Revision: 16392
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16392
Author:   campbellbarton
Date:     2008-09-06 12:39:19 +0200 (Sat, 06 Sep 2008)

Log Message:
-----------
added ALPHASORT flag to the bpython api

Modified Paths:
--------------
    trunk/blender/source/blender/python/api2_2x/Mesh.c
    trunk/blender/source/blender/python/api2_2x/doc/Mesh.py

Modified: trunk/blender/source/blender/python/api2_2x/Mesh.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/Mesh.c  2008-09-06 02:46:11 UTC 
(rev 16391)
+++ trunk/blender/source/blender/python/api2_2x/Mesh.c  2008-09-06 10:39:19 UTC 
(rev 16392)
@@ -4163,6 +4163,7 @@
 {
        int param;
        static short bitmask = TF_DYNAMIC
+                               | TF_ALPHASORT
                                | TF_TEX
                                | TF_SHAREDVERT
                                | TF_LIGHT
@@ -8696,11 +8697,11 @@
        if( FM ) {
                BPy_constant *d = ( BPy_constant * ) FM;
 
-               PyConstant_Insert( d, "BILLBOARD",
-                                PyInt_FromLong( TF_BILLBOARD2 ) );
+               PyConstant_Insert( d, "BILLBOARD", PyInt_FromLong( 
TF_BILLBOARD2 ) );
                PyConstant_Insert( d, "ALL", PyInt_FromLong( 0xffff ) );
                PyConstant_Insert( d, "HALO", PyInt_FromLong( TF_BILLBOARD ) );
                PyConstant_Insert( d, "DYNAMIC", PyInt_FromLong( TF_DYNAMIC ) );
+               PyConstant_Insert( d, "ALPHASORT", PyInt_FromLong( TF_ALPHASORT 
) );
                PyConstant_Insert( d, "INVISIBLE", PyInt_FromLong( TF_INVISIBLE 
) );
                PyConstant_Insert( d, "LIGHT", PyInt_FromLong( TF_LIGHT ) );
                PyConstant_Insert( d, "OBCOL", PyInt_FromLong( TF_OBCOL ) );

Modified: trunk/blender/source/blender/python/api2_2x/doc/Mesh.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Mesh.py     2008-09-06 
02:46:11 UTC (rev 16391)
+++ trunk/blender/source/blender/python/api2_2x/doc/Mesh.py     2008-09-06 
10:39:19 UTC (rev 16392)
@@ -69,6 +69,7 @@
                - BILLBOARD - always orient after camera.
                - HALO - halo face, always point to camera.
                - DYNAMIC - respond to collisions.
+               - ALPHASORT - game engine sorts these faces only.
                - INVISIBLE - invisible face.
                - LIGHT - dynamic lighting.
                - OBCOL - use object color instead of vertex colors.


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