Commit: 33bf1e0e184a52ecd9d9989bb474f7d5534e789b Author: Jorge Bernal Date: Sat Mar 21 17:53:18 2015 +0100 Branches: blender-v2.74-release https://developer.blender.org/rB33bf1e0e184a52ecd9d9989bb474f7d5534e789b
Revert part of D1074 related to acceleration taked into account. It has been reverted because it was affecting obstacle avoidance (T44041). This fix should be backported to 2.74 =================================================================== M source/blender/blenloader/intern/versioning_270.c M source/gameengine/Ketsji/KX_SteeringActuator.cpp =================================================================== diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c index ab5c8ac..735ed19 100644 --- a/source/blender/blenloader/intern/versioning_270.c +++ b/source/blender/blenloader/intern/versioning_270.c @@ -616,18 +616,6 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main) } } } - - if (!DNA_struct_elem_find(fd->filesdna, "bSteeringActuator", "float", "acceleration")) { - for (ob = main->object.first; ob; ob = ob->id.next) { - bActuator *act; - for (act = ob->actuators.first; act; act = act->next) { - if (act->type == ACT_STEERING) { - bSteeringActuator *sact = act->data; - sact->acceleration = 1000.f; - } - } - } - } } if (!MAIN_VERSION_ATLEAST(main, 273, 9)) { diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp index f859b1c..83597f9 100644 --- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp +++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp @@ -263,12 +263,12 @@ bool KX_SteeringActuator::Update(double curtime, bool frame) if (apply_steerforce) { - MT_Vector3 newvel; bool isdyna = obj->IsDynamic(); if (isdyna) m_steerVec.z() = 0; if (!m_steerVec.fuzzyZero()) m_steerVec.normalize(); + MT_Vector3 newvel = m_velocity * m_steerVec; //adjust velocity to avoid obstacles if (m_simulation && m_obstacle /*&& !newvel.fuzzyZero()*/) @@ -281,16 +281,13 @@ bool KX_SteeringActuator::Update(double curtime, bool frame) KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.0, 1.0, 0.0)); } - HandleActorFace(m_steerVec); + HandleActorFace(newvel); if (isdyna) { - //TODO: Take into account angular velocity on turns + //temporary solution: set 2D steering velocity directly to obj + //correct way is to apply physical force MT_Vector3 curvel = obj->GetLinearVelocity(); - newvel = (curvel.length() * m_steerVec) + (m_acceleration * delta) * m_steerVec; - if (newvel.length2() >= (m_velocity * m_velocity)) - newvel = m_velocity * m_steerVec; - if (m_lockzvel) newvel.z() = 0.0f; else _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs