Commit: e6adf9ac9a32f0c9b9690fef1b9066e030683a45 Author: Philipp Oeser Date: Wed Oct 17 14:51:38 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBe6adf9ac9a32f0c9b9690fef1b9066e030683a45
Fix T57096: Crash when scaling bones Reviewed By: brecht Differential Revision: https://developer.blender.org/D3777 =================================================================== M source/blender/editors/transform/transform_conversions.c =================================================================== diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 571608ac21d..d9857b50ec0 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -6690,6 +6690,14 @@ void special_aftertrans_update(bContext *C, TransInfo *t) } } } + else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) { + /* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be + * in pose mode (to use bone orientation matrix), in that case we don't do operations like autokeyframing. */ + FOREACH_TRANS_DATA_CONTAINER (t, tc) { + ob = tc->poseobj; + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); + } + } else if (t->flag & T_POSE) { GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates"); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs