Commit: 32b49f9e9f2f93124c0c041104d7e7c558d8d3ad Author: Campbell Barton Date: Thu Sep 12 07:28:49 2019 +1000 Branches: master https://developer.blender.org/rB32b49f9e9f2f93124c0c041104d7e7c558d8d3ad
Fix transforming armature origins Using geometry update doesn't work on armatures. =================================================================== M source/blender/editors/transform/transform_convert_object.c =================================================================== diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index e61a00a0d31..6142e9628a4 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -148,7 +148,13 @@ void trans_obdata_in_obmode_update_all(TransInfo *t) invert_m4(dmat); ED_object_data_xform_by_mat4(xf->xod, dmat); - DEG_id_tag_update(id, ID_RECALC_GEOMETRY); + if (xf->ob->type == OB_ARMATURE) { + /* TODO: none of the current flags properly update armatures, needs investigation. */ + DEG_id_tag_update(id, 0); + } + else { + DEG_id_tag_update(id, ID_RECALC_GEOMETRY); + } } } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs