Revision: 16392 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16392 Author: campbellbarton Date: 2008-09-06 12:39:19 +0200 (Sat, 06 Sep 2008)
Log Message: ----------- added ALPHASORT flag to the bpython api Modified Paths: -------------- trunk/blender/source/blender/python/api2_2x/Mesh.c trunk/blender/source/blender/python/api2_2x/doc/Mesh.py Modified: trunk/blender/source/blender/python/api2_2x/Mesh.c =================================================================== --- trunk/blender/source/blender/python/api2_2x/Mesh.c 2008-09-06 02:46:11 UTC (rev 16391) +++ trunk/blender/source/blender/python/api2_2x/Mesh.c 2008-09-06 10:39:19 UTC (rev 16392) @@ -4163,6 +4163,7 @@ { int param; static short bitmask = TF_DYNAMIC + | TF_ALPHASORT | TF_TEX | TF_SHAREDVERT | TF_LIGHT @@ -8696,11 +8697,11 @@ if( FM ) { BPy_constant *d = ( BPy_constant * ) FM; - PyConstant_Insert( d, "BILLBOARD", - PyInt_FromLong( TF_BILLBOARD2 ) ); + PyConstant_Insert( d, "BILLBOARD", PyInt_FromLong( TF_BILLBOARD2 ) ); PyConstant_Insert( d, "ALL", PyInt_FromLong( 0xffff ) ); PyConstant_Insert( d, "HALO", PyInt_FromLong( TF_BILLBOARD ) ); PyConstant_Insert( d, "DYNAMIC", PyInt_FromLong( TF_DYNAMIC ) ); + PyConstant_Insert( d, "ALPHASORT", PyInt_FromLong( TF_ALPHASORT ) ); PyConstant_Insert( d, "INVISIBLE", PyInt_FromLong( TF_INVISIBLE ) ); PyConstant_Insert( d, "LIGHT", PyInt_FromLong( TF_LIGHT ) ); PyConstant_Insert( d, "OBCOL", PyInt_FromLong( TF_OBCOL ) ); Modified: trunk/blender/source/blender/python/api2_2x/doc/Mesh.py =================================================================== --- trunk/blender/source/blender/python/api2_2x/doc/Mesh.py 2008-09-06 02:46:11 UTC (rev 16391) +++ trunk/blender/source/blender/python/api2_2x/doc/Mesh.py 2008-09-06 10:39:19 UTC (rev 16392) @@ -69,6 +69,7 @@ - BILLBOARD - always orient after camera. - HALO - halo face, always point to camera. - DYNAMIC - respond to collisions. + - ALPHASORT - game engine sorts these faces only. - INVISIBLE - invisible face. - LIGHT - dynamic lighting. - OBCOL - use object color instead of vertex colors. _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs