Commit: b3f62b68a916820e0e9eddf9855eea383c291fc4 Author: mano-wii Date: Tue Jul 11 14:22:07 2017 -0300 Branches: master https://developer.blender.org/rBb3f62b68a916820e0e9eddf9855eea383c291fc4
Style (remove characters that caused "a binary file") =================================================================== M source/blender/editors/transform/transform_snap_object.c =================================================================== diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 30cdae416e6..15839de32db 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -793,7 +793,7 @@ static bool raycastObj( } else { /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978. - * still set the 'em' to NULL, since we only want the 'dm'. */ + * still set the 'em' to NULL, since we only want the 'dm'. */ DerivedMesh *dm; em = BKE_editmesh_from_object(ob); if (em) { @@ -827,13 +827,13 @@ static bool raycastObj( * Main RayCast Function * ====================== * - * Walks through all objects in the scene to find the �hit� on object surface. + * Walks through all objects in the scene to find the `hit` on object surface. * * \param sctx: Snap context to store data. - * \param snapdata: struct generated in `get_snapdata`. + * \param snapdata: struct generated in `set_snapdata`. * \param snap_select : from enum SnapSelect. * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping. - * \param obj_list: List with objects to snap (created in �create_object_list�). + * \param obj_list: List with objects to snap (created in `create_object_list`). * * Read/Write Args * --------------- _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs