Commit: 32482aadb8ecc4c2d1f2dd73124d1b94f0febe57 Author: Sybren A. Stüvel Date: Wed Feb 4 14:15:40 2015 +0100 Branches: master https://developer.blender.org/rB32482aadb8ecc4c2d1f2dd73124d1b94f0febe57
BGE physics: allow higher values for maxlogicstep and maxphystep Increasing those values beyond 5 is important for exact physics simulation. Soft limit is increased to 50, hard limit to 10000. To be able to set different values for hardlimit and softlimit, RNA_def_property_range needs to precede RNA_def_property_range, hence the swapped order. =================================================================== M source/blender/makesrna/intern/rna_scene.c =================================================================== diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7ebbf0b..931c772 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -3623,8 +3623,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "logic_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxlogicstep"); - RNA_def_property_ui_range(prop, 1, 5, 1, 1); - RNA_def_property_range(prop, 1, 5); + RNA_def_property_range(prop, 1, 10000); + RNA_def_property_ui_range(prop, 1, 50, 1, 1); RNA_def_property_ui_text(prop, "Max Logic Steps", "Maximum number of logic frame per game frame if graphics slows down the game, " "higher value allows better synchronization with physics"); @@ -3632,8 +3632,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "physics_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxphystep"); - RNA_def_property_ui_range(prop, 1, 5, 1, 1); - RNA_def_property_range(prop, 1, 5); + RNA_def_property_range(prop, 1, 10000); + RNA_def_property_ui_range(prop, 1, 50, 1, 1); RNA_def_property_ui_text(prop, "Max Physics Steps", "Maximum number of physics step per game frame if graphics slows down the game, " "higher value allows physics to keep up with realtime"); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs