Commit: d5dd12e56cd142c8d95cdb538658bae45a3f510c
Author: Lukas Stockner
Date: Mon Oct 17 11:48:24 2016 +0200
Branches: master
https://developer.blender.org/rBd5dd12e56cd142c8d95cdb538658bae45a3f510c
Cycles: Improve OpenCL kernel compilation logging
The previous refactor changed the code to use
Commit: cccd3eb5a8107cd215fc5e3b8ecdf275ed5c48f2
Author: Dalai Felinto
Date: Mon Oct 17 19:43:35 2016 +
Branches: master
https://developer.blender.org/rBcccd3eb5a8107cd215fc5e3b8ecdf275ed5c48f2
Fixup for doversion (rB8d573aa0 and rBa7e74791)
Commit: 70ff63e63fc3a63dccc6a6c567bbc347c64d6c7d
Author: Mike Erwin
Date: Tue Oct 18 00:08:34 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB70ff63e63fc3a63dccc6a6c567bbc347c64d6c7d
OpenGL: tweak image shaders & code that uses them
- rename image shaders to describe exactly
Commit: 8327795f8db13b4a66ba70c4bc01091bab1d847b
Author: Mike Erwin
Date: Mon Oct 17 20:33:59 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB8327795f8db13b4a66ba70c4bc01091bab1d847b
OpenGL: draw image empties with new API
This extensive rewrite caches the image texture in
Commit: 0c6939f5f597e4e7fe5777de7a49b49ff53fa987
Author: Mike Erwin
Date: Mon Oct 17 23:48:12 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB0c6939f5f597e4e7fe5777de7a49b49ff53fa987
minor cleanup & deprecation
===
Commit: 4811b2d3565cf72a08d8bc55d1717e71d18f7df1
Author: Julian Eisel
Date: Mon Oct 17 19:25:56 2016 +0200
Branches: blender2.8
https://developer.blender.org/rB4811b2d3565cf72a08d8bc55d1717e71d18f7df1
Proper fix for crash when joining areas that doesn't break manipulators
Turns out
Commit: e7fddc077297f2f722b6eb8350ac2115f7f4a685
Author: Mike Erwin
Date: Mon Oct 17 02:36:51 2016 -0400
Branches: blender2.8
https://developer.blender.org/rBe7fddc077297f2f722b6eb8350ac2115f7f4a685
OpenGL: disable checks for NPOT texture support
Non-power-of-two textures are always allowed.
Commit: cd843409d3b702d319d841a07849ea8824414083
Author: Lukas Stockner
Date: Mon Oct 17 12:28:01 2016 +0200
Branches: master
https://developer.blender.org/rBcd843409d3b702d319d841a07849ea8824414083
Fix T49630: Cycles: Swapped shader and bake kernels
The problem here was, as the title says,
Commit: 7f19c4fdf920c47d288a279af64bcf151e021877
Author: Sergey Sharybin
Date: Mon Oct 17 12:37:50 2016 +0200
Branches: master
https://developer.blender.org/rB7f19c4fdf920c47d288a279af64bcf151e021877
Fix T49738: Hair Add Brush doesn't work
the issue was caused by wrong default value for brush
Commit: 5e92a0faad987a84d4a1c1a9d7459c2847865577
Author: Bastien Montagne
Date: Mon Oct 17 14:49:35 2016 +0200
Branches: master
https://developer.blender.org/rB5e92a0faad987a84d4a1c1a9d7459c2847865577
Fix T49722: Appending Bug (Groups).
One day we'll have to reconsider why some many 'real' ID
Commit: c2d0832c6ee11e1575744ab18233e41a9e7c2730
Author: Sergey Sharybin
Date: Mon Oct 17 14:28:16 2016 +0200
Branches: master
https://developer.blender.org/rBc2d0832c6ee11e1575744ab18233e41a9e7c2730
UV Editor: Add filter option to control what is visible when Draw Other Objects
is enabled
Commit: aadb4c06406859d2846c8b76efa24edef713467b
Author: Julian Eisel
Date: Mon Oct 17 17:13:51 2016 +0200
Branches: custom-manipulators
https://developer.blender.org/rBaadb4c06406859d2846c8b76efa24edef713467b
Fix Blenderplayer not compiling
Commit: 32f6a04b10725bc6ee8d45d20b9bbc19ea3e05bb
Author: Mai Lavelle
Date: Mon Oct 17 14:51:23 2016 +0200
Branches: cycles_split_kernel
https://developer.blender.org/rB32f6a04b10725bc6ee8d45d20b9bbc19ea3e05bb
Merge branch 'master' into cycles_split_kernel
Commit: 86f3d223fd4356af549057a70cd90674c6b69a75
Author: Mai Lavelle
Date: Mon Oct 17 13:47:19 2016 +0200
Branches: cycles_split_kernel
https://developer.blender.org/rB86f3d223fd4356af549057a70cd90674c6b69a75
Cycles: Refactor so all split kernels have same signature
This is to set things up
Commit: 6a0292cc192dbb5aa40abd214156e10148fe0f0b
Author: Dalai Felinto
Date: Mon Oct 17 19:23:01 2016 +
Branches: blender2.8
https://developer.blender.org/rB6a0292cc192dbb5aa40abd214156e10148fe0f0b
Fix for gpu_shader_2D_texture_2D_frag.glsl
Report and patch by Willian Padovani Germano
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