Commit: 733b9e4f99e8a0e7df8157284808a67cd901c4b6
Author: Sergey Sharybin
Date:   Mon Mar 12 17:31:46 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB733b9e4f99e8a0e7df8157284808a67cd901c4b6

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/blenkernel/BKE_global.h
index 78d8271458d,fc614d0272a..2b670cdf9dd
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@@ -125,13 -125,16 +125,17 @@@ enum 
        G_DEBUG_DEPSGRAPH_BUILD      = (1 << 8),   /* depsgraph construction 
messages */
        G_DEBUG_DEPSGRAPH_EVAL       = (1 << 9),   /* depsgraph evaluation 
messages */
        G_DEBUG_DEPSGRAPH_TAG        = (1 << 10),  /* depsgraph tagging 
messages */
-       G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 11),  /* single threaded depsgraph 
*/
-       G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_EVAL | 
G_DEBUG_DEPSGRAPH_TAG),
-       G_DEBUG_SIMDATA =   (1 << 12), /* sim debug data display */
-       G_DEBUG_GPU_MEM =   (1 << 13), /* gpu memory in status bar */
-       G_DEBUG_GPU =        (1 << 14), /* gpu debug */
+       G_DEBUG_DEPSGRAPH_TIME       = (1 << 11),  /* depsgraph timing 
statistics and messages */
+       G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 12),  /* single threaded depsgraph 
*/
+       G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD |
+                            G_DEBUG_DEPSGRAPH_EVAL |
+                            G_DEBUG_DEPSGRAPH_TAG |
+                            G_DEBUG_DEPSGRAPH_TIME),
+       G_DEBUG_SIMDATA =   (1 << 13), /* sim debug data display */
+       G_DEBUG_GPU_MEM =   (1 << 14), /* gpu memory in status bar */
 -      G_DEBUG_GPU =       (1 << 15), /* gpu debug */
 -      G_DEBUG_IO = (1 << 16),   /* IO Debugging (for Collada, ...)*/
++      G_DEBUG_GPU =        (1 << 15), /* gpu debug */
 +      G_DEBUG_IO = (1 << 13),   /* IO Debugging (for Collada, ...)*/
-       G_DEBUG_GPU_SHADERS = (1 << 15),   /* GLSL shaders */
++      G_DEBUG_GPU_SHADERS = (1 << 16),   /* GLSL shaders */
  };
  
  #define G_DEBUG_ALL  (G_DEBUG | G_DEBUG_FFMPEG | G_DEBUG_PYTHON | 
G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | \
diff --cc source/blender/blenloader/intern/readfile.c
index af97aeb8fc0,e1059a50412..21eccaff168
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@@ -8523,7 -8241,7 +8523,8 @@@ static BHead *read_libblock(FileData *f
        id->us = ID_FAKE_USERS(id);
        id->icon_id = 0;
        id->newid = NULL;  /* Needed because .blend may have been saved with 
crap value here... */
 +      id->orig_id = NULL;
+       id->recalc = 0;
        
        /* this case cannot be direct_linked: it's just the ID part */
        if (bhead->code == ID_ID) {
diff --cc source/blender/depsgraph/intern/eval/deg_eval.cc
index c3aa84943d3,5f7bb4c3de5..a8fa73654a4
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@@ -234,16 -256,20 +234,17 @@@ void deg_evaluate_on_refresh(Evaluation
        if (BLI_gset_len(graph->entry_tags) == 0) {
                return;
        }
 -      DEG_DEBUG_PRINTF(EVAL, "%s: layers:%u, graph->layers:%u\n",
 -                       __func__,
 -                       layers,
 -                       graph->layers);
+       const bool do_time_debug = ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
        /* Set time for the current graph evaluation context. */
        TimeSourceDepsNode *time_src = graph->find_time_source();
 +      eval_ctx->depsgraph = (::Depsgraph *)graph;
 +      eval_ctx->view_layer = DEG_get_evaluated_view_layer((::Depsgraph 
*)graph);
        eval_ctx->ctime = time_src->cfra;
        /* Set up evaluation context for depsgraph itself. */
        DepsgraphEvalState state;
        state.eval_ctx = eval_ctx;
        state.graph = graph;
-       state.do_stats = (G.debug_value != 0);
 -      state.layers = layers;
+       state.do_stats = do_time_debug;
        /* Set up task scheduler and pull for threaded evaluation. */
        TaskScheduler *task_scheduler;
        bool need_free_scheduler;

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