Commit: 490b73ff22ce554eaed6f0804b1fd1e9f36ceb43
Author: Sergej Reich
Date: Tue Nov 11 18:08:15 2014 +0100
Branches: master
https://developer.blender.org/rB490b73ff22ce554eaed6f0804b1fd1e9f36ceb43
cloth: Avoid calling powf with integer exponent
This is pretty slow and even shows up in
Commit: 9c15439c5c91c2834c082c0d2d2434d612764bc2
Author: Sergej Reich
Date: Tue Nov 11 18:05:00 2014 +0100
Branches: master
https://developer.blender.org/rB9c15439c5c91c2834c082c0d2d2434d612764bc2
cloth: Fix overallocation for collisions
This was introduced when eltopo was added, but not
Commit: 52d571e189d5ba48dbbc2ad0cf24608f30c6bbc2
Author: Sergej Reich
Date: Tue Nov 11 18:16:20 2014 +0100
Branches: master
https://developer.blender.org/rB52d571e189d5ba48dbbc2ad0cf24608f30c6bbc2
Avoid calling powf with integer exponent in more places
Move powX functions from particle code
Commit: cbf2fab9ea51ff89845a527cf14a360faabbdd38
Author: Sergej Reich
Date: Sat Nov 1 15:23:14 2014 +0100
Branches: master
https://developer.blender.org/rBcbf2fab9ea51ff89845a527cf14a360faabbdd38
Cycles: Remove redundant alloc/free
Seems like a copy paste error
Commit: ee7538613a18cc9cdfcd4413bc9dfd15a12e7e2f
Author: Sergej Reich
Date: Sun May 3 17:52:54 2015 +0200
Branches: master
https://developer.blender.org/rBee7538613a18cc9cdfcd4413bc9dfd15a12e7e2f
Rigidbody: Fix viewport update when changing collision shape in toolbar
Commit: 81c3fc9726c64f58ee2976b732fb2701c768f6de
Author: Sergej Reich
Date: Thu Jul 3 21:40:04 2014 +0200
https://developer.blender.org/rB81c3fc9726c64f58ee2976b732fb2701c768f6de
cloth: Speed up collision detection
Noticed this while looking into something else.
The change is trivial, but
Commit: c15062015c283f4edcce327da50ce8962600189d
Author: Sergej Reich
Date: Wed Dec 25 19:01:42 2013 +0100
https://developer.blender.org/rBc15062015c283f4edcce327da50ce8962600189d
3D View: Fix drawing bounds for game engine
Needs to be drawn around the origin to accurately represent collision
Commit: 1fef90695ef0bc6f78196e48d72680ae89b525f3
Author: Sergej Reich
Date: Wed Dec 25 19:05:55 2013 +0100
https://developer.blender.org/rB1fef90695ef0bc6f78196e48d72680ae89b525f3
3D View: Draw rigid body collision shapes.
===
M
Commit: 07ebe893643c433d3fa09d120f780ef14b88f4b3
Author: Sergej Reich
Date: Wed Dec 25 19:25:46 2013 +0100
https://developer.blender.org/rB07ebe893643c433d3fa09d120f780ef14b88f4b3
Missed this in last commit
===
M source
Commit: 05eebf49d3c3af47bf157207b82cf559ac1fe274
Author: Sergej Reich
Date: Thu Dec 26 12:41:52 2013 +0100
https://developer.blender.org/rB05eebf49d3c3af47bf157207b82cf559ac1fe274
Bullet: Update to svn r2719
Fixes part of T37905, fixed constraint didn't work corr
Commit: 2260a7dbc0b6150489832dd94160512d1760fb00
Author: Sergej Reich
Date: Thu Dec 26 17:02:28 2013 +0100
https://developer.blender.org/rB2260a7dbc0b6150489832dd94160512d1760fb00
Rigidbody: Add option to choose mesh source for collision shapes
The options are:
Base: Base mesh
Deform: shape
Commit: ceb2430dd7b54c31d267eb2be8d412e6d7f1b13a
Author: Sergej Reich
Date: Thu Dec 26 18:15:56 2013 +0100
https://developer.blender.org/rBceb2430dd7b54c31d267eb2be8d412e6d7f1b13a
Rigidbody: Allow triangle mesh shapes to deform during simulation
Only supported when using the "Deform&
Commit: c96601138dfe08705fd4375527d322176b8fa126
Author: Sergej Reich
Date: Thu Dec 26 17:49:08 2013 +0100
https://developer.blender.org/rBc96601138dfe08705fd4375527d322176b8fa126
Rigidbody: Use own structure to store mesh data for collision shapes
This gives us better access to the data and
Commit: a706b9feda90cc98ee7fa7d7e0a6aaa352894a5c
Author: Sergej Reich
Date: Thu Dec 26 19:43:42 2013 +0100
https://developer.blender.org/rBa706b9feda90cc98ee7fa7d7e0a6aaa352894a5c
Rigidbody: Code cleanup
Remove redundant extern keyword
Commit: 4841acbecd10658eb18fae3a70c6f725751e2504
Author: Sergej Reich
Date: Thu Dec 26 21:30:53 2013 +0100
https://developer.blender.org/rB4841acbecd10658eb18fae3a70c6f725751e2504
Rigidbody: Code cleanup
Make some functions private.
Remove unneeded nested if statements.
Avoid mixing short and
Commit: ead6d397fda12d8287dff7d6a6fff6ea1948cd69
Author: Sergej Reich
Date: Tue Dec 31 18:01:07 2013 +0100
https://developer.blender.org/rBead6d397fda12d8287dff7d6a6fff6ea1948cd69
Units: Make grams base unit for mass
===
M
Commit: 33a027b3a3c524df8825c9b833a5526240ad79a4
Author: Sergej Reich
Date: Tue Dec 31 17:58:55 2013 +0100
https://developer.blender.org/rB33a027b3a3c524df8825c9b833a5526240ad79a4
Fix T37993: mass of Rigid Body ignores scene unit scale
Mass units weren't scaled in t
Commit: ea1ed3f4aa45d4716624b7339806fe1cf59b0893
Author: Sergej Reich
Date: Tue Dec 31 18:46:00 2013 +0100
https://developer.blender.org/rBea1ed3f4aa45d4716624b7339806fe1cf59b0893
Rigidbody: Code cleanup
Convert int to bool
Commit: 4915706df67e74b0647331c5f6e114cc4819b03a
Author: Sergej Reich
Date: Sat Jan 4 04:09:11 2014 +0100
https://developer.blender.org/rB4915706df67e74b0647331c5f6e114cc4819b03a
Revert "Units: Make grams base unit for mass"
This reverts commit ead6d397fda12d8287dff7d6a6fff6
Commit: e505203e8de655a7763f67f37f2766c30f0a70f0
Author: Sergej Reich
Date: Sat Jan 4 04:10:55 2014 +0100
https://developer.blender.org/rBe505203e8de655a7763f67f37f2766c30f0a70f0
Units: Add milligrams for mass
Avoids having small values displayed as &quo
is? As the SI unit
> for mass is kilograms, I would have thought that having kilograms as
> the base unit would be correct.
>
> Thanks for any clarification!
> Andrew
>
> On 01/01/2014 4:14 AM, "Sergej Reich" wrote:
> Commit: ead6d397fda12d8287dff7d
Commit: 3739f53a6e2ea7e643cd9630f999b9c7503110e3
Author: Sergej Reich
Date: Wed Jan 8 03:29:12 2014 +0100
https://developer.blender.org/rB3739f53a6e2ea7e643cd9630f999b9c7503110e3
Fix T38112: Rigid Body can't be created for objects with linked mesh
Make poll function for rigid bod
Commit: eda49cf58eed6785a8bd9e7bdebe07b8953b0275
Author: Sergej Reich
Date: Wed Jan 15 00:57:01 2014 +0100
https://developer.blender.org/rBeda49cf58eed6785a8bd9e7bdebe07b8953b0275
Rigidbody: Remove keyboard shortcuts to add/remove bodies
We had several reports where users would create rigid
Commit: a86f43df9f7940aa83195323f9ac06241091b8ae
Author: Sergej Reich
Date: Wed Jan 15 06:08:44 2014 +0100
https://developer.blender.org/rBa86f43df9f7940aa83195323f9ac06241091b8ae
Fix T38227: Cloth cache storing only every 10 frames.
Make sure pointcache step is set to 1 for cloth when copying
Commit: 377bb55566366b65c7bd71df3fdd935f8f3b4b26
Author: Sergej Reich
Date: Fri Jan 17 20:08:08 2014 +0100
https://developer.blender.org/rB377bb55566366b65c7bd71df3fdd935f8f3b4b26
Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations.
Make sure that quaternions are compatible
Commit: 8e3a6bc876517ba6284ed3acf713756e9a9cb6bd
Author: Sergej Reich
Date: Fri Jan 17 20:20:46 2014 +0100
https://developer.blender.org/rB8e3a6bc876517ba6284ed3acf713756e9a9cb6bd
Rigidbody: Add missing properties to "Copy Rigid Body Settings"
Commit: a025ff407ec9c300cc2039bbb7f4b13cb466ac8b
Author: Sergej Reich
Date: Fri Jan 17 20:44:34 2014 +0100
https://developer.blender.org/rBa025ff407ec9c300cc2039bbb7f4b13cb466ac8b
Math: Code cleanup
Remove stray #undef directives
Commit: 6fe5b3be38af229640d1926bd908361d5e7a2b15
Author: Sergej Reich
Date: Tue Jan 28 08:26:51 2014 +0100
https://developer.blender.org/rB6fe5b3be38af229640d1926bd908361d5e7a2b15
Fix T37673: Ray casting could fail with 0 collision margins
Use bullet's old method of doing ray casts to
Commit: f17a1bd58b302c9be0fb89f9c147523080789805
Author: Sergej Reich
Date: Wed Jan 29 15:02:45 2014 +0100
https://developer.blender.org/rBf17a1bd58b302c9be0fb89f9c147523080789805
Fix T38388: Creating a new scene with full copy sets rigidbody collision shapes
to box.
Tweak world rebuilding
Commit: 4b3865be4efc7ec7dc5a31a03d7419f5f012fc78
Author: Sergej Reich
Date: Wed Feb 5 16:18:46 2014 +0100
https://developer.blender.org/rB4b3865be4efc7ec7dc5a31a03d7419f5f012fc78
Fix compilation
===
M source/blender
Commit: bce9e80d82a539bfe3c9afdce6c05e82e867ac1f
Author: Sergej Reich
Date: Fri Jan 27 05:24:58 2017 +0100
Branches: master
https://developer.blender.org/rBbce9e80d82a539bfe3c9afdce6c05e82e867ac1f
CMake: Fix typo
===
M
Commit: 4ad5df885820f5f589e78d01ff3d53dd34546b31
Author: Sergej Reich
Date: Tue Sep 5 07:12:30 2017 +0200
Branches: master
https://developer.blender.org/rB4ad5df885820f5f589e78d01ff3d53dd34546b31
Fix T52374: Changes of rigid body related settings during simulation will break
the simulation
Commit: 0fd31c53ee1a424209803cc6410ab5706a170662
Author: Sergej Reich
Date: Tue Sep 5 19:53:32 2017 +0200
Branches: master
https://developer.blender.org/rB0fd31c53ee1a424209803cc6410ab5706a170662
Rigidbody: Fix regression introduced in ee3fadd
Baking rigid body cache was broken if some cached
Commit: e91f9f664d08508faae22b5bbcd52022f1f5ff98
Author: Sergej Reich
Date: Tue Sep 5 19:53:32 2017 +0200
Branches: blender-v2.79-release
https://developer.blender.org/rBe91f9f664d08508faae22b5bbcd52022f1f5ff98
Rigidbody: Fix regression introduced in ee3fadd
Baking rigid body cache was broken
Commit: d84f55955526748a1147d4513252544f9527a3ad
Author: Sergej Reich
Date: Tue Sep 5 07:12:30 2017 +0200
Branches: blender-v2.79-release
https://developer.blender.org/rBd84f55955526748a1147d4513252544f9527a3ad
Fix T52374: Changes of rigid body related settings during simulation will break
the
Commit: b29ecbfc6bb578165277ce40e0a093a08006944e
Author: Sergej Reich
Date: Sun Apr 1 19:50:19 2018 +0200
Branches: master
https://developer.blender.org/rBb29ecbfc6bb578165277ce40e0a093a08006944e
Fix compiling with Alembic
Still need G.main
Commit: 4db3b4da463538e1be2a36331653524d7f988188
Author: Sergej Reich
Date: Sat Apr 7 17:37:23 2018 +0200
Branches: master
https://developer.blender.org/rB4db3b4da463538e1be2a36331653524d7f988188
Bullet: Fix velocity calculation of new spring constraint
This is a backport of bullet commit
Commit: 5cc015f0ad051ca029d779ba374771efb7665c79
Author: Sergej Reich
Date: Thu Dec 13 11:54:18 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB5cc015f0ad051ca029d779ba374771efb7665c79
Fix force fields not affecting rigid bodies
This fixes part of T58991.
