[Bf-blender-cvs] [d6b46f9ea5f] blender2.8: DRW: Make Additive blending alpha premult.

2017-07-11 Thread Clément Foucault
Commit: d6b46f9ea5f0084513f06d6bfe31f514666a389b Author: Clément Foucault Date: Mon Jul 10 11:42:24 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBd6b46f9ea5f0084513f06d6bfe31f514666a389b DRW: Make Additive blending alpha premult

[Bf-blender-cvs] [05bef13b53e] blender2.8: Eevee: Add support for Alpha clip and Hashed Alpha transparency.

2017-07-11 Thread Clément Foucault
Commit: 05bef13b53e93978716aff8e2efba7ddf72264ed Author: Clément Foucault Date: Sun Jul 9 12:01:29 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB05bef13b53e93978716aff8e2efba7ddf72264ed Eevee: Add support for Alpha clip and Hashed Alpha transparency. Hashed Alpha transparency

[Bf-blender-cvs] [a098d02718c] blender2.8: Eevee: Transparency: Add object center Z sorting.

2017-07-11 Thread Clément Foucault
Commit: a098d02718c64ed34838914bac19aebba76c5e4e Author: Clément Foucault Date: Mon Jul 10 14:45:19 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBa098d02718c64ed34838914bac19aebba76c5e4e Eevee: Transparency: Add object center Z sorting. Better algo should take bounding box

[Bf-blender-cvs] [c0f2cbab4ee] blender2.8: Eevee: Transparency: Add transparent Shadow method UI.

2017-07-11 Thread Clément Foucault
Commit: c0f2cbab4eef7047adc290f9abd8b4ffae6450eb Author: Clément Foucault Date: Tue Jul 11 12:39:20 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBc0f2cbab4eef7047adc290f9abd8b4ffae6450eb Eevee: Transparency: Add transparent Shadow method UI

[Bf-blender-cvs] [55022884ba6] blender2.8: DRW: Add shading group state disable.

2017-07-11 Thread Clément Foucault
Commit: 55022884ba690bc35b906053e933b9d4097356c1 Author: Clément Foucault Date: Mon Jul 10 11:26:16 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB55022884ba690bc35b906053e933b9d4097356c1 DRW: Add shading group state disable. This is a way to remove some state flag per Shading

[Bf-blender-cvs] [91d324b3dcf] blender2.8: Eevee: Transparency: Add support for Clip and Stochastic shadows.

2017-07-11 Thread Clément Foucault
Commit: 91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 Author: Clément Foucault Date: Tue Jul 11 01:10:57 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 Eevee: Transparency: Add support for Clip and Stochastic shadows

[Bf-blender-cvs] [ad7458d00c2] blender2.8: Eevee: Transparency: Add Alpha Blend mode.

2017-07-11 Thread Clément Foucault
Commit: ad7458d00c2833cfcc99dc54280c52b2e5a17cf2 Author: Clément Foucault Date: Mon Jul 10 14:42:43 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBad7458d00c2833cfcc99dc54280c52b2e5a17cf2 Eevee: Transparency: Add Alpha Blend mode

[Bf-blender-cvs] [eb8dddaab14] blender2.8: Eevee: Material: Code cleanup in order to add transparency support.

2017-07-11 Thread Clément Foucault
Commit: eb8dddaab1461cd1af2c0c705d9dc846670cb25f Author: Clément Foucault Date: Sun Jul 9 17:50:39 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBeb8dddaab1461cd1af2c0c705d9dc846670cb25f Eevee: Material: Code cleanup in order to add transparency support

[Bf-blender-cvs] [ec9330d2064] blender2.8: Eevee: Fix default closure to match cycles.

2017-07-11 Thread Clément Foucault
Commit: ec9330d206494a934df64d52f133c920d2ea41d3 Author: Clément Foucault Date: Tue Jul 11 01:11:25 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBec9330d206494a934df64d52f133c920d2ea41d3 Eevee: Fix default closure to match cycles

[Bf-blender-cvs] [64890a62cdc] blender2.8: Eevee: Add failsafe check in shadow material.

2017-07-11 Thread Clément Foucault
Commit: 64890a62cdce0f5fb11a48b1d51710c13bb5c702 Author: Clément Foucault Date: Tue Jul 11 12:42:59 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB64890a62cdce0f5fb11a48b1d51710c13bb5c702 Eevee: Add failsafe check in shadow material

[Bf-blender-cvs] [1b91b443e07] blender2.8: Eevee: Transparency: Fix crash when using transparent shadows.

2017-07-11 Thread Clément Foucault
Commit: 1b91b443e079e2b911d22281ef2526ea3eb12684 Author: Clément Foucault Date: Tue Jul 11 21:52:02 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB1b91b443e079e2b911d22281ef2526ea3eb12684 Eevee: Transparency: Fix crash when using transparent shadows. Fixes T52024

[Bf-blender-cvs] [fdadb4829ce] blender2.8: Gawain: Add support for compressed index with instancing.

2017-07-08 Thread Clément Foucault
Commit: fdadb4829cec1964040c944f90c2d7dc08e505c7 Author: Clément Foucault Date: Sat Jul 8 18:19:12 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBfdadb4829cec1964040c944f90c2d7dc08e505c7 Gawain: Add support for compressed index with instancing

[Bf-blender-cvs] [fe8fc79cee3] blender2.8: Eevee: Fix transparency not drawing after volumetrics.

2017-07-18 Thread Clément Foucault
Commit: fe8fc79cee3647ab51c4587dfd279a815c93d062 Author: Clément Foucault Date: Mon Jul 17 15:42:25 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBfe8fc79cee3647ab51c4587dfd279a815c93d062 Eevee: Fix transparency not drawing after volumetrics. Fix T52089, Fix T52091

[Bf-blender-cvs] [3534c3e0df7] blender2.8: Eevee: Avoid crash when using dupli objects.

