Commit: 1d83fe82bc265391635b8bc642cad5e4fc8d0004
Author: Campbell Barton
Date:   Wed Jul 11 13:02:22 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB1d83fe82bc265391635b8bc642cad5e4fc8d0004

Cleanup: simplify RNA names

===================================================================

M       release/scripts/startup/bl_ui/space_view3d.py
M       source/blender/blenloader/intern/versioning_280.c
M       source/blender/draw/intern/draw_manager.c
M       source/blender/draw/modes/pose_mode.c
M       source/blender/editors/armature/pose_edit.c
M       source/blender/editors/space_view3d/space_view3d.c
M       source/blender/makesdna/DNA_view3d_types.h
M       source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py 
b/release/scripts/startup/bl_ui/space_view3d.py
index 3e97877c115..7e5b46f25cb 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -4115,10 +4115,10 @@ class VIEW3D_PT_overlay_pose(Panel):
         col.active = display_all
         col.prop(overlay, "show_transparent_bones")
         row = col.split(0.65)
-        row.prop(overlay, "show_bone_selection")
+        row.prop(overlay, "show_bone_select")
         sub = row.column()
-        sub.active = display_all and overlay.show_bone_selection
-        sub.prop(overlay, "bone_selection_alpha", text="")
+        sub.active = display_all and overlay.show_bone_select
+        sub.prop(overlay, "bone_select_alpha", text="")
 
 
 class VIEW3D_PT_overlay_edit_armature(Panel):
diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index c9ab174d5e2..bd66d9a4707 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1465,13 +1465,13 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *bmain)
                                }
                        }
                }
-               if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", 
"float", "bone_selection_alpha")) {
+               if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", 
"float", "bone_select_alpha")) {
                        for (bScreen *screen = bmain->screen.first; screen; 
screen = screen->id.next) {
                                for (ScrArea *sa = screen->areabase.first; sa; 
sa = sa->next) {
                                        for (SpaceLink *sl = 
sa->spacedata.first; sl; sl = sl->next) {
                                                if (sl->spacetype == 
SPACE_VIEW3D) {
                                                        View3D *v3d = (View3D 
*)sl;
-                                                       
v3d->overlay.bone_selection_alpha = 0.5f;
+                                                       
v3d->overlay.bone_select_alpha = 0.5f;
                                                }
                                        }
                                }
diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index be067b0464d..d8e1aa2c7a4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1788,7 +1788,7 @@ void DRW_draw_select_loop(
                        obedit_mode = CTX_MODE_EDIT_ARMATURE;
                }
        }
-       if (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION) {
+       if (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) {
                if (!(v3d->flag2 & V3D_RENDER_OVERRIDE)) {
                        Object *obpose = OBPOSE_FROM_OBACT(obact);
                        if (obpose) {
diff --git a/source/blender/draw/modes/pose_mode.c 
b/source/blender/draw/modes/pose_mode.c
index 2c24b29c881..90bbd3580cb 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -87,7 +87,7 @@ static bool POSE_is_bone_selection_overlay_active(void)
 {
        const DRWContextState *dcs = DRW_context_state_get();
        const View3D *v3d = dcs->v3d;
-       return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION) && 
OBPOSE_FROM_OBACT(dcs->obact);
+       return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) && 
OBPOSE_FROM_OBACT(dcs->obact);
 }
 
 static void POSE_engine_init(void *UNUSED(vedata))
@@ -155,8 +155,8 @@ static void POSE_cache_init(void *vedata)
 
        {
                if (POSE_is_bone_selection_overlay_active()) {
-                       copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, 
v3d->overlay.bone_selection_alpha);
-                       copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, 
pow(v3d->overlay.bone_selection_alpha, 4));
+                       copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, 
v3d->overlay.bone_select_alpha);
+                       copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, 
pow(v3d->overlay.bone_select_alpha, 4));
                        DRWShadingGroup *grp;
                        psl->bone_selection = DRW_pass_create(
                                "Bone Selection",
diff --git a/source/blender/editors/armature/pose_edit.c 
b/source/blender/editors/armature/pose_edit.c
index 661492ba056..39f532ef1db 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -1256,7 +1256,7 @@ void POSE_OT_quaternions_flip(wmOperatorType *ot)
 static int toggle_bone_selection_exec(bContext *C, wmOperator *UNUSED(op))
 {
        View3D *v3d = CTX_wm_view3d(C);
-       v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECTION;
+       v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
        ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
        WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
        return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 39315dcd64f..5cff64218ec 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -334,7 +334,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), 
const Scene *scene)
 
        v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
        v3d->overlay.wireframe_threshold = 0.5f;
-       v3d->overlay.bone_selection_alpha = 0.5f;
+       v3d->overlay.bone_select_alpha = 0.5f;
        v3d->overlay.texture_paint_mode_opacity = 0.8;
        v3d->overlay.weight_paint_mode_opacity = 0.8;
        v3d->overlay.vertex_paint_mode_opacity = 0.8;
diff --git a/source/blender/makesdna/DNA_view3d_types.h 
b/source/blender/makesdna/DNA_view3d_types.h
index b02661754bd..365fe125e83 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -175,7 +175,7 @@ typedef struct View3DOverlay {
 
        /* Armature edit/pose mode settings */
        int arm_flag;
-       float bone_selection_alpha;
+       float bone_select_alpha;
 
        /* Other settings */
        float wireframe_threshold;
@@ -380,7 +380,7 @@ enum {
 enum {
        V3D_OVERLAY_FACE_ORIENTATION  = (1 << 0),
        V3D_OVERLAY_HIDE_CURSOR       = (1 << 1),
-       V3D_OVERLAY_BONE_SELECTION    = (1 << 2),
+       V3D_OVERLAY_BONE_SELECT       = (1 << 2),
        V3D_OVERLAY_LOOK_DEV          = (1 << 3),
        V3D_OVERLAY_WIREFRAMES        = (1 << 4),
        V3D_OVERLAY_HIDE_TEXT         = (1 << 5),
diff --git a/source/blender/makesrna/intern/rna_space.c 
b/source/blender/makesrna/intern/rna_space.c
index 67c345914dc..b24a9fbeffd 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2653,14 +2653,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA 
*brna)
        RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face 
Orientation Overlay");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
-       prop = RNA_def_property(srna, "show_bone_selection", PROP_BOOLEAN, 
PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_BONE_SELECTION);
+       prop = RNA_def_property(srna, "show_bone_select", PROP_BOOLEAN, 
PROP_NONE);
+       RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_BONE_SELECT);
        RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
        RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone 
Selection Overlay");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
-       prop = RNA_def_property(srna, "bone_selection_alpha", PROP_FLOAT, 
PROP_FACTOR);
-       RNA_def_property_float_sdna(prop, NULL, "overlay.bone_selection_alpha");
+       prop = RNA_def_property(srna, "bone_select_alpha", PROP_FLOAT, 
PROP_FACTOR);
+       RNA_def_property_float_sdna(prop, NULL, "overlay.bone_select_alpha");
        RNA_def_property_float_default(prop, 0.5f);
        RNA_def_property_ui_text(prop, "Opacity", "Opacity to use for bone 
selection");
        RNA_def_property_range(prop, 0.0f, 1.0f);
@@ -2682,13 +2682,13 @@ static void rna_def_space_view3d_overlay(BlenderRNA 
*brna)
        prop = RNA_def_property(srna, "show_look_dev", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_LOOK_DEV);
        RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-       RNA_def_property_ui_text(prop, "Look Dev", "Show Look Development Balls 
and Palette");
+       RNA_def_property_ui_text(prop, "Look Dev Preview", "Show look 
development balls and palette");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
        prop = RNA_def_property(srna, "show_wireframes", PROP_BOOLEAN, 
PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_WIREFRAMES);
        RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-       RNA_def_property_ui_text(prop, "Wireframes", "Show face edges wires");
+       RNA_def_property_ui_text(prop, "Wireframe", "Show face edges wires");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
        prop = RNA_def_property(srna, "wireframe_threshold", PROP_FLOAT, 
PROP_FACTOR);

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