Still need to add
Revision: 48619
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48619
Author: sergof
Date: 2012-07-05 02:58:02 + (Thu, 05 Jul 2012)
Log Message:
---
Draw outdated point cache in a lighter color
Modified Paths:
--
trunk/blend
Revision: 49468
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49468
Author: sergof
Date: 2012-08-01 17:19:32 + (Wed, 01 Aug 2012)
Log Message:
---
game engine: Use flags instead of hardcoded numbers for rna properties
Modified Paths:
Revision: 49474
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49474
Author: sergof
Date: 2012-08-01 17:59:32 + (Wed, 01 Aug 2012)
Log Message:
---
game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
The functions h
Revision: 56885
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56885
Author: sergof
Date: 2013-05-17 18:34:13 + (Fri, 17 May 2013)
Log Message:
---
rigidbody: Add missig notifiers for add/remove operators
Fixes [#35403] Highlight not updat
Revision: 57524
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57524
Author: sergof
Date: 2013-06-17 16:01:37 + (Mon, 17 Jun 2013)
Log Message:
---
svn merge -r57394:57521 ^/trunk/blender
Revision Links:
--
http://projects
Revision: 57526
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57526
Author: sergof
Date: 2013-06-17 16:49:11 + (Mon, 17 Jun 2013)
Log Message:
---
rigidbody: Take deformations into account when creating collision shapes
TODO: Make sure ob
Revision: 57641
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57641
Author: sergof
Date: 2013-06-21 18:01:14 + (Fri, 21 Jun 2013)
Log Message:
---
rigidbody: Add debug drawing
This is very much a hack (crashes with big scenes), and will b
Revision: 57642
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57642
Author: sergof
Date: 2013-06-21 18:01:17 + (Fri, 21 Jun 2013)
Log Message:
---
rigidbody: Avoid unnecessary reallocations when creating mesh shapes
Modified Paths:
--
Revision: 57643
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57643
Author: sergof
Date: 2013-06-21 18:18:37 + (Fri, 21 Jun 2013)
Log Message:
---
svn merge -r57524:57642 ^/trunk/blender
Revision Links:
--
http://projects
Revision: 57985
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57985
Author: sergof
Date: 2013-07-04 06:20:01 + (Thu, 04 Jul 2013)
Log Message:
---
svn merge -r57643:57984 ^/trunk/blender
Revision Links:
--
http://projects
Revision: 57988
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57988
Author: sergof
Date: 2013-07-04 08:52:27 + (Thu, 04 Jul 2013)
Log Message:
---
rigidbody: Code clenup
Remove duplicate null check.
Modified Paths:
--
tru
Revision: 57987
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57987
Author: sergof
Date: 2013-07-04 08:52:24 + (Thu, 04 Jul 2013)
Log Message:
---
rigidbody: Remove constraint when removing one of it's objects
This is not the nicest behav
Revision: 57991
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57991
Author: sergof
Date: 2013-07-04 10:16:22 + (Thu, 04 Jul 2013)
Log Message:
---
svn merge -r57985:57990 ^/trunk/blender
Revision Links:
--
http://projects
Revision: 58489
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58489
Author: sergof
Date: 2013-07-22 07:14:25 + (Mon, 22 Jul 2013)
Log Message:
---
svn merge -r57991:58488 ^/trunk/blender
Revision Links:
--
http://projects
Revision: 58491
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58491
Author: sergof
Date: 2013-07-22 07:20:28 + (Mon, 22 Jul 2013)
Log Message:
---
rigidbody: Fix convex hull shape
Missed adding compound shape wrapper.
