Commit: f2ea319316f86042fceb1f097b889356cf9e26ea
Author: Cyrax
Date:   Wed Feb 8 18:35:56 2017 -0500
Branches: blender2.8
https://developer.blender.org/rBf2ea319316f86042fceb1f097b889356cf9e26ea

OpenGL:  outliner_draw_tree_element uses new imm mode

D2438 by @cyrax
review by @merwin
part of T49043

===================================================================

M       source/blender/editors/space_outliner/outliner_draw.c

===================================================================

diff --git a/source/blender/editors/space_outliner/outliner_draw.c 
b/source/blender/editors/space_outliner/outliner_draw.c
index e442414990..6db1a513a0 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1328,12 +1328,19 @@ static void outliner_draw_tree_element(
                                        int tempx = startx + offsx;
                                        
                                        /* divider */
-                                       UI_ThemeColorShade(TH_BACK, -40);
-                                       glRecti(tempx   - 10.0f * ufac,
-                                               *starty +  4.0f * ufac,
-                                               tempx   -  8.0f * ufac,
-                                               *starty + UI_UNIT_Y - 4.0f * 
ufac);
-                                       
+                                       {
+                                               VertexFormat *format = 
immVertexFormat();
+                                               unsigned pos = 
add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
+                                               
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+                                               unsigned char col[4];
+                                               
UI_GetThemeColorShade4ubv(TH_BACK, -40, col);
+                                               immUniformColor4ubv(col);
+                                               immRecti(pos, tempx   - 10.0f * 
ufac,
+                                                               *starty +  4.0f 
* ufac,
+                                                               tempx   -  8.0f 
* ufac,
+                                                               *starty + 
UI_UNIT_Y - 4.0f * ufac);
+                                               immUnbindProgram();
+                                       }
                                        glEnable(GL_BLEND);
                                        glPixelTransferf(GL_ALPHA_SCALE, 0.5);

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