Revision: 36431 http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36431 Author: blendix Date: 2011-05-02 09:08:43 +0000 (Mon, 02 May 2011) Log Message: ----------- Related to bug #27004: there is now an option to disable color management for GLSL. I've tried to find a quicker way to do it that still looks the same, but couldn't find a formula that didn't have major color shifts.
Modified Paths: -------------- trunk/blender/release/scripts/startup/bl_ui/properties_game.py trunk/blender/source/blender/gpu/intern/gpu_material.c trunk/blender/source/blender/makesdna/DNA_scene_types.h trunk/blender/source/blender/makesrna/intern/rna_scene.c Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py =================================================================== --- trunk/blender/release/scripts/startup/bl_ui/properties_game.py 2011-05-02 08:56:53 UTC (rev 36430) +++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py 2011-05-02 09:08:43 UTC (rev 36431) @@ -323,6 +323,7 @@ col.prop(gs, "use_glsl_lights", text="Lights") col.prop(gs, "use_glsl_shaders", text="Shaders") col.prop(gs, "use_glsl_shadows", text="Shadows") + col.prop(gs, "use_glsl_color_management", text="Color Management") col = split.column() col.prop(gs, "use_glsl_ramps", text="Ramps") Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c =================================================================== --- trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-05-02 08:56:53 UTC (rev 36430) +++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-05-02 09:08:43 UTC (rev 36431) @@ -1011,7 +1011,8 @@ } if(tex->type==TEX_IMAGE) - if(mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) + if((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) && + !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT))) GPU_link(mat, "srgb_to_linearrgb", tcol, &tcol); if(mtex->mapto & MAP_COL) { @@ -1363,7 +1364,8 @@ GPU_link(mat, "shade_alpha_obcolor", shr->combined, GPU_builtin(GPU_OBCOLOR), &shr->combined); } - if(mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) + if((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) && + !((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT))) GPU_link(mat, "linearrgb_to_srgb", shr->combined, &shr->combined); } Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h =================================================================== --- trunk/blender/source/blender/makesdna/DNA_scene_types.h 2011-05-02 08:56:53 UTC (rev 36430) +++ trunk/blender/source/blender/makesdna/DNA_scene_types.h 2011-05-02 09:08:43 UTC (rev 36431) @@ -497,6 +497,7 @@ #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) #define GAME_ENABLE_ANIMATION_RECORD (1 << 13) #define GAME_SHOW_MOUSE (1 << 14) +#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) /* GameData.matmode */ #define GAME_MAT_TEXFACE 0 Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c =================================================================== --- trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-05-02 08:56:53 UTC (rev 36430) +++ trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-05-02 09:08:43 UTC (rev 36431) @@ -1909,6 +1909,11 @@ RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering"); RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); + prop= RNA_def_property(srna, "use_glsl_color_management", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_COLOR_MANAGEMENT); + RNA_def_property_ui_text(prop, "GLSL Color Management", "Use color management for GLSL rendering"); + RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update"); + prop= RNA_def_property(srna, "use_glsl_extra_textures", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX); RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering"); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs