Commit: dd673337f1e07ea9c593b7182dbb28752da22a87
Author: Sybren A. Stüvel
Date:   Tue Jan 27 19:06:44 2015 +0100
Branches: master
https://developer.blender.org/rBdd673337f1e07ea9c593b7182dbb28752da22a87

BGE: draw contact points + normals in yellow

Red was used with different semantics in the physics visualisation,
switching to yellow to prevent confusion.

A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's
the yellow balls + lines.

Reviewers: brita_, lordloki, campbellbarton

Reviewed By: lordloki, campbellbarton

Subscribers: lordloki

Projects: #game_physics

Differential Revision: https://developer.blender.org/D925

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index a7fd2e7..bcdc6f4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2271,7 +2271,7 @@ void      CcdPhysicsEnvironment::CallbackTriggers()
                {
                        for (int j=0;j<numContacts;j++)
                        {
-                               btVector3 color(1,0,0);
+                               btVector3 color(1,1,0);
                                const btManifoldPoint& cp = 
manifold->getContactPoint(j);
                                
m_debugDrawer->drawContactPoint(cp.m_positionWorldOnB,
                                                                
cp.m_normalWorldOnB,

_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to