Commit: ad7e3c302ee5d7ce86c86228900b0e61e0afcffe
Author: Campbell Barton
Date: Tue Jul 28 17:47:21 2015 +1000
Branches: master
https://developer.blender.org/rBad7e3c302ee5d7ce86c86228900b0e61e0afcffe
CMake: modify recent platform defaults
Now only disable Jack and NDof on OSX
Also comment
Commit: cd324654b0795128eee2889a2de2f6921d544fa8
Author: Sergey Sharybin
Date: Tue Jul 28 11:15:29 2015 +0200
Branches: master
https://developer.blender.org/rBcd324654b0795128eee2889a2de2f6921d544fa8
Fix T45581: GPU failed to find function node_bsdf_refraction
This commit fixes shader tree
Commit: 32157d8d014bccbdc8b84ad7228986ab7078467f
Author: Campbell Barton
Date: Wed Jul 29 12:01:55 2015 +1000
Branches: master
https://developer.blender.org/rB32157d8d014bccbdc8b84ad7228986ab7078467f
Triangulate wasn't clearing arena after each use
Commit: d226a4ba6df516147ee7a6f7fc40c9afad92fa49
Author: Campbell Barton
Date: Wed Jul 29 09:31:53 2015 +1000
Branches: master
https://developer.blender.org/rBd226a4ba6df516147ee7a6f7fc40c9afad92fa49
Fix leak in PyC_AsArray
Would only happen when the list-length was an unexpected size.
Also
Commit: 339915a96269ffdd8f48335dda050f4aa071caed
Author: Campbell Barton
Date: Wed Jul 29 09:58:10 2015 +1000
Branches: master
https://developer.blender.org/rB339915a96269ffdd8f48335dda050f4aa071caed
Optimize PySequence_Fast usage
Access arrays directly, avoiding type-check every time.
Commit: 376e4c945ee862bb7cd7d22d677a5e59b8eeeb36
Author: Campbell Barton
Date: Wed Jul 29 09:55:34 2015 +1000
Branches: master
https://developer.blender.org/rB376e4c945ee862bb7cd7d22d677a5e59b8eeeb36
Fix leak in BPy_BMElem_PySeq_As_Array
Also add BPy_BMElem_PySeq_As_Array_FAST
Commit: 31cb14f5de10903d8d057ea539d5fea7fff8974a
Author: Campbell Barton
Date: Wed Jul 29 10:37:39 2015 +1000
Branches: master
https://developer.blender.org/rB31cb14f5de10903d8d057ea539d5fea7fff8974a
Cleanup: check exact error w/ mathutils functions
Commit: 96f08bf9a8e0cfcbbc774c3c00c58d405e3dc55c
Author: Campbell Barton
Date: Wed Jul 29 09:49:02 2015 +1000
Branches: master
https://developer.blender.org/rB96f08bf9a8e0cfcbbc774c3c00c58d405e3dc55c
Fix leaks in mathutils PySequence_Fast usage
Commit: cff71fee2118333eae49d0ad7766802d2bcb491e
Author: Campbell Barton
Date: Wed Jul 29 10:43:32 2015 +1000
Branches: master
https://developer.blender.org/rBcff71fee2118333eae49d0ad7766802d2bcb491e
Cleanup: style
===
M
Commit: f8d882aecc250d10e45230f337c72e6da4ad0abd
Author: Dalai Felinto
Date: Tue Jul 28 22:36:37 2015 -0300
Branches: experimental-build
https://developer.blender.org/rBf8d882aecc250d10e45230f337c72e6da4ad0abd
Merge remote-tracking branch 'origin/master' into experimental-build
Commit: 97cec9d4ae83f1cf6a35638e1e37efc8ce2167d7
Author: Dalai Felinto
Date: Tue Jul 28 22:38:29 2015 -0300
Branches: experimental-build
https://developer.blender.org/rB97cec9d4ae83f1cf6a35638e1e37efc8ce2167d7
Revert Spherical Stereo Update Build
This reverts commit
Commit: 04c88c6be6b5abcc20964b23dbfb62aaeb6afa42
Author: Dalai Felinto
Date: Tue Jul 28 22:38:04 2015 -0300
Branches: experimental-build
https://developer.blender.org/rB04c88c6be6b5abcc20964b23dbfb62aaeb6afa42
Spherical Stereo Update Build
Commit: c6688aeddd4390c58043e3daf6832e12a0b56210
Author: Dalai Felinto
Date: Tue Jul 28 21:48:13 2015 -0300
Branches: master
https://developer.blender.org/rBc6688aeddd4390c58043e3daf6832e12a0b56210
Fix build with Quicktime after Audaspace update
Commit: a0cbebf404d6c46e59b090e7217ce39d7e760809
Author: Jörg Müller
Date: Tue Jun 16 10:03:35 2015 +0200
Branches: master
https://developer.blender.org/rBa0cbebf404d6c46e59b090e7217ce39d7e760809
Audaspace: fixing problems for the merge to master suggested by Campbell and
Sergey.
