Revision: 59521
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59521
Author:   mont29
Date:     2013-08-26 13:50:25 +0000 (Mon, 26 Aug 2013)
Log Message:
-----------
Cleanup (bitflags are *so much* easy to handle and clear as bit-shift 
operations than raw values!).

Modified Paths:
--------------
    trunk/blender/source/blender/makesdna/DNA_object_types.h

Modified: trunk/blender/source/blender/makesdna/DNA_object_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_object_types.h    2013-08-26 
13:41:13 UTC (rev 59520)
+++ trunk/blender/source/blender/makesdna/DNA_object_types.h    2013-08-26 
13:50:25 UTC (rev 59521)
@@ -41,7 +41,7 @@
 #ifdef __cplusplus
 extern "C" {
 #endif
-       
+
 struct Object;
 struct AnimData;
 struct Ipo;
@@ -323,26 +323,26 @@
 /* **************** OBJECT ********************* */
 
 /* used many places... should be specialized  */
-#define SELECT                 1
+#define SELECT          1
 
 /* type */
-#define OB_EMPTY               0
-#define OB_MESH                        1
-#define OB_CURVE               2
-#define OB_SURF                        3
-#define OB_FONT                        4
-#define OB_MBALL               5
+#define OB_EMPTY        0
+#define OB_MESH         1
+#define OB_CURVE        2
+#define OB_SURF         3
+#define OB_FONT         4
+#define OB_MBALL        5
 
-#define OB_LAMP                        10
-#define OB_CAMERA              11
+#define OB_LAMP         10
+#define OB_CAMERA       11
 
-#define OB_SPEAKER             12
+#define OB_SPEAKER      12
 
-// #define OB_WAVE                     21
-#define OB_LATTICE             22
+/* #define OB_WAVE         21 */
+#define OB_LATTICE      22
 
 /* 23 and 24 are for life and sector (old file compat.) */
-#define        OB_ARMATURE             25
+#define        OB_ARMATURE     25
 
 /* check if the object type supports materials */
 #define OB_TYPE_SUPPORT_MATERIAL(_type) \
@@ -360,86 +360,87 @@
        ID_ME: case ID_CU: case ID_MB: case ID_LA: case ID_SPK: case ID_CA: 
case ID_LT: case ID_AR
 
 /* partype: first 4 bits: type */
-#define PARTYPE                        15
-#define PAROBJECT              0
-#define PARCURVE               1
-#define PARKEY                 2
+#define PARTYPE         ((1 << 4) - 1)
+#define PAROBJECT       0
+#define PARCURVE        1
+#define PARKEY          2
 
-#define PARSKEL                        4
-#define PARVERT1               5
-#define PARVERT3               6
-#define PARBONE                        7
+#define PARSKEL         4
+#define PARVERT1        5
+#define PARVERT3        6
+#define PARBONE         7
 
-       /* slow parenting - is not threadsafe and/or may give errors after 
jumping  */
-#define PARSLOW                        16
+    /* slow parenting - is not threadsafe and/or may give errors after jumping 
 */
+#define PARSLOW         16
 
