Revision: 37455
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37455
Author:   dfelinto
Date:     2011-06-13 17:08:33 +0000 (Mon, 13 Jun 2011)
Log Message:
-----------
BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of 
the camera actuator"

The camera actuator is an actuator that drive the camera to follow an object, 
with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an 
helicopter), the camera is really slow to go behind (at least 10 seconds).

This patch gives the UI to tweak the strenght of the 'go behind'[named damping] 
constraint.
###########

epydocs (rst) updated too

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.types.rst
    trunk/blender/source/blender/blenkernel/intern/sca.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/makesdna/DNA_actuator_types.h
    trunk/blender/source/blender/makesrna/intern/rna_actuator.c
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h

Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst      2011-06-13 15:07:36 UTC 
(rev 37454)
+++ trunk/blender/doc/python_api/rst/bge.types.rst      2011-06-13 17:08:33 UTC 
(rev 37455)
@@ -710,6 +710,12 @@
 
    Applies changes to a camera.
 
+   .. attribute:: damping
+
+      strength of of the camera following movement.
+
+      :type: float
+   
    .. attribute:: min
 
       minimum distance to the target object maintained by the actuator.

Modified: trunk/blender/source/blender/blenkernel/intern/sca.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/sca.c        2011-06-13 
15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/blenkernel/intern/sca.c        2011-06-13 
17:08:33 UTC (rev 37455)
@@ -430,6 +430,7 @@
                act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
                ca = act->data;
                ca->axis = ACT_CAMERA_X;
+               ca->damping = 1.0/32.0;
                break;
        case ACT_EDIT_OBJECT:
                act->data= MEM_callocN(sizeof(bEditObjectActuator), 
"editobact");

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c   2011-06-13 
15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c   2011-06-13 
17:08:33 UTC (rev 37455)
@@ -11647,6 +11647,21 @@
                                }
                        }
                }
+
+               {
+                       /* add default value for behind strength of camera 
actuator */
+                       Object *ob;
+                       bActuator *act;
+                       for(ob = main->object.first; ob; ob= ob->id.next) {
+                               for(act= ob->actuators.first; act; act= 
act->next) {
+                                       if (act->type == ACT_CAMERA) {
+                                               bCameraActuator *ba= act->data;
+
+                                               ba->damping = 1.0/32.0;
+                                       }
+                               }
+                       }
+               }
        }
        
        /* WATCH IT!!!: pointers from libdata have not been converted yet here! 
*/

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c     
2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c     
2011-06-13 17:08:33 UTC (rev 37455)
@@ -3786,6 +3786,8 @@
        row = uiLayoutRow(layout, 1);
        uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
        uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
+
+       uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
 }
 
 static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, 
bContext *C)

Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2011-06-13 
15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2011-06-13 
17:08:33 UTC (rev 37455)
@@ -133,7 +133,7 @@
 typedef struct bCameraActuator {
        struct Object *ob;
        float height, min, max;
-       float pad;
+       float damping;
        short pad1, axis;
        float pad2;
 } bCameraActuator ;

Modified: trunk/blender/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-06-13 
15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-06-13 
17:08:33 UTC (rev 37455)
@@ -922,6 +922,13 @@
        RNA_def_property_ui_text(prop, "Max", "");
        RNA_def_property_update(prop, NC_LOGIC, NULL);
 
+       prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
+       RNA_def_property_float_sdna(prop, NULL, "damping");
+       RNA_def_property_range(prop, 0, 10.0);
+       RNA_def_property_ui_range(prop, 0, 5.0, 1, 2);
+       RNA_def_property_ui_text(prop, "Damping", "Specify the strength of the 
constraint that drive the camera behind the target");
+       RNA_def_property_update(prop, NC_LOGIC, NULL);
+
        /* x/y */
        prop= RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
        RNA_def_property_enum_sdna(prop, NULL, "axis");

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2011-06-13 17:08:33 UTC (rev 37455)
@@ -287,7 +287,8 @@
                                                camact->height,
                                                camact->min,
                                                camact->max,
-                                               camact->axis=='x');
+                                               camact->axis=='x',
+                                               camact->damping);
                                        baseact = tmpcamact;
                                }
                                break;

Modified: trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp        
2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp        
2011-06-13 17:08:33 UTC (rev 37455)
@@ -54,14 +54,16 @@
        float hght,
        float minhght,
        float maxhght,
-       bool  xytog
+       bool  xytog,
+       float damping
 ): 
        SCA_IActuator(gameobj, KX_ACT_CAMERA),
        m_ob (obj),
        m_height (hght),
        m_minHeight (minhght),
        m_maxHeight (maxhght),
-       m_x (xytog)
+       m_x (xytog),
+       m_damping (damping)
 {
        if (m_ob)
                m_ob->RegisterActuator(this);
@@ -283,7 +285,7 @@
        }
        
        inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
-       fac= (-1.0 + inp)/32.0;
+       fac= (-1.0 + inp) * m_damping;
 
        from[0]+= fac*fp1[0];
        from[1]+= fac*fp1[1];
@@ -390,6 +392,7 @@
        
KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height),
        KX_PYATTRIBUTE_BOOL_RW("useXY",KX_CameraActuator,m_x),
        KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, 
pyattr_get_object,      pyattr_set_object),
+       KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping),
        {NULL}
 };
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h  2011-06-13 
15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h  2011-06-13 
17:08:33 UTC (rev 37455)
@@ -73,6 +73,9 @@
        
        /** xy toggle (pick one): true == x, false == y */
        bool m_x;
+       
+       /** damping (float), */
+       float m_damping;
 
        /* get the KX_IGameObject with this name */
        CValue *findObject(char *obName);
@@ -95,7 +98,8 @@
                float hght,
                float minhght,
                float maxhght,
-               bool xytog
+               bool xytog,
+               float damping
        );
 
 

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