Commit: 0a8d6bd8933759ad9f538bbf5d8fa2c39b8400f2
Author: Germano
Date:   Tue May 15 16:15:14 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB0a8d6bd8933759ad9f538bbf5d8fa2c39b8400f2

Transform: Snap: Make sure if bmesh arrays need to be recalculated.

===================================================================

M       source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 9140e8a4ba0..eb8fa0480ce 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1726,9 +1726,15 @@ static bool snapEditMesh(
                .dist_sq = SQUARE(*dist_px),
        };
 
-       BVHTree_NearestProjectedCallback cb_walk_leaf =
-               (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) ?
-               cb_walk_leaf_snap_vert : cb_walk_leaf_snap_edge;
+       BVHTree_NearestProjectedCallback cb_walk_leaf;
+       if (snapdata->snap_to == SCE_SNAP_MODE_VERTEX) {
+               cb_walk_leaf = cb_walk_leaf_snap_vert;
+               BM_mesh_elem_table_ensure(em->bm, BM_VERT);
+       }
+       else {
+               cb_walk_leaf = cb_walk_leaf_snap_edge;
+               BM_mesh_elem_table_ensure(em->bm, BM_EDGE | BM_VERT);
+       }
 
        float lpmat[4][4];
        mul_m4_m4m4(lpmat, snapdata->pmat, obmat);

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