2017-07-18 Thread Clément Foucault
Commit: 3534c3e0df7dc454458d0406b9b9d1098c88fe3f Author: Clément Foucault Date: Mon Jul 17 18:31:27 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB3534c3e0df7dc454458d0406b9b9d1098c88fe3f Eevee: Avoid crash when using dupli objects. This is waiting a for a better solution

[Bf-blender-cvs] [0926b896b6b] blender2.8: Eevee: Fix crash with transparency.

2017-07-18 Thread Clément Foucault
Commit: 0926b896b6b329a39bba7ddd10b92135147e416f Author: Clément Foucault Date: Mon Jul 17 13:59:53 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB0926b896b6b329a39bba7ddd10b92135147e416f Eevee: Fix crash with transparency

[Bf-blender-cvs] [02e318e8b9c] blender2.8: Eevee: Fix crash when using lamps in dupli groups.

2017-07-19 Thread Clément Foucault
Commit: 02e318e8b9c40d00a5bfadc653bb55faf7da627e Author: Clément Foucault Date: Wed Jul 19 18:15:27 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB02e318e8b9c40d00a5bfadc653bb55faf7da627e Eevee: Fix crash when using lamps in dupli groups

[Bf-blender-cvs] [7fd4ad448c9] blender2.8: Clay Engine: Fix blue noise warning when compiling without clay.

2017-07-19 Thread Clément Foucault
Commit: 7fd4ad448c9db2454af0702b69b03f6626e9e6ac Author: Clément Foucault Date: Wed Jul 19 18:17:45 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB7fd4ad448c9db2454af0702b69b03f6626e9e6ac Clay Engine: Fix blue noise warning when compiling without clay

[Bf-blender-cvs] [3b84a0b3d29] blender2.8: Eevee: Fix post process with Ugly color.

2017-07-25 Thread Clément Foucault
Commit: 3b84a0b3d29d3e7d4ac4eb8d46d04f35489d36f3 Author: Clément Foucault Date: Tue Jul 25 22:07:15 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB3b84a0b3d29d3e7d4ac4eb8d46d04f35489d36f3 Eevee: Fix post process with Ugly color. This was cause by some post process not always

[Bf-blender-cvs] [4fd70c99a5a] blender2.8: Eevee: SSR: Add support for planar probes.

2017-07-25 Thread Clément Foucault
Commit: 4fd70c99a5a37db00ea26b8e5efa7d351e5e1e2b Author: Clément Foucault Date: Tue Jul 25 19:03:07 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB4fd70c99a5a37db00ea26b8e5efa7d351e5e1e2b Eevee: SSR: Add support for planar probes. This add the possibility to use planar probe

[Bf-blender-cvs] [c5f4342692b] blender2.8: Eevee: SSR: Small fixes

2017-07-24 Thread Clément Foucault
Commit: c5f4342692b10110200e3494a1e9412e75270c10 Author: Clément Foucault Date: Mon Jul 24 15:36:22 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBc5f4342692b10110200e3494a1e9412e75270c10 Eevee: SSR: Small fixes - Encode normals for other opaque bsdf so they are not rejected

[Bf-blender-cvs] [8dd0ce6b78b] blender2.8: Eevee: Fix double buffer issue.

2017-07-24 Thread Clément Foucault
Commit: 8dd0ce6b78bf23f3f3d0bd260a615633b06f12ef Author: Clément Foucault Date: Mon Jul 24 15:55:21 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB8dd0ce6b78bf23f3f3d0bd260a615633b06f12ef Eevee: Fix double buffer issue

[Bf-blender-cvs] [1d99d08d50f] blender2.8: Eevee: SSR: Add two hit option.

2017-07-24 Thread Clément Foucault
Commit: 1d99d08d50fe29be65be3b83da6ba14d5c684132 Author: Clément Foucault Date: Sun Jul 23 00:03:45 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB1d99d08d50fe29be65be3b83da6ba14d5c684132 Eevee: SSR: Add two hit option. This option add another raytrace per pixel, clearing some

[Bf-blender-cvs] [7585c827220] blender2.8: Eevee: Make MinmaxZ compatible with textureArray

2017-07-24 Thread Clément Foucault
Commit: 7585c8272201856e8504a93b435d3bed3476b98e Author: Clément Foucault Date: Sun Jul 23 20:33:29 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB7585c8272201856e8504a93b435d3bed3476b98e Eevee: Make MinmaxZ compatible with textureArray

[Bf-blender-cvs] [27dd82a9517] blender2.8: Eevee: SSR: Refactor multiple rays. Plus other changes...

2017-07-24 Thread Clément Foucault
Commit: 27dd82a951776a6a322a1009667a6cc6f4331b01 Author: Clément Foucault Date: Mon Jul 24 11:18:11 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB27dd82a951776a6a322a1009667a6cc6f4331b01 Eevee: SSR: Refactor multiple rays. Plus other changes... -Allow a maximum of 4 rays per

[Bf-blender-cvs] [9906ef06b15] blender2.8: Eevee: SSR: Use noise to dither the stride banding.

2017-07-24 Thread Clément Foucault
Commit: 9906ef06b15e8aaee36858d10b419e7605cbd848 Author: Clément Foucault Date: Sat Jul 22 00:22:39 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB9906ef06b15e8aaee36858d10b419e7605cbd848 Eevee: SSR: Use noise to dither the stride banding

[Bf-blender-cvs] [76bf4f2cd3b] blender2.8: Eevee: SSR: Fix Opengl Render.

