Commit: 1fc5dc3bf3827e0bec2fe70d557280497730dc5a Author: Joseph Eagar Date: Mon Nov 28 12:35:20 2022 -0800 Branches: master https://developer.blender.org/rB1fc5dc3bf3827e0bec2fe70d557280497730dc5a
Sculpt: fix T102664: Broken multires solid shading Calculate quad normal directly instead of averaging the vertex normals. =================================================================== M source/blender/draw/intern/draw_pbvh.cc =================================================================== diff --git a/source/blender/draw/intern/draw_pbvh.cc b/source/blender/draw/intern/draw_pbvh.cc index 39d493003c2..cac3e3339fc 100644 --- a/source/blender/draw/intern/draw_pbvh.cc +++ b/source/blender/draw/intern/draw_pbvh.cc @@ -375,12 +375,13 @@ struct PBVHBatches { no = CCG_elem_no(&args->ccg_key, elems[0]); } else { - for (int j = 0; j < 4; j++) { - no += CCG_elem_no(&args->ccg_key, elems[j]); - } + normal_quad_v3(no, + CCG_elem_co(&args->ccg_key, elems[3]), + CCG_elem_co(&args->ccg_key, elems[2]), + CCG_elem_co(&args->ccg_key, elems[1]), + CCG_elem_co(&args->ccg_key, elems[0])); } - normalize_v3(no); short sno[3]; normal_float_to_short_v3(sno, no); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs