Revision: 42492
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42492
Author:   mont29
Date:     2011-12-07 16:21:01 +0000 (Wed, 07 Dec 2011)
Log Message:
-----------
Grumpf. Stupid usual copy&paste mistake in a comment, no functional changes.

Not that important, but let's stay consistent! And as I was at it, I also 
cleared some dummy trailing white spaces...

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_snap.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_snap.c     
2011-12-07 15:55:37 UTC (rev 42491)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_snap.c     
2011-12-07 16:21:01 UTC (rev 42492)
@@ -91,9 +91,7 @@
 /* copied from editobject.c, now uses (almost) proper depgraph */
 static void special_transvert_update(Object *obedit)
 {
-       
        if(obedit) {
-               
                DAG_id_tag_update(obedit->data, 0);
                
                if(obedit->type==OB_MESH) {
@@ -177,7 +175,7 @@
                                        }
                                }
                        }
-                       if(arm->flag & ARM_MIRROR_EDIT) 
+                       if(arm->flag & ARM_MIRROR_EDIT)
                                transform_armature_mirror_update(obedit);
                }
                else if(obedit->type==OB_LATTICE) {
@@ -193,7 +191,7 @@
 /* mode flags: */
 #define TM_ALL_JOINTS          1 /* all joints (for bones only) */
 #define TM_SKIP_HANDLES                2 /* skip handles when control point is 
selected (for curves only) */
-static void make_trans_verts(Object *obedit, float *min, float *max, int mode) 
+static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
 {
        Nurb *nu;
        BezTriple *bezt;
@@ -278,7 +276,7 @@
                                if ((tipsel && rootsel) || (rootsel)) {
                                        /* Don't add the tip (unless mode & 
TM_ALL_JOINTS, for getting all joints),
                                         * otherwise we get zero-length bones 
as tips will snap to the same
-                                        * location as heads. 
+                                        * location as heads.
                                         */
                                        if (rootok) {
                                                copy_v3_v3(tv->oldloc, 
ebo->head);
@@ -296,7 +294,7 @@
                                                tv->flag= 1;
                                                tv++;
                                                tottrans++;
-                                       }                                       
+                                       }
                                }
                                else if (tipsel) {
                                        copy_v3_v3(tv->oldloc, ebo->tail);
@@ -306,7 +304,7 @@
                                        tv++;
                                        tottrans++;
                                }
-                       }                       
+                       }
                }
        }
        else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
@@ -465,7 +463,7 @@
        if(obedit) {
                tottrans= 0;
                
-               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL) 
+               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL)
                        make_trans_verts(obedit, bmat[0], bmat[1], 0);
                if(tottrans==0) return OPERATOR_CANCELLED;
                
@@ -474,7 +472,6 @@
                
                tv= transvmain;
                for(a=0; a<tottrans; a++, tv++) {
-                       
                        copy_v3_v3(vec, tv->loc);
                        mul_m3_v3(bmat, vec);
                        add_v3_v3(vec, obedit->obmat[3]);
@@ -491,7 +488,6 @@
                
                MEM_freeN(transvmain);
                transvmain= NULL;
-       
        }
        else {
                struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, 
ANIM_KS_LOCATION_ID);
@@ -506,8 +502,8 @@
                                for (pchan= ob->pose->chanbase.first; pchan; 
pchan= pchan->next) {
                                        if(pchan->bone->flag & BONE_SELECTED) {
                                                if(pchan->bone->layer & 
arm->layer) {
-                                                       if((pchan->bone->flag & 
BONE_CONNECTED)==0) { 
-                                                               float nLoc[3]; 
+                                                       if((pchan->bone->flag & 
BONE_CONNECTED)==0) {
+                                                               float nLoc[3];
                                                                float 
inv_restmat[4][4];
                                                                
                                                                /* get nearest 
grid point to snap to */
@@ -520,23 +516,23 @@
                                                                /* Back in 
object space... */
                                                                
mul_m4_v3(ob->imat, vec);
                                                                
-                                                               /* get location 
of cursor in *rest* bone-space */
+                                                               /* get location 
of grid point in *rest* bone-space */
                                                                
invert_m4_m4(inv_restmat, pchan->bone->arm_mat);
                                                                
mul_m4_v3(inv_restmat, vec);
                                                                
                                                                /* adjust 
location */
-                                                               if 
((pchan->protectflag & OB_LOCK_LOCX)==0)     
+                                                               if 
((pchan->protectflag & OB_LOCK_LOCX)==0)
                                                                        
pchan->loc[0]= vec[0];
-                                                               if 
((pchan->protectflag & OB_LOCK_LOCY)==0)     
+                                                               if 
((pchan->protectflag & OB_LOCK_LOCY)==0)
                                                                        
pchan->loc[1]= vec[1];
-                                                               if 
((pchan->protectflag & OB_LOCK_LOCZ)==0)     
+                                                               if 
((pchan->protectflag & OB_LOCK_LOCZ)==0)
                                                                        
pchan->loc[2]= vec[2];
 