2017-07-24 Thread Clément Foucault
Commit: 76bf4f2cd3bb63a842cd9134637703d305090af7 Author: Clément Foucault Date: Sat Jul 22 20:36:34 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB76bf4f2cd3bb63a842cd9134637703d305090af7 Eevee: SSR: Fix Opengl Render. Add a constant number of 4 drawing loop to accumulate 4

[Bf-blender-cvs] [85f1b7358ab] blender2.8: Eevee: Planar Reflection: Remove distance approximation.

2017-07-24 Thread Clément Foucault
Commit: 85f1b7358abb602b5a6200e2da32e82bfbf4ab65 Author: Clément Foucault Date: Sun Jul 23 14:03:27 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB85f1b7358abb602b5a6200e2da32e82bfbf4ab65 Eevee: Planar Reflection: Remove distance approximation. This commit separate the depth

[Bf-blender-cvs] [f6c60ffcadc] blender2.8: Eevee: SSR: Add Weight Normalization option.

2017-07-24 Thread Clément Foucault
Commit: f6c60ffcadc0e3ea2d14c48e96120010751ae53c Author: Clément Foucault Date: Sat Jul 22 14:41:34 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBf6c60ffcadc0e3ea2d14c48e96120010751ae53c Eevee: SSR: Add Weight Normalization option

[Bf-blender-cvs] [e5dae98999d] blender2.8: Eevee: SSR: Add View Facing fadeout.

2017-07-24 Thread Clément Foucault
Commit: e5dae98999d067cc83a1d4a4b5d2b3257a3a718d Author: Clément Foucault Date: Sat Jul 22 14:39:35 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBe5dae98999d067cc83a1d4a4b5d2b3257a3a718d Eevee: SSR: Add View Facing fadeout. Also make hit boolean depends on hit coord

[Bf-blender-cvs] [d2462e3d26d] blender2.8: Eevee: SSR: Add fullscreen raytrace option and Screen border factor.

2017-07-24 Thread Clément Foucault
Commit: d2462e3d26da7b6bfa82cfa078ade93c1a71c17e Author: Clément Foucault Date: Sat Jul 22 01:13:33 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBd2462e3d26da7b6bfa82cfa078ade93c1a71c17e Eevee: SSR: Add fullscreen raytrace option and Screen border factor

[Bf-blender-cvs] [56ba01a561f] blender2.8: Eevee: SSR: Fixed problem with un-initialized texture.

2017-07-24 Thread Clément Foucault
Commit: 56ba01a561f26d620dde51804f79da48950f199a Author: Clément Foucault Date: Sat Jul 22 16:22:01 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB56ba01a561f26d620dde51804f79da48950f199a Eevee: SSR: Fixed problem with un-initialized texture. Also add another debug buffer

[Bf-blender-cvs] [34c2628f324] blender2.8: Eevee: Silence printfs.

2017-07-24 Thread Clément Foucault
Commit: 34c2628f3246324fdc2cc57fd376e2abf13b2609 Author: Clément Foucault Date: Mon Jul 24 16:36:32 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB34c2628f3246324fdc2cc57fd376e2abf13b2609 Eevee: Silence printfs

[Bf-blender-cvs] [09413fad12c] blender2.8: Eevee: Fix glossy node roughness.

2017-07-24 Thread Clément Foucault
Commit: 09413fad12c92fcd6c3410eadcdfc8f91bc028ef Author: Clément Foucault Date: Thu Jul 20 16:54:57 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB09413fad12c92fcd6c3410eadcdfc8f91bc028ef Eevee: Fix glossy node roughness

[Bf-blender-cvs] [a2932078ec2] blender2.8: Eevee: SSR: Add firefly filter and refine noise reduction.

2017-07-24 Thread Clément Foucault
Commit: a2932078ec247e9723af27f86bcd7be9cab9aeb7 Author: Clément Foucault Date: Fri Jul 21 00:24:16 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBa2932078ec247e9723af27f86bcd7be9cab9aeb7 Eevee: SSR: Add firefly filter and refine noise reduction. Push to 9 resolve sample. Add

[Bf-blender-cvs] [18aa6cf1cc6] blender2.8: Eevee: SSR: Add fullscreen raytrace.

2017-07-24 Thread Clément Foucault
Commit: 18aa6cf1cc66ace97f23d984d8cce528ebc9f77d Author: Clément Foucault Date: Fri Jul 21 15:06:29 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB18aa6cf1cc66ace97f23d984d8cce528ebc9f77d Eevee: SSR: Add fullscreen raytrace

[Bf-blender-cvs] [e8912dd8445] blender2.8: Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.

2017-07-24 Thread Clément Foucault
Commit: e8912dd84457ad71e605ea81258c948869f6945f Author: Clément Foucault Date: Fri Jul 21 00:19:23 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBe8912dd84457ad71e605ea81258c948869f6945f Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer

[Bf-blender-cvs] [b576d06050d] blender2.8: Eevee: Codestyle.

2017-07-24 Thread Clément Foucault
Commit: b576d06050dd1dec3b4afcb0a3ada586d2add166 Author: Clément Foucault Date: Fri Jul 21 00:20:05 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBb576d06050dd1dec3b4afcb0a3ada586d2add166 Eevee: Codestyle. === M

[Bf-blender-cvs] [e0c1323737c] blender2.8: Eevee: HiZ buffer: Split into two 24bit depth buffer

2017-07-24 Thread Clément Foucault
Commit: e0c1323737c1ba018decd2686c971471deab9f01 Author: Clément Foucault Date: Fri Jul 21 14:27:16 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBe0c1323737c1ba018decd2686c971471deab9f01 Eevee: HiZ buffer: Split into two 24bit depth buffer This way we don't have float

[Bf-blender-cvs] [f1bf9d6bfb9] blender2.8: Eevee: SSR: Add mipmap filtering and bias to reduce noise.

