Revision: 35881
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35881
Author:   erwin
Date:     2011-03-29 15:46:02 +0000 (Tue, 29 Mar 2011)
Log Message:
-----------
apply patch for body suspend/resume
See also issue #26614
http://projects.blender.org/tracker/index.php?func=detail&aid=26614&group_id=9&atid=306

Modified Paths:
--------------
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp    
2011-03-29 14:39:39 UTC (rev 35880)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp    
2011-03-29 15:46:02 UTC (rev 35881)
@@ -470,8 +470,12 @@
                        if (newMass)
                                
body->getCollisionShape()->calculateLocalInertia(newMass, inertia);
                        body->setMassProps(newMass, inertia);
+                       m_dynamicsWorld->addRigidBody(body, newCollisionGroup, 
newCollisionMask);
+               }       
+               else
+               {
+                       m_dynamicsWorld->addCollisionObject(obj, 
newCollisionGroup, newCollisionMask);
                }
-               m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, 
newCollisionMask);
        }
        // to avoid nasty interaction, we must update the property of the 
controller as well
        ctrl->m_cci.m_mass = newMass;

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