Revision: 35881 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35881 Author: erwin Date: 2011-03-29 15:46:02 +0000 (Tue, 29 Mar 2011) Log Message: ----------- apply patch for body suspend/resume See also issue #26614 http://projects.blender.org/tracker/index.php?func=detail&aid=26614&group_id=9&atid=306
Modified Paths: -------------- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp =================================================================== --- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 2011-03-29 14:39:39 UTC (rev 35880) +++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 2011-03-29 15:46:02 UTC (rev 35881) @@ -470,8 +470,12 @@ if (newMass) body->getCollisionShape()->calculateLocalInertia(newMass, inertia); body->setMassProps(newMass, inertia); + m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask); + } + else + { + m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask); } - m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask); } // to avoid nasty interaction, we must update the property of the controller as well ctrl->m_cci.m_mass = newMass; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs