Commit: e6adf9ac9a32f0c9b9690fef1b9066e030683a45
Author: Philipp Oeser
Date:   Wed Oct 17 14:51:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe6adf9ac9a32f0c9b9690fef1b9066e030683a45

Fix T57096: Crash when scaling bones

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3777

===================================================================

M       source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index 571608ac21d..d9857b50ec0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -6690,6 +6690,14 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
                        }
                }
        }
+       else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) {
+               /* Handle the exception where for TFM_BONESIZE in edit mode we 
pretend to be
+                * in pose mode (to use bone orientation matrix), in that case 
we don't do operations like autokeyframing. */
+               FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+                       ob = tc->poseobj;
+                       DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+               }
+       }
        else if (t->flag & T_POSE) {
                GSet *motionpath_updates = BLI_gset_ptr_new("motionpath 
updates");

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