Commit: c9817c67fc141ca85a6e1f9e42d9fa081ede38c7
Author: mano-wii
Date:   Thu Jul 13 19:39:17 2017 -0300
Branches: master
https://developer.blender.org/rBc9817c67fc141ca85a6e1f9e42d9fa081ede38c7

Snap System: Replace creation and destruction of the object list by a Macro

The macro got a little strange, but it's better than using the MEM_mallocN 
inside a loop, or repeat the lines

===================================================================

M       source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 52fb8411f92..85833f54da6 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -138,88 +138,44 @@ struct SnapObjectContext {
 /** Common utilities
 * \{ */
 
-struct SnapObject {
-       struct SnapObject *next, *prev;
 
-       bool use_obedit;
-       struct Object *ob;
-       float obmat[4][4];
-};
-
-/**
- * Walks through all objects in the scene to create the list of objets to snap.
- *
- * \param sctx: Snap context to store data.
- * \param snap_select : from enum SnapSelect.
- * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do 
the snapping.
- *
- */
-static void create_object_list(
-        SnapObjectContext *sctx,
-        const SnapSelect snap_select, const bool use_object_edit_cage, 
ListBase *r_obj_list)
-{
-       r_obj_list->first = r_obj_list->last = NULL;
-
-       Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
-
-       bool ignore_object_selected = false, ignore_object_active = false;
-       switch (snap_select) {
-               case SNAP_ALL:
-                       break;
-               case SNAP_NOT_SELECTED:
-                       ignore_object_selected = true;
-                       break;
-               case SNAP_NOT_ACTIVE:
-                       ignore_object_active = true;
-                       break;
-       }
-
-       /* Need an exception for particle edit because the base is flagged with 
BA_HAS_RECALC_DATA
-        * which makes the loop skip it, even the derived mesh will never change
-        *
-        * To solve that problem, we do it first as an exception.
-        * */
-       Base *base_act = sctx->scene->basact;
-       if (base_act && base_act->object && base_act->object->mode & 
OB_MODE_PARTICLE_EDIT) {
-               struct SnapObject *sobj = MEM_mallocN(sizeof(*sobj), __func__);
-               sobj->use_obedit = false;
-               sobj->ob = base_act->object;
-               copy_m4_m4(sobj->obmat, sobj->ob->obmat);
-               BLI_addtail(r_obj_list, sobj);
-       }
-
-       for (Base *base = sctx->scene->base.first; base != NULL; base = 
base->next) {
-               if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, 
base)) &&
-                   (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 
&&
-
-                       !((ignore_object_selected && (base->flag & (SELECT | 
BA_WAS_SEL))) ||
-                         (ignore_object_active && base == base_act)))
-               {
-                       Object *ob = base->object;
-
-                       if (ob->transflag & OB_DUPLI) {
-                               DupliObject *dupli_ob;
-                               ListBase *lb = 
object_duplilist(sctx->bmain->eval_ctx, sctx->scene, ob);
-
-                               for (dupli_ob = lb->first; dupli_ob; dupli_ob = 
dupli_ob->next) {
-                                       struct SnapObject *sobj = 
MEM_mallocN(sizeof(*sobj), __func__);
-                                       sobj->use_obedit = obedit && 
dupli_ob->ob->data == obedit->data;
-                                       sobj->ob = sobj->use_obedit ? obedit : 
dupli_ob->ob;;
-                                       copy_m4_m4(sobj->obmat, dupli_ob->mat);
-                                       BLI_addtail(r_obj_list, sobj);
-                               }
-
-                               free_object_duplilist(lb);
-                       }
-
-                       struct SnapObject *sobj = MEM_mallocN(sizeof(*sobj), 
__func__);
-                       sobj->use_obedit = obedit && ob->data == obedit->data;
-                       sobj->ob = sobj->use_obedit ? obedit : ob;
-                       copy_m4_m4(sobj->obmat, sobj->ob->obmat);
-                       BLI_addtail(r_obj_list, sobj);
-               }
-       }
-}
+#define ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit, 
CODE) \
+       Base *base_act = sctx->scene->basact;\
+       /* Need an exception for particle edit because the base is flagged with 
BA_HAS_RECALC_DATA\
+        * which makes the loop skip it, even the derived mesh will never 
change\
+        *\
+        * To solve that problem, we do it first as an exception.\
+        * */\
+       if (base_act && base_act->object && base_act->object->mode & 
OB_MODE_PARTICLE_EDIT) {\
+               use_obedit = false;\
+               ob = base_act->object;\
+               obmat = ob->obmat;\
+               CODE\
+       }\
+       for (Base *base = sctx->scene->base.first; base != NULL; base = 
base->next) {\
+               if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, 
base)) &&\
+                   (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 
&&\
+                       !((snap_select == SNAP_NOT_SELECTED && (base->flag & 
(SELECT | BA_WAS_SEL))) ||\
+                         (snap_select == SNAP_NOT_ACTIVE && base == 
base_act)))\
+               {\
+                       Object *obj = base->object;\
+                       if (ob->transflag & OB_DUPLI) {\
+                               DupliObject *dupli_ob;\
+                               ListBase *lb = 
object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj);\
+                               for (dupli_ob = lb->first; dupli_ob; dupli_ob = 
dupli_ob->next) {\
+                                       use_obedit = obedit && 
dupli_ob->ob->data == obedit->data;;\
+                                       ob = use_obedit ? obedit : 
dupli_ob->ob;\
+                                       obmat = dupli_ob->mat;\
+                                       CODE\
+                               }\
+                               free_object_duplilist(lb);\
+                       }\
+                       use_obedit = obedit && ob->data == obedit->data;\
+                       ob = use_obedit ? obedit : obj;\
+                       obmat = ob->obmat;\
+                       CODE\
+               }\
+       }\
 
 
 /**
@@ -853,21 +809,21 @@ static bool raycastObjects(
         ListBase *r_hit_list)
 {
        bool retval = false;
+       bool use_obedit;
 
        unsigned int ob_index = 0;
 
-       ListBase obj_list;
-       create_object_list(sctx, snap_select, use_object_edit_cage, &obj_list);
+       Object *ob, *obedit;
+       float (*obmat)[4];
 
-       for (struct SnapObject *sobj = obj_list.first; sobj; sobj = sobj->next) 
{
+       obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
+       ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit,
                retval |= raycastObj(
                        sctx,
                        ray_orig, ray_start, ray_dir, depth_range,
-                       sobj->ob, sobj->obmat, ob_index++, sobj->use_obedit,
+                       ob, obmat, ob_index++, use_obedit,
                        ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, 
r_hit_list);
-       }
-
-       BLI_freelistN(&obj_list);
+       )
 
        return retval;
 }
@@ -2080,18 +2036,18 @@ static bool snapObjectsRay(
         Object **r_ob, float r_obmat[4][4])
 {
        bool retval = false;
+       bool use_obedit;
 
-       ListBase obj_list;
-       create_object_list(sctx, snap_select, use_object_edit_cage, &obj_list);
+       Object *ob, *obedit;
+       float (*obmat)[4];
 
-       for (struct SnapObject *sobj = obj_list.first; sobj; sobj = sobj->next) 
{
+       obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
+       ITER_SNAP_OBJECTS(use_obedit, ob, obmat, sctx, snap_select, obedit,
                retval |= snapObject(
-                       sctx, snapdata, sobj->ob, sobj->obmat, sobj->use_obedit,
+                       sctx, snapdata, ob, obmat, use_obedit,
                        ray_depth, dist_px,
                        r_loc, r_no, r_ob, r_obmat);
-       }
-
-       BLI_freelistN(&obj_list);
+       )
 
        return retval;
 }

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