 /* (short) transflag */
 /* flags 1 and 2 were unused or relics from past features */
-#define OB_NEG_SCALE           4
-#define OB_DUPLI                       (8+16+256+512+2048)
-#define OB_DUPLIFRAMES         8
-#define OB_DUPLIVERTS          16
-#define OB_DUPLIROT                    32
-#define OB_DUPLINOSPEED                64
-/*#define OB_POWERTRACK                128*/ /*UNUSED*/
-#define OB_DUPLIGROUP          256
-#define OB_DUPLIFACES          512
-#define OB_DUPLIFACES_SCALE    1024
-#define OB_DUPLIPARTS          2048
-#define OB_RENDER_DUPLI                4096
-#define OB_NO_CONSTRAINTS      8192 /* runtime constraints disable */
-#define OB_NO_PSYS_UPDATE      16384 /* hack to work around particle issue */
+#define OB_NEG_SCALE        (1 << 2)
+#define OB_DUPLIFRAMES      (1 << 3)
+#define OB_DUPLIVERTS       (1 << 4)
+#define OB_DUPLIROT         (1 << 5)
+#define OB_DUPLINOSPEED     (1 << 6)
+/*#define OB_POWERTRACK       (1 << 7)*/ /*UNUSED*/
+#define OB_DUPLIGROUP       (1 << 8)
+#define OB_DUPLIFACES       (1 << 9)
+#define OB_DUPLIFACES_SCALE (1 << 10)
+#define OB_DUPLIPARTS       (1 << 11)
+#define OB_RENDER_DUPLI     (1 << 12)
+#define OB_NO_CONSTRAINTS   (1 << 13)  /* runtime constraints disable */
+#define OB_NO_PSYS_UPDATE   (1 << 14)  /* hack to work around particle issue */
 
+#define OB_DUPLI            (OB_DUPLIFRAMES | OB_DUPLIVERTS | OB_DUPLIGROUP | 
OB_DUPLIFACES | OB_DUPLIPARTS)
+
 /* (short) ipoflag */
 /* XXX: many old flags for features removed due to incompatibility
  * with new system and/or other design issues were here 
  */
        /* for stride/path editing (XXX: NEEDS REVIEW) */
-#define OB_DISABLE_PATH                1024
+#define OB_DISABLE_PATH     (1 << 10)
 
 /* (short) trackflag / upflag */
-#define OB_POSX                        0
-#define OB_POSY                        1
-#define OB_POSZ                        2
-#define OB_NEGX                        3
-#define OB_NEGY                        4
-#define OB_NEGZ                        5
+#define OB_POSX    0
+#define OB_POSY    1
+#define OB_POSZ    2
+#define OB_NEGX    3
+#define OB_NEGY    4
+#define OB_NEGZ    5
 
 /* gameflag in game.h */
 
 /* dt: no flags */
-#define OB_BOUNDBOX            1
-#define OB_WIRE                        2
-#define OB_SOLID               3
-#define OB_MATERIAL            4
-#define OB_TEXTURE             5
-#define OB_RENDER              6
+#define OB_BOUNDBOX    1
+#define OB_WIRE        2
+#define OB_SOLID       3
+#define OB_MATERIAL    4
+#define OB_TEXTURE     5
+#define OB_RENDER      6
 
-#define OB_PAINT               100     /* temporary used in draw code */
+#define OB_PAINT       100  /* temporary used in draw code */
 
 /* dtx: flags (short) */
-#define OB_DRAWBOUNDOX         (1 << 0)
-#define OB_AXIS                                (1 << 1)
-#define OB_TEXSPACE                    (1 << 2)
-#define OB_DRAWNAME                    (1 << 3)
-#define OB_DRAWIMAGE           (1 << 4)
+#define OB_DRAWBOUNDOX    (1 << 0)
+#define OB_AXIS           (1 << 1)
+#define OB_TEXSPACE       (1 << 2)
+#define OB_DRAWNAME       (1 << 3)
+#define OB_DRAWIMAGE      (1 << 4)
        /* for solid+wire display */
-#define OB_DRAWWIRE                    (1 << 5)
+#define OB_DRAWWIRE       (1 << 5)
        /* for overdraw s*/
-#define OB_DRAWXRAY                    (1 << 6)
+#define OB_DRAWXRAY       (1 << 6)
        /* enable transparent draw */
-#define OB_DRAWTRANSP          (1 << 7)
-#define OB_DRAW_ALL_EDGES      (1 << 8)  /* only for meshes currently */
+#define OB_DRAWTRANSP     (1 << 7)
+#define OB_DRAW_ALL_EDGES (1 << 8)  /* only for meshes currently */
 