- rename
Commit: 8528d76dadd03680ba4a7b24ed8516bad4501b5f
Author: Jörg Müller
Date: Thu Nov 13 00:33:28 2014 +1300
Branches: master
https://developer.blender.org/rB8528d76dadd03680ba4a7b24ed8516bad4501b5f
Audaspace: external audaspace library update.
Commit: 733073550f61cf4fbbe21aab33e9271915325109
Author: Jörg Müller
Date: Tue Mar 4 13:44:15 2014 +0100
Branches: master
https://developer.blender.org/rB733073550f61cf4fbbe21aab33e9271915325109
Audaspace: use standalone library.
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE.
Commit: 29ebb56f4d8b99ca3038c7a3d0ed794ef77ee7f9
Author: Jörg Müller
Date: Fri Jul 24 15:44:17 2015 +0200
Branches: master
https://developer.blender.org/rB29ebb56f4d8b99ca3038c7a3d0ed794ef77ee7f9
Audaspace: support the device list returned by the new audaspace library.
- use the device names
Commit: 971affb4366634da35a7d9637243d451f0b227e2
Author: Sergey Sharybin
Date: Tue Jul 28 15:56:34 2015 +0200
Branches: master
https://developer.blender.org/rB971affb4366634da35a7d9637243d451f0b227e2
Fix T45590: Some more missing glsl functions
Also SSS node was using wrong Normal input index.
Commit: a6b2650c7d94048591ab7c8b7b8fc4d533424bfb
Author: Sergey Sharybin
Date: Tue Jul 28 16:31:27 2015 +0200
Branches: master
https://developer.blender.org/rBa6b2650c7d94048591ab7c8b7b8fc4d533424bfb
Cycles: Correction to image extension type commits
Clipping wasn't working totally correct,
Commit: 1e6e3dcbd7cd4bc0148062e15229cd284cb30f7d
Author: Sergey Sharybin
Date: Tue Jul 28 17:54:21 2015 +0200
Branches: master
https://developer.blender.org/rB1e6e3dcbd7cd4bc0148062e15229cd284cb30f7d
Fix T45529: Texture Compositor node composition artifact (random pixels)
The issue was caused
Commit: 9074d9572e4c81fbdb15de5bb331afb72b14b9bd
Author: Antony Riakiotakis
Date: Tue Jul 28 17:26:06 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB9074d9572e4c81fbdb15de5bb331afb72b14b9bd
Edit mode drawing
Draw all materials of the mesh
Don't display hidden
Commit: 25d86e4459efb1e109afceb91f377d30d63487bd
Author: Antony Riakiotakis
Date: Tue Jul 28 16:58:59 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB25d86e4459efb1e109afceb91f377d30d63487bd
First basic GPU upload for edit derived meshes.
Normals, coordinates
Commit: 20c5c5e14ba0820b106945331f07909a756ff2d3
Author: Lukas Stockner
Date: Tue Jul 28 17:39:55 2015 +0200
Branches: master
https://developer.blender.org/rB20c5c5e14ba0820b106945331f07909a756ff2d3
Audaspace: fixing a memory access violation in the audio device list.