2017-07-24 Thread Clément Foucault
Commit: f1bf9d6bfb9edf261586a3907d7197a805ce8c3b Author: Clément Foucault Date: Thu Jul 20 18:40:23 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBf1bf9d6bfb9edf261586a3907d7197a805ce8c3b Eevee: SSR: Add mipmap filtering and bias to reduce noise. Also fix the roughness factors

[Bf-blender-cvs] [72a4778391f] blender2.8: Eevee: SSR: Add per pixel resolve of multiple rays.

2017-07-24 Thread Clément Foucault
Commit: 72a4778391f0b5aa5a9fd4d35e1cf721d8b3ae51 Author: Clément Foucault Date: Wed Jul 19 19:21:16 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB72a4778391f0b5aa5a9fd4d35e1cf721d8b3ae51 Eevee: SSR: Add per pixel resolve of multiple rays

[Bf-blender-cvs] [2a84331f02d] blender2.8: Eevee: SSR: Output ssr datas to buffers.

2017-07-24 Thread Clément Foucault
Commit: 2a84331f02d08092aa42b3870693d09b18744b4b Author: Clément Foucault Date: Sun Jul 16 23:49:25 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB2a84331f02d08092aa42b3870693d09b18744b4b Eevee: SSR: Output ssr datas to buffers. Output in 2 buffers Normals, Specular Color

[Bf-blender-cvs] [19323a0ff55] blender2.8: Eevee: Fix clip/hashed alpha prepass/shadow crash.

2017-07-24 Thread Clément Foucault
Commit: 19323a0ff550deea2c6ec8c945059c8927a8cedb Author: Clément Foucault Date: Mon Jul 17 15:43:24 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB19323a0ff550deea2c6ec8c945059c8927a8cedb Eevee: Fix clip/hashed alpha prepass/shadow crash

[Bf-blender-cvs] [3be8ab881ed] blender2.8: Eevee: SSR: Add simple raytracing.

2017-07-24 Thread Clément Foucault
Commit: 3be8ab881ed4a085778593ccae59a6f0e1b4bffa Author: Clément Foucault Date: Tue Jul 18 16:48:24 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB3be8ab881ed4a085778593ccae59a6f0e1b4bffa Eevee: SSR: Add simple raytracing. Still imprecise

[Bf-blender-cvs] [14bedf80cd5] blender2.8: Eevee: SSR: Make raymarch step bigger.

2017-07-24 Thread Clément Foucault
Commit: 14bedf80cd5ed29da70d6f90491d411fccd07ce4 Author: Clément Foucault Date: Wed Jul 19 14:19:03 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB14bedf80cd5ed29da70d6f90491d411fccd07ce4 Eevee: SSR: Make raymarch step bigger

[Bf-blender-cvs] [7938848b636] blender2.8: Eevee: SSR: Add double buffer so we can read previous frame color.

2017-07-24 Thread Clément Foucault
Commit: 7938848b636335b0d59cc7cbb42c223ec309c0d7 Author: Clément Foucault Date: Wed Jul 19 14:22:03 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB7938848b636335b0d59cc7cbb42c223ec309c0d7 Eevee: SSR: Add double buffer so we can read previous frame color. Also add simple

[Bf-blender-cvs] [babef873fc2] blender2.8: Eevee: SSR: Don't block the ray if tracing behind object.

2017-07-24 Thread Clément Foucault
Commit: babef873fc2aa2f4788a85f8a4461209fc218c70 Author: Clément Foucault Date: Wed Jul 19 23:40:14 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBbabef873fc2aa2f4788a85f8a4461209fc218c70 Eevee: SSR: Don't block the ray if tracing behind object. This requires to check

[Bf-blender-cvs] [a3732412ad5] blender2.8: Eevee: SSR: Add stride and thickness parameters.

2017-07-24 Thread Clément Foucault
Commit: a3732412ad5b2adda8e820088fba76d3c8f6ea00 Author: Clément Foucault Date: Fri Jul 21 23:48:48 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBa3732412ad5b2adda8e820088fba76d3c8f6ea00 Eevee: SSR: Add stride and thickness parameters. Also polished the raytracing algorithm

[Bf-blender-cvs] [ebc2833ca12] blender2.8: Eevee: Fix Shader compilation.

2017-07-24 Thread Clément Foucault
Commit: ebc2833ca12654d8b556f3fbfdf31a578cab859d Author: Clément Foucault Date: Tue Jul 18 16:48:45 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBebc2833ca12654d8b556f3fbfdf31a578cab859d Eevee: Fix Shader compilation

[Bf-blender-cvs] [1d00a66f5db] blender2.8: Eevee: SSR: Encode Normal in buffer and add cubemap fallback.

2017-07-24 Thread Clément Foucault
Commit: 1d00a66f5db787759fdf211322b4683bb5458318 Author: Clément Foucault Date: Mon Jul 17 13:39:03 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB1d00a66f5db787759fdf211322b4683bb5458318 Eevee: SSR: Encode Normal in buffer and add cubemap fallback. Normals can point away from

[Bf-blender-cvs] [04f8e1b21c7] blender2.8: Eevee: Ssr: Add ssr id to glossy nodes.

2017-07-24 Thread Clément Foucault
Commit: 04f8e1b21c716b6d4eefed6678d036cd0c96d4d2 Author: Clément Foucault Date: Sat Jul 15 16:09:44 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB04f8e1b21c716b6d4eefed6678d036cd0c96d4d2 Eevee: Ssr: Add ssr id to glossy nodes. An id is given to each glossy node in order

[Bf-blender-cvs] [b1a8803c24d] blender2.8: Eevee: SSR: Add roughness random rays.