 /* empty_drawtype: no flags */
-#define OB_ARROWS              1
-#define OB_PLAINAXES   2
-#define OB_CIRCLE              3
-#define OB_SINGLE_ARROW        4
-#define OB_CUBE                        5
-#define OB_EMPTY_SPHERE        6
-#define OB_EMPTY_CONE  7
-#define OB_EMPTY_IMAGE 8
+#define OB_ARROWS        1
+#define OB_PLAINAXES     2
+#define OB_CIRCLE        3
+#define OB_SINGLE_ARROW  4
+#define OB_CUBE          5
+#define OB_EMPTY_SPHERE  6
+#define OB_EMPTY_CONE    7
+#define OB_EMPTY_IMAGE   8
 
 /* boundtype */
 #define OB_BOUND_BOX           0
@@ -454,30 +455,30 @@
 
 /* **************** BASE ********************* */
 
-/* also needed for base!!!!! or rather, thy interfere....*/
+/* also needed for base!!!!! or rather, they interfere....*/
 /* base->flag and ob->flag */
-#define BA_WAS_SEL                     2
-#define BA_HAS_RECALC_OB       4
-#define BA_HAS_RECALC_DATA     8
+#define BA_WAS_SEL          (1 << 1)
+#define BA_HAS_RECALC_OB    (1 << 2)
+#define BA_HAS_RECALC_DATA  (1 << 3)
 
        /* NOTE: this was used as a proper setting in past, so nullify before 
using */
-#define BA_TEMP_TAG                    32
+#define BA_TEMP_TAG         (1 << 5)
 
-/* #define BA_FROMSET                  128 */ /*UNUSED*/
+/* #define BA_FROMSET          (1 << 7) */ /*UNUSED*/
 
-#define BA_TRANSFORM_CHILD     256 /* child of a transformed object */
-#define BA_TRANSFORM_PARENT    8192 /* parent of a transformed object */
+#define BA_TRANSFORM_CHILD  (1 << 8)  /* child of a transformed object */
+#define BA_TRANSFORM_PARENT (1 << 13)  /* parent of a transformed object */
 
 
 /* an initial attempt as making selection more specific! */
-#define BA_DESELECT            0
-#define BA_SELECT              1
+#define BA_DESELECT     0
+#define BA_SELECT       1
 
 
-#define OB_FROMDUPLI           512
-#define OB_DONE                                1024
-// #define OB_RADIO                    2048    /* deprecated */
-#define OB_FROMGROUP           4096
+#define OB_FROMDUPLI        (1 << 9)
+#define OB_DONE             (1 << 10)
+/* #define OB_RADIO            (1 << 11) */  /* deprecated */
+#define OB_FROMGROUP        (1 << 12)
 
 /* WARNING - when adding flags check on PSYS_RECALC */
 /* ob->recalc (flag bits!) */
@@ -489,134 +490,134 @@
 #define OB_RECALC_ALL       (OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME)
 
 /* controller state */
-#define OB_MAX_STATES          30
+#define OB_MAX_STATES       30
 
 /* collision masks */
-#define OB_MAX_COL_MASKS       8
+#define OB_MAX_COL_MASKS    8
 
 /* ob->gameflag */
-#define OB_DYNAMIC             1
-#define OB_CHILD               2
-#define OB_ACTOR               4
-#define OB_INERTIA_LOCK_X      8
-#define OB_INERTIA_LOCK_Y      16
-#define OB_INERTIA_LOCK_Z      32
-#define OB_DO_FH                       64
-#define OB_ROT_FH                      128
-#define OB_ANISOTROPIC_FRICTION 256
-#define OB_GHOST                       512
-#define OB_RIGID_BODY          1024
-#define OB_BOUNDS              2048
+#define OB_DYNAMIC               (1 << 0)
+#define OB_CHILD                 (1 << 1)
+#define OB_ACTOR                 (1 << 2)
+#define OB_INERTIA_LOCK_X        (1 << 3)
+#define OB_INERTIA_LOCK_Y        (1 << 4)
+#define OB_INERTIA_LOCK_Z        (1 << 5)
+#define OB_DO_FH                 (1 << 6)
+#define OB_ROT_FH                (1 << 7)
+#define OB_ANISOTROPIC_FRICTION  (1 << 8)
+#define OB_GHOST                 (1 << 9)
+#define OB_RIGID_BODY            (1 << 10)
+#define OB_BOUNDS                (1 << 11)
 
-#define OB_COLLISION_RESPONSE  4096
-#define OB_SECTOR              8192
-#define OB_PROP                        16384
-#define OB_MAINACTOR   32768
+#define OB_COLLISION_RESPONSE    (1 << 12)
+#define OB_SECTOR                (1 << 13)
+#define OB_PROP                  (1 << 14)
+#define OB_MAINACTOR             (1 << 15)
 
-#define OB_COLLISION   65536
-#define OB_SOFT_BODY   0x20000
-#define OB_OCCLUDER            0x40000
-#define OB_SENSOR              0x80000
-#define OB_NAVMESH             0x100000
-#define OB_HASOBSTACLE 0x200000
-#define OB_CHARACTER           0x400000
+#define OB_COLLISION             (1 << 16)
+#define OB_SOFT_BODY             (1 << 17)
+#define OB_OCCLUDER              (1 << 18)
+#define OB_SENSOR                (1 << 19)
+#define OB_NAVMESH               (1 << 20)
+#define OB_HASOBSTACLE           (1 << 21)
+#define OB_CHARACTER             (1 << 22)
 
 /* ob->gameflag2 */
-#define OB_NEVER_DO_ACTIVITY_CULLING   1
-#define OB_LOCK_RIGID_BODY_X_AXIS      4
-#define OB_LOCK_RIGID_BODY_Y_AXIS      8
-#define OB_LOCK_RIGID_BODY_Z_AXIS      16
-#define OB_LOCK_RIGID_BODY_X_ROT_AXIS  32
-#define OB_LOCK_RIGID_BODY_Y_ROT_AXIS  64
-#define OB_LOCK_RIGID_BODY_Z_ROT_AXIS  128
+#define OB_NEVER_DO_ACTIVITY_CULLING    (1 << 0)
+#define OB_LOCK_RIGID_BODY_X_AXIS       (1 << 2)
+#define OB_LOCK_RIGID_BODY_Y_AXIS       (1 << 3)
+#define OB_LOCK_RIGID_BODY_Z_AXIS       (1 << 4)
+#define OB_LOCK_RIGID_BODY_X_ROT_AXIS   (1 << 5)
+#define OB_LOCK_RIGID_BODY_Y_ROT_AXIS   (1 << 6)
+#define OB_LOCK_RIGID_BODY_Z_ROT_AXIS   (1 << 7)
 
-/* #define OB_LIFE                     
(OB_PROP|OB_DYNAMIC|OB_ACTOR|OB_MAINACTOR|OB_CHILD) */
+/* #define OB_LIFE     (OB_PROP | OB_DYNAMIC | OB_ACTOR | OB_MAINACTOR | 
OB_CHILD) */
 
 /* ob->body_type */
-#define OB_BODY_TYPE_NO_COLLISION      0
-#define OB_BODY_TYPE_STATIC                    1
-#define OB_BODY_TYPE_DYNAMIC           2
-#define OB_BODY_TYPE_RIGID                     3
-#define OB_BODY_TYPE_SOFT                      4
-#define OB_BODY_TYPE_OCCLUDER          5
-#define OB_BODY_TYPE_SENSOR                    6
-#define OB_BODY_TYPE_NAVMESH           7
-#define OB_BODY_TYPE_CHARACTER                 8
+#define OB_BODY_TYPE_NO_COLLISION   0
+#define OB_BODY_TYPE_STATIC         1
+#define OB_BODY_TYPE_DYNAMIC        2
+#define OB_BODY_TYPE_RIGID          3

@@ Diff output truncated at 10240 characters. @@
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