Commit: c6396d9204cb40f7736530e793288948e1adb55f
Author: Campbell Barton
Date: Tue Jul 28 21:30:20 2015 +1000
Branches: master
https://developer.blender.org/rBc6396d9204cb40f7736530e793288948e1adb55f
Fix for file unpack checking existing files
Wasn't expanding the path '//' before checking the
Commit: 038d6ce2cce5aaabfbba90d934b235601fcb561f
Author: Sergey Sharybin
Date: Tue Jul 28 13:21:13 2015 +0200
Branches: master
https://developer.blender.org/rB038d6ce2cce5aaabfbba90d934b235601fcb561f
Cycles: Correction to image extension setting commit
Technically it was all wrong and it
Commit: d3acfa1d87ccc7932b61311b7084951dcce67eba
Author: Sybren A. Stüvel
Date: Tue Jul 28 13:54:41 2015 +0200
Branches: master
https://developer.blender.org/rBd3acfa1d87ccc7932b61311b7084951dcce67eba
BGE: Navmesh fixes and improvements
The navigation mesh functionality was broken for quite a
Commit: 96dd213e7ecabeffc682aee40b4102296ab062de
Author: Jörg Müller
Date: Mon Mar 3 23:57:59 2014 +0100
Branches: master
https://developer.blender.org/rB96dd213e7ecabeffc682aee40b4102296ab062de
Audaspace: preparing to use standalone library.
- Renamed some functions.
- Using C API instead of
Commit: f700c1f3a826ad7d2576822779f676a9b16fde7a
Author: Jörg Müller
Date: Tue Apr 21 15:20:19 2015 +0200
Branches: master
https://developer.blender.org/rBf700c1f3a826ad7d2576822779f676a9b16fde7a
Audaspace: name fixes and external library update.
Commit: 009bb9e5c9fb6542193e6a4250643420a7016726
Author: Jörg Müller
Date: Sat Nov 15 22:15:06 2014 +1300
Branches: master
https://developer.blender.org/rB009bb9e5c9fb6542193e6a4250643420a7016726
Audaspace: adapt internal C-API naming to external audaspace library.
Commit: 58956f3b91e581ef7040371dda3e3595902c18d9
Author: Jörg Müller
Date: Mon Jun 15 12:18:14 2015 +0200
Branches: master
https://developer.blender.org/rB58956f3b91e581ef7040371dda3e3595902c18d9
Audaspace: fix the new wm_playanim.c (from gooseberry branch) to use the new
API.
Commit: be047fe455b8a289b2ebc43af81374510c0b6a06
Author: Jörg Müller
Date: Tue Jul 28 14:52:21 2015 +0200
Branches: master
https://developer.blender.org/rBbe047fe455b8a289b2ebc43af81374510c0b6a06
Audaspace: building without audaspace.
- Fixed building without for cmake.
- Scons can now build
Commit: 3fba620858fa5bf44bec3124c61f6cc2e40356b0
Author: Sergey Sharybin
Date: Tue Jul 28 13:51:10 2015 +0200
Branches: master
https://developer.blender.org/rB3fba620858fa5bf44bec3124c61f6cc2e40356b0
Cycles: Prepare for more image extension types support
Basically just replace boolean periodic
Commit: 4690281b17a9b302bd86484703b2389e371c8f07
Author: Sergey Sharybin
Date: Tue Jul 28 14:36:08 2015 +0200
Branches: master
https://developer.blender.org/rB4690281b17a9b302bd86484703b2389e371c8f07
Cycles: Add implementation of clip extension mode
For now there's no OpenCL support, it'll
Commit: f29625922f61c772e01a9bf2902a41bd4e4e264e
Author: Sergey Sharybin
Date: Tue Jul 28 14:39:53 2015 +0200
Branches: master
https://developer.blender.org/rBf29625922f61c772e01a9bf2902a41bd4e4e264e
Cycles: Expose Clip image extension type
This type causes pixels outside of 0..1 coordinate
Commit: 335c3013f4cf05b7e7284684c2e6316ba95eb4ba
Author: Sergey Sharybin
Date: Tue Jul 28 18:20:25 2015 +0200
Branches: master
https://developer.blender.org/rB335c3013f4cf05b7e7284684c2e6316ba95eb4ba
Sequencer: Disable Refresh Sequencer button while rendering
This code is not thread-safe and
Commit: 388695b1f0db3e632a0bd398992a1f5c087c1c78
Author: Antony Riakiotakis
Date: Tue Jul 28 18:21:35 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB388695b1f0db3e632a0bd398992a1f5c087c1c78
Mapped face selection uses VBOs properly now
Commit: 79a51f0839cab9e166a9fc4a0f6ea794cea4db03
Author: Antony Riakiotakis
Date: Tue Jul 28 18:23:59 2015 +0200
Branches: master
https://developer.blender.org/rB79a51f0839cab9e166a9fc4a0f6ea794cea4db03
cdderivedmesh: don't prepare a normal buffer when selecting, even
if we skip creating the
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