2017-07-24 Thread Clément Foucault
Commit: b1a8803c24d83c30bf98a992848a94eafefe533d Author: Clément Foucault Date: Wed Jul 19 15:39:37 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBb1a8803c24d83c30bf98a992848a94eafefe533d Eevee: SSR: Add roughness random rays

[Bf-blender-cvs] [c21dd690606] blender2.8: Eevee: Fix crash when saving file with motion blur.

2017-07-24 Thread Clément Foucault
Commit: c21dd6906064681936fd8420027b2feb543ddf35 Author: Clément Foucault Date: Mon Jul 24 16:21:43 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBc21dd6906064681936fd8420027b2feb543ddf35 Eevee: Fix crash when saving file with motion blur

[Bf-blender-cvs] [ec6170061e7] blender2.8: DRW: Add stats group to eevee and object mode.

2017-07-27 Thread Clément Foucault
Commit: ec6170061e726ee2c2700f48f9e47ebf7e3ec875 Author: Clément Foucault Date: Wed Jul 26 19:58:15 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBec6170061e726ee2c2700f48f9e47ebf7e3ec875 DRW: Add stats group to eevee and object mode

[Bf-blender-cvs] [5bfa3cf6e9a] blender2.8: DRW: Revamp the performance debugging tool.

2017-07-27 Thread Clément Foucault
Commit: 5bfa3cf6e9a09c2cabbdb79d3d02024fcbc3a296 Author: Clément Foucault Date: Wed Jul 26 19:57:46 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB5bfa3cf6e9a09c2cabbdb79d3d02024fcbc3a296 DRW: Revamp the performance debugging tool. Old performance debug was doing queries

[Bf-blender-cvs] [c6a74edcf86] blender2.8: Eevee: Fix bloom once and for all.

2017-07-27 Thread Clément Foucault
Commit: c6a74edcf86ceedd63678421635e231ae4e92de8 Author: Clément Foucault Date: Wed Jul 26 20:00:07 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBc6a74edcf86ceedd63678421635e231ae4e92de8 Eevee: Fix bloom once and for all. ... Hopefully

[Bf-blender-cvs] [05d73ec06f1] blender2.8: Eevee: Planar Reflection: only support mirror reflection if not using SSR.

2017-07-27 Thread Clément Foucault
Commit: 05d73ec06f19013b3cdd4b05870baa45b59b961f Author: Clément Foucault Date: Thu Jul 27 11:21:11 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB05d73ec06f19013b3cdd4b05870baa45b59b961f Eevee: Planar Reflection: only support mirror reflection if not using SSR

[Bf-blender-cvs] [7d014bca915] blender2.8: DRW: Fix vertex buffer too large.

2017-07-27 Thread Clément Foucault
Commit: 7d014bca9156ebc2d08b7c041a109d28df50cdec Author: Clément Foucault Date: Thu Jul 27 11:23:16 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB7d014bca9156ebc2d08b7c041a109d28df50cdec DRW: Fix vertex buffer too large

[Bf-blender-cvs] [88b911aa9ee] blender2.8: Eevee: Fix probes interfeering with SSR.

2017-07-27 Thread Clément Foucault
Commit: 88b911aa9ee2800448428ba623f42aea6cae2f12 Author: Clément Foucault Date: Thu Jul 27 11:22:47 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB88b911aa9ee2800448428ba623f42aea6cae2f12 Eevee: Fix probes interfeering with SSR

[Bf-blender-cvs] [471709176cc] temp-ssr: Eevee: Ssr: Add ssr id to glossy nodes.

2017-07-24 Thread Clément Foucault
Commit: 471709176ccb436d82d9d98a671210006c9266e0 Author: Clément Foucault Date: Sat Jul 15 16:09:44 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB471709176ccb436d82d9d98a671210006c9266e0 Eevee: Ssr: Add ssr id to glossy nodes. An id is given to each glossy node in order

[Bf-blender-cvs] [601b4ddfc09] temp-ssr: Eevee: Planar Reflection: Remove distance approximation.

2017-07-24 Thread Clément Foucault
Commit: 601b4ddfc09d4cd9a92651f69f94cd7ace9819a5 Author: Clément Foucault Date: Sun Jul 23 14:03:27 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB601b4ddfc09d4cd9a92651f69f94cd7ace9819a5 Eevee: Planar Reflection: Remove distance approximation. This commit separate the depth

[Bf-blender-cvs] [647f9c2325e] temp-ssr: Eevee: SSR: Fixed problem with un-initialized texture.

2017-07-24 Thread Clément Foucault
Commit: 647f9c2325ec6528fdef6012ab6aaf778c6fd9fa Author: Clément Foucault Date: Sat Jul 22 16:22:01 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB647f9c2325ec6528fdef6012ab6aaf778c6fd9fa Eevee: SSR: Fixed problem with un-initialized texture. Also add another debug buffer

[Bf-blender-cvs] [f359db19771] temp-ssr: Eevee: SSR: Fix Opengl Render.

2017-07-24 Thread Clément Foucault
Commit: f359db19771102c85eac8e7c8494f667bd6e1315 Author: Clément Foucault Date: Sat Jul 22 20:36:34 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBf359db19771102c85eac8e7c8494f667bd6e1315 Eevee: SSR: Fix Opengl Render. Add a constant number of 4 drawing loop to accumulate 4

[Bf-blender-cvs] [e0eb8795627] temp-ssr: Eevee: Make MinmaxZ compatible with textureArray

2017-07-24 Thread Clément Foucault
Commit: e0eb8795627ce6b277d737dc0de93fd4fcb7906b Author: Clément Foucault Date: Sun Jul 23 20:33:29 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBe0eb8795627ce6b277d737dc0de93fd4fcb7906b Eevee: Make MinmaxZ compatible with textureArray

[Bf-blender-cvs] [79d4180c410] temp-ssr: Eevee: Codestyle.

2017-07-24 Thread Clément Foucault
Commit: 79d4180c4100f9d20e53908ab3dd26a7e6465274 Author: Clément Foucault Date: Fri Jul 21 00:20:05 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB79d4180c4100f9d20e53908ab3dd26a7e6465274 Eevee: Codestyle. === M

[Bf-blender-cvs] [b3472b67ea2] temp-ssr: Eevee: SSR: Use noise to dither the stride banding.

2017-07-24 Thread Clément Foucault
Commit: b3472b67ea203fe740ef2bd41b77829ae33baf09 Author: Clément Foucault Date: Sat Jul 22 00:22:39 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBb3472b67ea203fe740ef2bd41b77829ae33baf09 Eevee: SSR: Use noise to dither the stride banding

[Bf-blender-cvs] [e785648f2e9] temp-ssr: Eevee: SSR: Add stride and thickness parameters.

2017-07-24 Thread Clément Foucault
Commit: e785648f2e91d752773439d30a99ee22e974fab8 Author: Clément Foucault Date: Fri Jul 21 23:48:48 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBe785648f2e91d752773439d30a99ee22e974fab8 Eevee: SSR: Add stride and thickness parameters. Also polished the raytracing algorithm

[Bf-blender-cvs] [d2131b8f16d] temp-ssr: Eevee: SSR: Add Weight Normalization option.

2017-07-24 Thread Clément Foucault
Commit: d2131b8f16d0ece0230b4364594f7dd90a76cdb4 Author: Clément Foucault Date: Sat Jul 22 14:41:34 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBd2131b8f16d0ece0230b4364594f7dd90a76cdb4 Eevee: SSR: Add Weight Normalization option

[Bf-blender-cvs] [b8c8e275862] temp-ssr: Eevee: SSR: Don't block the ray if tracing behind object.

2017-07-24 Thread Clément Foucault
Commit: b8c8e275862c65bbd3b3bf5c8f70bd69f28039a2 Author: Clément Foucault Date: Wed Jul 19 23:40:14 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBb8c8e275862c65bbd3b3bf5c8f70bd69f28039a2 Eevee: SSR: Don't block the ray if tracing behind object. This requires to check

[Bf-blender-cvs] [644522da012] temp-ssr: Eevee: Fix Shader compilation.

2017-07-24 Thread Clément Foucault
Commit: 644522da0126dc48b6a09bc4c351e22c39586fed Author: Clément Foucault Date: Tue Jul 18 16:48:45 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB644522da0126dc48b6a09bc4c351e22c39586fed Eevee: Fix Shader compilation

[Bf-blender-cvs] [f3fdc1f4e2e] temp-ssr: Eevee: SSR: Make raymarch step bigger.

2017-07-24 Thread Clément Foucault
Commit: f3fdc1f4e2e3a49f59b474f1bfc551761d661666 Author: Clément Foucault Date: Wed Jul 19 14:19:03 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBf3fdc1f4e2e3a49f59b474f1bfc551761d661666 Eevee: SSR: Make raymarch step bigger

[Bf-blender-cvs] [37653aaf58b] temp-ssr: Eevee: SSR: Output ssr datas to buffers.

2017-07-24 Thread Clément Foucault
Commit: 37653aaf58b672a5ba53b1c693052026635f9b37 Author: Clément Foucault Date: Sun Jul 16 23:49:25 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB37653aaf58b672a5ba53b1c693052026635f9b37 Eevee: SSR: Output ssr datas to buffers. Output in 2 buffers Normals, Specular Color

[Bf-blender-cvs] [93134fc5785] temp-ssr: Eevee: Fix clip/hashed alpha prepass/shadow crash.

2017-07-24 Thread Clément Foucault
Commit: 93134fc578596080ff6633484088f4f89582eb8a Author: Clément Foucault Date: Mon Jul 17 15:43:24 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB93134fc578596080ff6633484088f4f89582eb8a Eevee: Fix clip/hashed alpha prepass/shadow crash

[Bf-blender-cvs] [e4c43b377d0] temp-ssr: Eevee: SSR: Add mipmap filtering and bias to reduce noise.

2017-07-24 Thread Clément Foucault
Commit: e4c43b377d0b3d8957e8328f6cefa2775243b305 Author: Clément Foucault Date: Thu Jul 20 18:40:23 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBe4c43b377d0b3d8957e8328f6cefa2775243b305 Eevee: SSR: Add mipmap filtering and bias to reduce noise. Also fix the roughness factors

[Bf-blender-cvs] [ab0d7492e69] temp-ssr: Eevee: SSR: Add roughness random rays.

2017-07-24 Thread Clément Foucault
Commit: ab0d7492e691b5c3c605b5a1a2fb76a23d8b9bb1 Author: Clément Foucault Date: Wed Jul 19 15:39:37 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBab0d7492e691b5c3c605b5a1a2fb76a23d8b9bb1 Eevee: SSR: Add roughness random rays

[Bf-blender-cvs] [9857ee6cf17] temp-ssr: Eevee: SSR: Add per pixel resolve of multiple rays.

2017-07-24 Thread Clément Foucault
Commit: 9857ee6cf171ff21a9fcfbb8d42a2181a963f127 Author: Clément Foucault Date: Wed Jul 19 19:21:16 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB9857ee6cf171ff21a9fcfbb8d42a2181a963f127 Eevee: SSR: Add per pixel resolve of multiple rays

[Bf-blender-cvs] [e1d4bb91d71] temp-ssr: Eevee: SSR: Add double buffer so we can read previous frame color.

2017-07-24 Thread Clément Foucault
Commit: e1d4bb91d717d3d59aa3e13477f381fa8b1f774b Author: Clément Foucault Date: Wed Jul 19 14:22:03 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBe1d4bb91d717d3d59aa3e13477f381fa8b1f774b Eevee: SSR: Add double buffer so we can read previous frame color. Also add simple

[Bf-blender-cvs] [f3e8cd97fa8] temp-ssr: Eevee: SSR: Add simple raytracing.

2017-07-24 Thread Clément Foucault
Commit: f3e8cd97fa8dd8531f3af1a2ef41531c52fece9a Author: Clément Foucault Date: Tue Jul 18 16:48:24 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBf3e8cd97fa8dd8531f3af1a2ef41531c52fece9a Eevee: SSR: Add simple raytracing. Still imprecise

[Bf-blender-cvs] [47044f70616] temp-ssr: Eevee: SSR: Add View Facing fadeout.

2017-07-24 Thread Clément Foucault
Commit: 47044f70616dcf92d6125299d2f14c26f5292834 Author: Clément Foucault Date: Sat Jul 22 14:39:35 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB47044f70616dcf92d6125299d2f14c26f5292834 Eevee: SSR: Add View Facing fadeout. Also make hit boolean depends on hit coord not on pdf

[Bf-blender-cvs] [ada51744b61] temp-ssr: Eevee: SSR: Add fullscreen raytrace option and Screen border factor.

2017-07-24 Thread Clément Foucault
Commit: ada51744b6139cc38eb764feaf81979e025cbabc Author: Clément Foucault Date: Sat Jul 22 01:13:33 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBada51744b6139cc38eb764feaf81979e025cbabc Eevee: SSR: Add fullscreen raytrace option and Screen border factor

[Bf-blender-cvs] [c02f8eb749d] temp-ssr: Eevee: SSR: Add fullscreen raytrace.

2017-07-24 Thread Clément Foucault
Commit: c02f8eb749dc1cd4be9e24dbd28b1445dd60352a Author: Clément Foucault Date: Fri Jul 21 15:06:29 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBc02f8eb749dc1cd4be9e24dbd28b1445dd60352a Eevee: SSR: Add fullscreen raytrace

[Bf-blender-cvs] [d8e2e4d4906] temp-ssr: Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer.

2017-07-24 Thread Clément Foucault
Commit: d8e2e4d49066494c5225c0bed3e242348e700559 Author: Clément Foucault Date: Fri Jul 21 00:19:23 2017 +0200 Branches: temp-ssr https://developer.blender.org/rBd8e2e4d49066494c5225c0bed3e242348e700559 Eevee: SSR: Do the SSR pass only for probes if there is no valid double buffer

[Bf-blender-cvs] [455aeb14954] temp-ssr: Eevee: SSR: Add two hit option.

2017-07-24 Thread Clément Foucault
Commit: 455aeb14954f59c0a0a67419dbe21ec3607f5541 Author: Clément Foucault Date: Sun Jul 23 00:03:45 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB455aeb14954f59c0a0a67419dbe21ec3607f5541 Eevee: SSR: Add two hit option. This option add another raytrace per pixel, clearing some

[Bf-blender-cvs] [3c9b318b7e7] temp-ssr: Eevee: Fix glossy node roughness.

2017-07-24 Thread Clément Foucault
Commit: 3c9b318b7e705dd1ae08f2403330fbf955d3139c Author: Clément Foucault Date: Thu Jul 20 16:54:57 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB3c9b318b7e705dd1ae08f2403330fbf955d3139c Eevee: Fix glossy node roughness

[Bf-blender-cvs] [3272640d6eb] temp-ssr: Eevee: HiZ buffer: Split into two 24bit depth buffer

2017-07-24 Thread Clément Foucault
Commit: 3272640d6eb90a3e76cb4dd6e5ba7a4cb491f83e Author: Clément Foucault Date: Fri Jul 21 14:27:16 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB3272640d6eb90a3e76cb4dd6e5ba7a4cb491f83e Eevee: HiZ buffer: Split into two 24bit depth buffer This way we don't have float precision

[Bf-blender-cvs] [33d76061b64] temp-ssr: Eevee: SSR: Add firefly filter and refine noise reduction.

2017-07-24 Thread Clément Foucault
Commit: 33d76061b64f4898e19f12ea848895a3c4958b0a Author: Clément Foucault Date: Fri Jul 21 00:24:16 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB33d76061b64f4898e19f12ea848895a3c4958b0a Eevee: SSR: Add firefly filter and refine noise reduction. Push to 9 resolve sample. Add

[Bf-blender-cvs] [76c323ff308] temp-ssr: Eevee: SSR: Encode Normal in buffer and add cubemap fallback.

2017-07-24 Thread Clément Foucault
Commit: 76c323ff308d9ab8bca6a0100d006fe8e31c457b Author: Clément Foucault Date: Mon Jul 17 13:39:03 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB76c323ff308d9ab8bca6a0100d006fe8e31c457b Eevee: SSR: Encode Normal in buffer and add cubemap fallback. Normals can point away from

[Bf-blender-cvs] [678c5e37524] temp-ssr: Eevee: SSR: Refactor multiple rays. Plus other changes...

2017-07-24 Thread Clément Foucault
Commit: 678c5e37524a7862167646cd1bc8685b99bf6185 Author: Clément Foucault Date: Mon Jul 24 11:18:11 2017 +0200 Branches: temp-ssr https://developer.blender.org/rB678c5e37524a7862167646cd1bc8685b99bf6185 Eevee: SSR: Refactor multiple rays. Plus other changes... -Allow a maximum of 4 rays per

[Bf-blender-cvs] [cdb07ff30e8] blender2.8: Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).

2017-06-29 Thread Clément Foucault
Commit: cdb07ff30e860f3fe9066d21f9405dc02dd8b2ad Author: Clément Foucault Date: Thu Jun 29 20:22:52 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBcdb07ff30e860f3fe9066d21f9405dc02dd8b2ad Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto

[Bf-blender-cvs] [beb375cdb25] blender2.8: GPU_codegen: Fix geometry shader.

2017-06-28 Thread Clément Foucault
Commit: beb375cdb250d0d2eab6d060e2049fe1e48b79db Author: Clément Foucault Date: Wed Jun 28 21:28:24 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBbeb375cdb250d0d2eab6d060e2049fe1e48b79db GPU_codegen: Fix geometry shader

[Bf-blender-cvs] [ada6e720f94] blender2.8: GPU_codegen: Add support for passing attributes through the geometry stage.

2017-06-28 Thread Clément Foucault
Commit: ada6e720f941dbd50e75b04feea6dae16b8ffc55 Author: Clément Foucault Date: Wed Jun 28 21:05:43 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBada6e720f941dbd50e75b04feea6dae16b8ffc55 GPU_codegen: Add support for passing attributes through the geometry stage. Should fix

[Bf-blender-cvs] [8d57f4e3c6f] blender2.8: Eevee: Remove ShadingData struct.

2017-06-28 Thread Clément Foucault
Commit: 8d57f4e3c6f1fd2a0281f309110a0f12362d3afd Author: Clément Foucault Date: Thu Jun 29 01:20:35 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB8d57f4e3c6f1fd2a0281f309110a0f12362d3afd Eevee: Remove ShadingData struct. That was a bad idea after all

[Bf-blender-cvs] [e14fd191054] blender2.8: Eevee: Add Initial support for Principle BRDF.

2017-06-28 Thread Clément Foucault
Commit: e14fd191054c699722195c7e2b7c635bf837f411 Author: Clément Foucault Date: Thu Jun 29 01:22:23 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBe14fd191054c699722195c7e2b7c635bf837f411 Eevee: Add Initial support for Principle BRDF. Lots of things not working yet but it's

[Bf-blender-cvs] [178c470c438] blender2.8: Eevee: Fix specular shadowing.

2017-06-30 Thread Clément Foucault
Commit: 178c470c43870adae4bfdcb6d03e1657a6f98f43 Author: Clément Foucault Date: Fri Jun 30 14:10:42 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB178c470c43870adae4bfdcb6d03e1657a6f98f43 Eevee: Fix specular shadowing. Compute luminance approximation instead of using green

[Bf-blender-cvs] [08310996645] blender2.8: Eevee: Principled BSDF: add support for specular tint + optimisation

2017-06-30 Thread Clément Foucault
Commit: 08310996645f0afb5d1d6ecd4c6b41a2ab22cd89 Author: Clément Foucault Date: Fri Jun 30 14:12:25 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB08310996645f0afb5d1d6ecd4c6b41a2ab22cd89 Eevee: Principled BSDF: add support for specular tint + optimisation Only use clearcoat

[Bf-blender-cvs] [90e16b8e032] blender2.8: Eevee: Fix world probe with world without nodetree.

2017-06-29 Thread Clément Foucault
Commit: 90e16b8e032d4af7bbb5256610a9917e8496bdd9 Author: Clément Foucault Date: Thu Jun 29 17:32:13 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB90e16b8e032d4af7bbb5256610a9917e8496bdd9 Eevee: Fix world probe with world without nodetree

[Bf-blender-cvs] [95797336f5a] blender2.8: Eevee: Prepare support for future Anisotropic shading.

2017-06-29 Thread Clément Foucault
Commit: 95797336f5ab02b9ce7fa7e9a854d34109fd6f66 Author: Clément Foucault Date: Thu Jun 29 15:49:51 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB95797336f5ab02b9ce7fa7e9a854d34109fd6f66 Eevee: Prepare support for future Anisotropic shading

[Bf-blender-cvs] [3888227a7bf] blender2.8: material Glsl: Fix tangent with new orco.

2017-06-29 Thread Clément Foucault
Commit: 3888227a7bfdb6b3867680ea237152d2929e1bc5 Author: Clément Foucault Date: Thu Jun 29 15:49:20 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB3888227a7bfdb6b3867680ea237152d2929e1bc5 material Glsl: Fix tangent with new orco

[Bf-blender-cvs] [5e96df7d278] blender2.8: Eevee: Remove Geometry shader usage for background.

2017-06-29 Thread Clément Foucault
Commit: 5e96df7d278d31675a9c4285a10fd1a8d131fa40 Author: Clément Foucault Date: Thu Jun 29 17:07:41 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB5e96df7d278d31675a9c4285a10fd1a8d131fa40 Eevee: Remove Geometry shader usage for background. This fix the behaviour of the light

[Bf-blender-cvs] [790b15112b6] blender2.8: Eevee: Fix T51922: Avoid division by 0.

2017-06-29 Thread Clément Foucault
Commit: 790b15112b630b60e3bb78407f258995685b1990 Author: Clément Foucault Date: Thu Jun 29 17:06:09 2017 +0200 Branches: blender2.8 https://developer.blender.org/rB790b15112b630b60e3bb78407f258995685b1990 Eevee: Fix T51922: Avoid division by 0. Problem was caused by a division by 0 when

[Bf-blender-cvs] [fc8f6e8f7a3] blender2.8: Eevee: Fix Closure define.

2017-07-04 Thread Clément Foucault
Commit: fc8f6e8f7a3fcc3b17ee7db6291fb9dcb71dc185 Author: Clément Foucault Date: Tue Jul 4 11:40:12 2017 +0200 Branches: blender2.8 https://developer.blender.org/rBfc8f6e8f7a3fcc3b17ee7db6291fb9dcb71dc185 Eevee: Fix Closure define

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