                                                                /* 
auto-keyframing */
                                                                
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
                                                        }
-                                                       /* if the bone has a 
parent and is connected to the parent, 
-                                                        * don't do anything - 
will break chain unless we do auto-ik. 
+                                                       /* if the bone has a 
parent and is connected to the parent,
+                                                        * don't do anything - 
will break chain unless we do auto-ik.
                                                         */
                                                }
                                        }
@@ -580,7 +576,6 @@
 
 void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Selection to Grid";
        ot->description= "Snap selected item(s) to nearest grid node";
@@ -611,7 +606,7 @@
        if(obedit) {
                tottrans= 0;
                
-               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL) 
+               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL)
                        make_trans_verts(obedit, bmat[0], bmat[1], 0);
                if(tottrans==0) return OPERATOR_CANCELLED;
                
@@ -629,7 +624,6 @@
                
                MEM_freeN(transvmain);
                transvmain= NULL;
-               
        }
        else {
                struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, 
ANIM_KS_LOCATION_ID);
@@ -646,7 +640,7 @@
                                for (pchan = ob->pose->chanbase.first; pchan; 
pchan=pchan->next) {
                                        if(pchan->bone->flag & BONE_SELECTED) {
                                                if(pchan->bone->layer & 
arm->layer) {
-                                                       if((pchan->bone->flag & 
BONE_CONNECTED)==0) { 
+                                                       if((pchan->bone->flag & 
BONE_CONNECTED)==0) {
                                                                float 
inv_restmat[4][4];
                                                                
                                                                /* get location 
of cursor in *rest* bone-space */
@@ -664,8 +658,8 @@
                                                                /* 
auto-keyframing */
                                                                
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
                                                        }
-                                                       /* if the bone has a 
parent and is connected to the parent, 
-                                                        * don't do anything - 
will break chain unless we do auto-ik. 
+                                                       /* if the bone has a 
parent and is connected to the parent,
+                                                        * don't do anything - 
will break chain unless we do auto-ik.
                                                         */
                                                }
                                        }
@@ -709,7 +703,6 @@
 
 void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Selection to Cursor";
        ot->description= "Snap selected item(s) to cursor";
@@ -746,7 +739,6 @@
 
 void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Cursor to Grid";
        ot->description= "Snap cursor to nearest grid node";
@@ -811,7 +803,7 @@
        if(obedit) {
                tottrans=0;
                
-               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL) 
+               if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, 
OB_SURF, OB_CURVE, OB_MBALL)
                        make_trans_verts(obedit, bmat[0], bmat[1], 
TM_ALL_JOINTS|TM_SKIP_HANDLES);
                if(tottrans==0) return OPERATOR_CANCELLED;
                
@@ -889,10 +881,9 @@
 
 void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Cursor to Selected";
-       ot->description= "Snap cursor to center of selected item(s)"; 
+       ot->description= "Snap cursor to center of selected item(s)";
        ot->idname= "VIEW3D_OT_snap_cursor_to_selected";
        
        /* api callbacks */
@@ -940,7 +931,6 @@
 
 void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Cursor to Active";
        ot->description= "Snap cursor to active item";
@@ -974,13 +964,12 @@
 
 void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
 {
-       
        /* identifiers */
        ot->name= "Snap Cursor to Center";
        ot->description= "Snap cursor to the Center";
        ot->idname= "VIEW3D_OT_snap_cursor_to_center";
        
-       /* api callbacks */ 
+       /* api callbacks */
        ot->exec= snap_curs_to_center;
        ot->poll= ED_operator_view3d_active;
        
@@ -998,7 +987,7 @@
        int a;
 
        tottrans=0;
-       if ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, 
OB_CURVE) 
+       if ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, 
OB_CURVE)
                make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS);
        
        if(tottrans==0) return 0;
@@ -1006,12 +995,12 @@
        copy_m3_m4(bmat, obedit->obmat);
        
        tv= transvmain;
-       for(a=0; a<tottrans; a++, tv++) {               
+       for(a=0; a<tottrans; a++, tv++) {
                copy_v3_v3(vec, tv->loc);
                mul_m3_v3(bmat, vec);
                add_v3_v3(vec, obedit->obmat[3]);
                add_v3_v3(centroid, vec);
-               DO_MINMAX(vec, min, max);               
+               DO_MINMAX(vec, min, max);
        }
        
        MEM_freeN(transvmain);

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