Commit: c541f3abef105e7a1f3a35c0a070464472d443d7
Author: Clément Foucault
Date:   Tue Dec 11 21:25:17 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBc541f3abef105e7a1f3a35c0a070464472d443d7

DRW: Fix redundant texture creation

===================================================================

M       source/blender/draw/intern/draw_common.c

===================================================================

diff --git a/source/blender/draw/intern/draw_common.c 
b/source/blender/draw/intern/draw_common.c
index e3fde3d8a5d..35f060bd3ba 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -163,29 +163,28 @@ void DRW_globals_update(void)
 
        DRW_uniformbuffer_update(globals_ubo, &ts);
 
-       ColorBand ramp = {0};
-       float *colors;
-       int col_size;
+       if (!globals_ramp) {
+               ColorBand ramp = {0};
+               float *colors;
+               int col_size;
 
-       ramp.tot = 3;
-       ramp.data[0].a = 1.0f;
-       ramp.data[0].b = 1.0f;
-       ramp.data[0].pos = 0.0f;
-       ramp.data[1].a = 1.0f;
-       ramp.data[1].g = 1.0f;
-       ramp.data[1].pos = 0.5f;
-       ramp.data[2].a = 1.0f;
-       ramp.data[2].r = 1.0f;
-       ramp.data[2].pos = 1.0f;
+               ramp.tot = 3;
+               ramp.data[0].a = 1.0f;
+               ramp.data[0].b = 1.0f;
+               ramp.data[0].pos = 0.0f;
+               ramp.data[1].a = 1.0f;
+               ramp.data[1].g = 1.0f;
+               ramp.data[1].pos = 0.5f;
+               ramp.data[2].a = 1.0f;
+               ramp.data[2].r = 1.0f;
+               ramp.data[2].pos = 1.0f;
 
-       BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
+               BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
 
-       if (globals_ramp) {
-               GPU_texture_free(globals_ramp);
-       }
-       globals_ramp = GPU_texture_create_1D(col_size, GPU_RGBA8, colors, NULL);
+               globals_ramp = GPU_texture_create_1D(col_size, GPU_RGBA8, 
colors, NULL);
 
-       MEM_freeN(colors);
+               MEM_freeN(colors);
+       }
 
        /* Weight Painting color ramp texture */
        bool user_weight_ramp = (U.flag & USER_CUSTOM_RANGE) != 0;

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