Commit: b3f62b68a916820e0e9eddf9855eea383c291fc4
Author: mano-wii
Date:   Tue Jul 11 14:22:07 2017 -0300
Branches: master
https://developer.blender.org/rBb3f62b68a916820e0e9eddf9855eea383c291fc4

Style (remove characters that caused "a binary file")

===================================================================

M       source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 30cdae416e6..15839de32db 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -793,7 +793,7 @@ static bool raycastObj(
                }
                else {
                        /* in this case we want the mesh from the editmesh, 
avoids stale data. see: T45978.
-                       * still set the 'em' to NULL, since we only want the 
'dm'. */
+                        * still set the 'em' to NULL, since we only want the 
'dm'. */
                        DerivedMesh *dm;
                        em = BKE_editmesh_from_object(ob);
                        if (em) {
@@ -827,13 +827,13 @@ static bool raycastObj(
  * Main RayCast Function
  * ======================
  *
- * Walks through all objects in the scene to find the �hit� on object surface.
+ * Walks through all objects in the scene to find the `hit` on object surface.
  *
  * \param sctx: Snap context to store data.
- * \param snapdata: struct generated in `get_snapdata`.
+ * \param snapdata: struct generated in `set_snapdata`.
  * \param snap_select : from enum SnapSelect.
  * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do 
the snapping.
- * \param obj_list: List with objects to snap (created in 
�create_object_list�).
+ * \param obj_list: List with objects to snap (created in 
`create_object_list`).
  *
  * Read/Write Args
  * ---------------

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