Commit: 32b49f9e9f2f93124c0c041104d7e7c558d8d3ad
Author: Campbell Barton
Date:   Thu Sep 12 07:28:49 2019 +1000
Branches: master
https://developer.blender.org/rB32b49f9e9f2f93124c0c041104d7e7c558d8d3ad

Fix transforming armature origins

Using geometry update doesn't work on armatures.

===================================================================

M       source/blender/editors/transform/transform_convert_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_convert_object.c 
b/source/blender/editors/transform/transform_convert_object.c
index e61a00a0d31..6142e9628a4 100644
--- a/source/blender/editors/transform/transform_convert_object.c
+++ b/source/blender/editors/transform/transform_convert_object.c
@@ -148,7 +148,13 @@ void trans_obdata_in_obmode_update_all(TransInfo *t)
     invert_m4(dmat);
 
     ED_object_data_xform_by_mat4(xf->xod, dmat);
-    DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
+    if (xf->ob->type == OB_ARMATURE) {
+      /* TODO: none of the current flags properly update armatures, needs 
investigation. */
+      DEG_id_tag_update(id, 0);
+    }
+    else {
+      DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
+    }
   }
 }

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