Modified Paths:
---
Revision: 58493
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58493
Author: sergof
Date: 2013-07-22 07:20:32 + (Mon, 22 Jul 2013)
Log Message:
---
rigidbody: Merge RB_body_get_position/orientation functions into one
Avoids unneeded calcul
Revision: 58492
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58492
Author: sergof
Date: 2013-07-22 07:20:30 + (Mon, 22 Jul 2013)
Log Message:
---
rigidbody: Add support for compound shapes
Compounds are defined implicitly by the parentin
Revision: 58490
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58490
Author: sergof
Date: 2013-07-22 07:20:27 + (Mon, 22 Jul 2013)
Log Message:
---
rigidbody: Add custom center of mass for primitive shapes
Now the origin of the object is t
ibutor(s): Sergej Reich
+#
+# * END GPL LICENSE BLOCK *
+
+SET(SRC
+ hacdGraph.cpp
+ hacdHACD.cpp
+ hacdICHull.cpp
+ hacdManifoldMesh.cpp
+
+ hacdCircularList.h
+ hacdGraph.h
+ hacdHACD.h
+ hacdICHull.h
+ hacdManifoldMesh.h
+ hacd
Revision: 58504
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58504
Author: sergof
Date: 2013-07-22 15:35:29 + (Mon, 22 Jul 2013)
Log Message:
---
cloth: Fix [#36224] Cloth Simulation Doesn't Work on Rearranging Modifiers
Don't return ime
Hey Campbell, I think you forgot to actually add BLI_alloca.h ;)
Am Sonntag, den 28.07.2013, 10:38 + schrieb Campbell Barton:
> Revision: 58689
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58689
> Author: campbellbarton
> Date: 2013-07-28 10
Revision: 59233
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59233
Author: sergof
Date: 2013-08-18 12:29:26 + (Sun, 18 Aug 2013)
Log Message:
---
Fix building with blenderplayer
Modified Paths:
--
branches/soc-2013-rigid_
Revision: 59230
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59230
Author: sergof
Date: 2013-08-18 12:29:21 + (Sun, 18 Aug 2013)
Log Message:
---
rigdibody: Don't free DerivedMesh when creating mesh shapes
It's not necessary since we don
Revision: 59232
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59232
Author: sergof
Date: 2013-08-18 12:29:24 + (Sun, 18 Aug 2013)
Log Message:
---
rigidbody: Add convex decomposition collision shape
Uses HACD to break concave meshes into
Revision: 59231
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59231
Author: sergof
Date: 2013-08-18 12:29:22 + (Sun, 18 Aug 2013)
Log Message:
---
rigidbody: Fix gimpact shape
Also forgot compound wrapper here
Modified Paths:
---
Revision: 59889
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59889
Author: sergof
Date: 2013-09-06 17:58:50 + (Fri, 06 Sep 2013)
Log Message:
---
drawobject: Fix bounds drawing for game engine
In the game engine primitive collision shape
Revision: 59887
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59887
Author: sergof
Date: 2013-09-06 17:58:47 + (Fri, 06 Sep 2013)
Log Message:
---
drawobject: Draw collision shapes when object has rigid body
This uses the regular bounds d
Revision: 59897
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59897
Author: sergof
Date: 2013-09-06 17:59:03 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Fix compiler warning
Modified Paths:
--
branches/soc-2013-rigid_
Revision: 59893
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59893
Author: sergof
Date: 2013-09-06 17:58:56 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Improve object de-/activation
Now de don't use bullet's deactivation system.
Ins
Revision: 59890
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59890
Author: sergof
Date: 2013-09-06 17:58:52 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add option to mark rigid bodies as collision triggers
Trigger object behave like
Revision: 59888
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59888
Author: sergof
Date: 2013-09-06 17:58:48 + (Fri, 06 Sep 2013)
Log Message:
---
drawobject: Fix sphere drawing
Now draw uniform sphere instead of ellipsoid.
Modified Path
Revision: 59885
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59885
Author: sergof
Date: 2013-09-06 17:58:45 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add option to choose mesh source for collision shapes
The options are:
Base: Bas
Revision: 59895
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59895
Author: sergof
Date: 2013-09-06 17:59:00 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: UI cleanup
Split Activation and Deactivation into separate columns.
Rename "Enab
Revision: 59886
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59886
Author: sergof
Date: 2013-09-06 17:58:46 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Use deformations for collision shapes by default
Modified Paths:
--
Revision: 59894
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59894
Author: sergof
Date: 2013-09-06 17:58:58 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add ghost objects
Ghost objects simply don't respond to collisions, mostly usefu
Revision: 59884
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59884
Author: sergof
Date: 2013-09-06 17:45:58 + (Fri, 06 Sep 2013)
Log Message:
---
svn merge -r59227:59228 ^/trunk/blender
Missed this in last merge.
Revision Links:
---
Revision: 59898
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59898
Author: sergof
Date: 2013-09-06 17:59:04 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add internal edge info for triangle mesh shapes
This is necessary so that triang
Revision: 59901
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59901
Author: sergof
Date: 2013-09-06 17:59:09 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add effector weights for individual rigid bodies
There's a need for more fine gr
Revision: 59892
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59892
Author: sergof
Date: 2013-09-06 17:58:54 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Allow trigger objects to respond to collisions
It's still desirable to have trig
Revision: 59896
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59896
Author: sergof
Date: 2013-09-06 17:59:02 + (Fri, 06 Sep 2013)
Log Message:
---
rigidbody: Add activation types
Now users can specify how object can be activated.
Right no
Revision: 59900
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59900
Author: sergof
Date: 2013-09-06 17:59:07 + (Fri, 06 Sep 2013)
Log Message:
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rigidbody: Code cleanup
Remove some debug prints.
Modified Paths:
--
bran
Revision: 59891
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59891
Author: sergof
Date: 2013-09-06 17:58:53 + (Fri, 06 Sep 2013)
Log Message:
---
drawobject: Code cleanup
Get rid of some vector copying.
Modified Paths:
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Revision: 59899
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59899
Author: sergof
Date: 2013-09-06 17:59:05 + (Fri, 06 Sep 2013)
Log Message:
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rigidbody: UI cleanup
Split a row that was too long into two columns.
Modified Paths:
Revision: 60283
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60283
Author: sergof
Date: 2013-09-21 05:12:03 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix effectors getting weaker/stronger with different fps
Effectors weaken the fo
Revision: 60281
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60281
Author: sergof
Date: 2013-09-21 05:12:00 + (Sat, 21 Sep 2013)
Log Message:
---
drawobject: Add option to disable physics visualization
Right now this only disables rigid
Revision: 60276
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60276
Author: sergof
Date: 2013-09-21 05:11:51 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Use own structure to store mesh data for collision shapes
This gives us better a
Revision: 60282
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60282
Author: sergof
Date: 2013-09-21 05:12:02 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix changing to a deforming collision shape during simulation
Modified Paths:
--
Revision: 60284
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60284
Author: sergof
Date: 2013-09-21 05:12:05 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Add activation based on time
Time is specified in seconds.
Modified Paths:
Revision: 60278
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60278
Author: sergof
Date: 2013-09-21 05:11:56 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Allow active rigid bodies to deform
Modified Paths:
--
branches/
Revision: 60285
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60285
Author: sergof
Date: 2013-09-21 05:12:07 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix activation on collision when both bodies were deactivated
Missed checking fo
Revision: 60280
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60280
Author: sergof
Date: 2013-09-21 05:11:58 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Update 3d view when changing collision shape
Modified Paths:
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Revision: 60275
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60275
Author: sergof
Date: 2013-09-21 05:11:49 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Disable internal edge info
There is a conflict with using it and compound shapes
Revision: 60277
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60277
Author: sergof
Date: 2013-09-21 05:11:53 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Allow triangle mesh shapes to deform during simulation
Only supported when using
Revision: 60279
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60279
Author: sergof
Date: 2013-09-21 05:11:57 + (Sat, 21 Sep 2013)
Log Message:
---
drawobject: Draw game engine collision bounds in edit mode
It's usefull to see how the coll
Revision: 60286
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60286
Author: sergof
Date: 2013-09-21 05:12:08 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix conflict between collision and time based activation
Now do more thorough ch
Revision: 60287
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60287
Author: sergof
Date: 2013-09-21 05:12:09 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix activation not working with passive objects as triggers
Need to allow static
Revision: 60294
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60294
Author: sergof
Date: 2013-09-21 21:26:30 + (Sat, 21 Sep 2013)
Log Message:
---
rigidbody: Fix crash with meshes that have both quads and tirs/ngons
Triangles weren't coun
Revision: 60305
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60305
Author: sergof
Date: 2013-09-22 06:48:57 + (Sun, 22 Sep 2013)
Log Message:
---
rigidbody: Allow deformation option to be animated
Modified Paths:
--
bran
Revision: 60306
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60306
Author: sergof
Date: 2013-09-22 09:02:38 + (Sun, 22 Sep 2013)
Log Message:
---
rigidbody: Abort mesh shape creation when we can't get a derived mesh
Would only assert bef
Revision: 60307
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60307
Author: sergof
Date: 2013-09-22 09:27:26 + (Sun, 22 Sep 2013)
Log Message:
---
rigidbody: Don't try to deform shapes if we don't have a derived mesh
Modified Paths:
-
Revision: 60308
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60308
Author: sergof
Date: 2013-09-22 09:56:03 + (Sun, 22 Sep 2013)
Log Message:
---
rigidbody: Only allow static-static collision when trigger is kinematic
This way passive ob
Revision: 60309
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60309
Author: sergof
Date: 2013-09-22 10:25:56 + (Sun, 22 Sep 2013)
Log Message:
---
rigidbody: Update 3D view when changing the shape via operator
Modified Paths:
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