Commit: 989ca313be9eacc822f84853c3dbbe947164d5a2
Author: Mai Lavelle
Date:   Mon Sep 5 12:51:30 2016 -0400
Branches: blender-v2.78-release
https://developer.blender.org/rB989ca313be9eacc822f84853c3dbbe947164d5a2

Fix T49252: Crash when image textures used with true displacement

===================================================================

M       intern/cycles/render/mesh.cpp

===================================================================

diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 5445fd3..2d297c3 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1650,10 +1650,10 @@ void 
MeshManager::device_update_displacement_images(Device *device,
        foreach(Mesh *mesh, scene->meshes) {
                if(mesh->need_update) {
                        foreach(Shader *shader, mesh->used_shaders) {
-                               if(shader->graph_bump == NULL) {
+                               if(!shader->has_displacement || 
shader->displacement_method == DISPLACE_BUMP) {
                                        continue;
                                }
-                               foreach(ShaderNode* node, 
shader->graph_bump->nodes) {
+                               foreach(ShaderNode* node, shader->graph->nodes) 
{
                                        if(node->special_type != 
SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
                                                continue;
                                        }

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