Commit: 5ff8fcfa7241e2b15c6ac110538f40e277db3f37 Author: Clément Foucault Date: Wed Aug 14 23:43:33 2019 +0200 Branches: master https://developer.blender.org/rB5ff8fcfa7241e2b15c6ac110538f40e277db3f37
Eevee: Fix tangent map node not using the right UVMap =================================================================== M source/blender/nodes/shader/nodes/node_shader_tangent.c =================================================================== diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c index 6795f48edb3..478b9524737 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.c +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c @@ -42,7 +42,8 @@ static int node_shader_gpu_tangent(GPUMaterial *mat, NodeShaderTangent *attr = node->storage; if (attr->direction_type == SHD_TANGENT_UVMAP) { - return GPU_stack_link(mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, "")); + return GPU_stack_link( + mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, attr->uv_map)); } else { GPUNodeLink *orco = GPU_attribute(CD_ORCO, ""); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs