Commit: 459365443f62d2f8e8718c1d1b0fbaafd6d765de Author: Campbell Barton Date: Sun Aug 6 19:47:25 2017 +1000 Branches: blender2.8 https://developer.blender.org/rB459365443f62d2f8e8718c1d1b0fbaafd6d765de
Manipulator: experimental lamp positioning tool - New manipulator tracks lamps to position under cursor. - Works with multiple lamps, keeping relative offsets. - Holding Ctrl moves the lamp. - Access via manipulator or Shift-T. Code could be improved, but like to get feedback from users. =================================================================== M release/scripts/startup/bl_ui/space_view3d.py M source/blender/editors/object/object_intern.h M source/blender/editors/object/object_ops.c M source/blender/editors/object/object_transform.c M source/blender/editors/space_view3d/space_view3d.c M source/blender/editors/space_view3d/view3d_intern.h M source/blender/editors/space_view3d/view3d_manipulator_lamp.c M source/blender/editors/transform/transform_ops.c =================================================================== diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 28b9180bfa9..761e6294ffa 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -300,6 +300,12 @@ class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base): layout.operator("object.randomize_transform") layout.operator("object.align") + # TODO: there is a strange context bug here. + """ + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("object.transform_axis_target") + """ + # Armature EditMode extensions to Transform menu class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base): diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index f6fb3cc75b8..3e655fa04a4 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -55,6 +55,7 @@ void OBJECT_OT_scale_clear(struct wmOperatorType *ot); void OBJECT_OT_origin_clear(struct wmOperatorType *ot); void OBJECT_OT_visual_transform_apply(struct wmOperatorType *ot); void OBJECT_OT_transform_apply(struct wmOperatorType *ot); +void OBJECT_OT_transform_axis_target(struct wmOperatorType *ot); void OBJECT_OT_origin_set(struct wmOperatorType *ot); /* object_relations.c */ diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index ca02457ba39..07922f2d3b2 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -61,6 +61,7 @@ void ED_operatortypes_object(void) WM_operatortype_append(OBJECT_OT_origin_clear); WM_operatortype_append(OBJECT_OT_visual_transform_apply); WM_operatortype_append(OBJECT_OT_transform_apply); + WM_operatortype_append(OBJECT_OT_transform_axis_target); WM_operatortype_append(OBJECT_OT_origin_set); WM_operatortype_append(OBJECT_OT_mode_set); diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 19f9c779132..cf68bd3e419 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -39,10 +39,12 @@ #include "DNA_scene_types.h" #include "DNA_group_types.h" #include "DNA_lattice_types.h" +#include "DNA_lamp_types.h" #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" +#include "BLI_array.h" #include "BKE_context.h" #include "BKE_curve.h" @@ -72,6 +74,8 @@ #include "ED_screen.h" #include "ED_view3d.h" +#include "MEM_guardedalloc.h" + #include "object_intern.h" /*************************** Clear Transformation ****************************/ @@ -1124,3 +1128,385 @@ void OBJECT_OT_origin_set(wmOperatorType *ot) ot->prop = RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", ""); RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_AROUND_CENTER_MEAN, "Center", ""); } + +/* -------------------------------------------------------------------- */ + +/** \name Transform Axis Target + * + * Note this is an experemental operator to point lamps/cameras at objects. + * We may re-work how this behaves based on user feedback. + * - campbell. + * \{ */ + +/* When using multiple objects, apply their relative rotational offset to the active object. */ +#define USE_RELATIVE_ROTATION + +struct XFormAxisItem { + Object *ob; + float rot_mat[3][3]; + void *obtfm; + float xform_dist; + +#ifdef USE_RELATIVE_ROTATION + /* use when translating multiple */ + float xform_rot_offset[3][3]; +#endif +}; + +struct XFormAxisData { + ViewContext vc; + struct { + float depth; + float normal[3]; + bool is_depth_valid; + bool is_normal_valid; + } prev; + + struct XFormAxisItem *object_data; + uint object_data_len; + bool is_translate; + + int init_event; +}; + +static bool object_is_target_compat(const Object *ob) +{ + if (ob->type == OB_LAMP) { + const Lamp *la = ob->data; + if (ELEM(la->type, LA_SUN, LA_SPOT, LA_HEMI, LA_AREA)) { + return true; + } + } + /* We might want to enable this later, for now just lamps */ +#if 0 + else if (ob->type == OB_CAMERA) { + return true; + } +#endif + return false; +} + +static void object_transform_axis_target_free_data(wmOperator *op) +{ + struct XFormAxisData *xfd = op->customdata; + struct XFormAxisItem *item = xfd->object_data; + for (int i = 0; i < xfd->object_data_len; i++, item++) { + MEM_freeN(item->obtfm); + } + MEM_freeN(xfd->object_data); + MEM_freeN(xfd); + op->customdata = NULL; +} + +/* We may want to expose as alternative to: BKE_object_apply_rotation */ +static void object_apply_rotation(Object *ob, const float rmat[3][3]) +{ + float size[3]; + float loc[3]; + float rmat4[4][4]; + copy_m4_m3(rmat4, rmat); + + copy_v3_v3(size, ob->size); + copy_v3_v3(loc, ob->loc); + BKE_object_apply_mat4(ob, rmat4, true, true); + copy_v3_v3(ob->size, size); + copy_v3_v3(ob->loc, loc); +} +/* We may want to extract this to: BKE_object_apply_location */ +static void object_apply_location(Object *ob, const float loc[3]) +{ + /* quick but weak */ + Object ob_prev = *ob; + float mat[4][4]; + copy_m4_m4(mat, ob->obmat); + copy_v3_v3(mat[3], loc); + BKE_object_apply_mat4(ob, mat, true, true); + copy_v3_v3(mat[3], ob->loc); + *ob = ob_prev; + copy_v3_v3(ob->loc, mat[3]); +} + +static void object_orient_to_location( + Object *ob, float rot_orig[3][3], const float axis[3], const float location[3]) +{ + float delta[3]; + sub_v3_v3v3(delta, ob->obmat[3], location); + if (normalize_v3(delta) != 0.0f) { + if (len_squared_v3v3(delta, axis) > FLT_EPSILON) { + float delta_rot[3][3]; + float final_rot[3][3]; + rotation_between_vecs_to_mat3(delta_rot, axis, delta); + + mul_m3_m3m3(final_rot, delta_rot, rot_orig); + + object_apply_rotation(ob, final_rot); + + DEG_id_tag_update(&ob->id, OB_RECALC_OB); + } + } +} + +static void object_transform_axis_target_cancel(bContext *C, wmOperator *op) +{ + struct XFormAxisData *xfd = op->customdata; + struct XFormAxisItem *item = xfd->object_data; + for (int i = 0; i < xfd->object_data_len; i++, item++) { + BKE_object_tfm_restore(item->ob, item->obtfm); + DEG_id_tag_update(&item->ob->id, OB_RECALC_OB); + WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, item->ob); + } + + object_transform_axis_target_free_data(op); +} + +static int object_transform_axis_target_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + ViewContext vc; + view3d_set_viewcontext(C, &vc); + + if (!object_is_target_compat(vc.obact)) { + /* Falls back to texture space transform. */ + return OPERATOR_PASS_THROUGH; + } + + ED_view3d_autodist_init(C, vc.depsgraph, vc.ar, vc.v3d, 0); + + if (vc.rv3d->depths != NULL) { + vc.rv3d->depths->damaged = true; + } + ED_view3d_depth_update(vc.ar); + + if (vc.rv3d->depths == NULL) { + BKE_report(op->reports, RPT_WARNING, "Unable to access depth buffer, using view plane"); + return OPERATOR_CANCELLED; + } + + ED_region_tag_redraw(vc.ar); + + struct XFormAxisData *xfd; + xfd = op->customdata = MEM_callocN(sizeof(struct XFormAxisData), __func__); + + /* Don't change this at runtime. */ + xfd->vc = vc; + xfd->vc.mval[0] = event->mval[0]; + xfd->vc.mval[1] = event->mval[1]; + + xfd->prev.depth = 1.0f; + xfd->prev.is_depth_valid = false; + xfd->prev.is_normal_valid = false; + xfd->is_translate = false; + + xfd->init_event = WM_userdef_event_type_from_keymap_type(event->type); + + { + struct XFormAxisItem *object_data = NULL; + BLI_array_declare(object_data); + + struct XFormAxisItem *item = BLI_array_append_ret(object_data); + item->ob = xfd->vc.obact; + + CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) + { + if ((ob != xfd->vc.obact) && object_is_target_compat(ob)) { + item = BLI_array_append_ret(object_data); + item->ob = ob; + } + } + CTX_DATA_END; + + xfd->object_data = object_data; + xfd->object_data_len = BLI_array_count(object_data); + + if (xfd->object_data_len != BLI_array_count(object_data)) { + xfd->object_data = MEM_reallocN(xfd->object_data, xfd->object_data_len * sizeof(*xfd->object_data)); + } + } + + { + struct XFormAxisItem *item = xfd->object_data; + for (int i = 0; i < xfd->object_data_len; i++, item++) { + item->obtfm = BKE_object_tfm_backup(item->ob); + BKE_object_rot_to_mat3(item->ob, item->rot_mat, true); + } + } + + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; +} + +static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const wmEvent *event) +{ + struct XFormAxisData *xfd = op->customdata; + ARegion *ar = xfd->vc.ar; + + view3d_operator_needs_opengl(C); + + const bool is_translate = (event->ctrl != 0); + const bool is_translate_init = is_translate && (xfd->is_translate != is_translate); + + if (event->type == MOUSEMOVE || is_translate_init) { + const ViewDepths *depths = xfd->vc.rv3d->depths; + if (depths && + ((unsigned int)event->mval[0] < depths->w) && + ((unsigned int)event->mval[1] < depths->h)) + { + double depth = (double)ED_view3d_depth_read_cached(&xfd->vc, event->mval); + float location_world[3]; + if (depth == 1.0f) { + if (xfd->prev.is_depth_valid) { + depth = (double)xfd->prev.depth; + } + } + if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { + xfd->prev.depth = depth; + xfd->prev.is_depth_valid = true; + if (ED_view3d_depth_unproject(ar, event->mval, depth, location_world)) { + if (is_translate) { + + float normal[3]; + bool normal_found = false; + if (ED_view3d_depth_read_cached_normal(&xfd->vc, event->mval, normal)) { + normal_found = true; + + /* cheap attempt to smooth normals out a bit! */ + const uint ofs = 2; + for (uint x = -ofs; x <= ofs; x += ofs / 2) { + for (uint y = -ofs; y <= ofs; y += ofs / 2) { + if (x != 0 && y != 0) { + int mval_ofs[2] = {event->mval[0] + x, event->mval[1] + y}; + float n[3]; + if (ED_view3d_depth_read_cached_normal( + &xfd->vc, mval_ofs, n)) + { + add_v3_v3(normal, n); + } + } + } + } + n @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs