
-}
-
-SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
-{
-       ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
-       Object *ob= ss->ob;
-       SculptUndoNode *unode;
-       int totvert, allvert, totgrid, maxgrid, gridsize, *grids;
-
-       /* list is manipulated by multiple threads, so we lock */
-       BLI_lock_thread(LOCK_CUSTOM1);
-
-       if((unode= sculpt_undo_get_node(node))) {
-               BLI_unlock_thread(LOCK_CUSTOM1);
-               return unode;
-       }
-
-       unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode");
-       strcpy(unode->idname, ob->id.name);
-       unode->node= node;
-
-       BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert);
-       BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid,
-               &maxgrid, &gridsize, NULL, NULL);
-
-       unode->totvert= totvert;
-       /* we will use this while sculpting, is mapalloc slow to access then? */
-       unode->co= MEM_mapallocN(sizeof(float)*3*allvert, "SculptUndoNode.co");
-       unode->no= MEM_mapallocN(sizeof(short)*3*allvert, "SculptUndoNode.no");
-       undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + 
sizeof(short)*3 + sizeof(int))*allvert);
-       BLI_addtail(lb, unode);
-
-       if(maxgrid) {
-               /* multires */
-               unode->maxgrid= maxgrid;
-               unode->totgrid= totgrid;
-               unode->gridsize= gridsize;
-               unode->grids= MEM_mapallocN(sizeof(int)*totgrid, 
"SculptUndoNode.grids");
-       }
-       else {
-               /* regular mesh */
-               unode->maxvert= ss->totvert;
-               unode->index= MEM_mapallocN(sizeof(int)*allvert, 
"SculptUndoNode.index");
-       }
-
-       BLI_unlock_thread(LOCK_CUSTOM1);
-
-       /* copy threaded, hopefully this is the performance critical part */
-       {
-               PBVHVertexIter vd;
-
-               BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) {
-                       copy_v3_v3(unode->co[vd.i], vd.co);
-                       if(vd.no) VECCOPY(unode->no[vd.i], vd.no)
-                       else normal_float_to_short_v3(unode->no[vd.i], vd.fno);
-                       if(vd.vert_indices) unode->index[vd.i]= 
vd.vert_indices[vd.i];
-               }
-               BLI_pbvh_vertex_iter_end;
-       }
-
-       if(unode->grids)
-               memcpy(unode->grids, grids, sizeof(int)*totgrid);
-
-       /* store active shape key */
-       if(ss->kb) BLI_strncpy((char*)unode->shapeName, ss->kb->name, 
sizeof(ss->kb->name));
-       else unode->shapeName[0]= '\0';
-
-       return unode;
-}
-
-void sculpt_undo_push_begin(char *name)
-{
-       undo_paint_push_begin(UNDO_PAINT_MESH, name,
-               sculpt_undo_restore, sculpt_undo_free);
-}
-
-void sculpt_undo_push_end(void)
-{
-       ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
-       SculptUndoNode *unode;
-
-       /* we don't need normals in the undo stack */
-       for(unode=lb->first; unode; unode=unode->next) {
-               if(unode->no) {
-                       MEM_freeN(unode->no);
-                       unode->no= NULL;
-               }
-
-               if(unode->layer_disp) {
-                       MEM_freeN(unode->layer_disp);
-                       unode->layer_disp= NULL;
-               }
-       }
-
-       undo_paint_push_end(UNDO_PAINT_MESH);
-}
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software  Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 by Nicholas Bishop
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ * Implements the Sculpt Mode tools
+ *
+ */
+
+#include "BLI_math.h"
+#include "BLI_ghash.h"
+#include "BLI_threads.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_key_types.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_paint.h"
+#include "BKE_mesh.h"
+#include "BKE_key.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_sculpt.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+/************************** Undo *************************/
+
+static void update_cb(PBVHNode *node, void *unused)
+{
+       (void)unused;
+       BLI_pbvh_node_mark_update(node);
+}
+
+static void sculpt_undo_restore(bContext *C, ListBase *lb)
+{
+       Scene *scene = CTX_data_scene(C);
+       Object *ob = CTX_data_active_object(C);
+       DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0);

@@ Diff output truncated at 10240 characters. @@

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