Commit: 76122bc8f00bed619a350dbb6a825252fbbb8f91
Author: Sergey Sharybin
Date:   Tue Mar 6 12:00:51 2018 +0100
Branches: master
https://developer.blender.org/rB76122bc8f00bed619a350dbb6a825252fbbb8f91

Cycles: Fix crash when building with no shading systems

===================================================================

M       intern/cycles/kernel/kernel_shader.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_shader.h 
b/intern/cycles/kernel/kernel_shader.h
index 8cfd33b808e..b1f66852b7f 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -994,8 +994,10 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, 
ShaderData *sd,
                DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd,
                                                             
sizeof(DiffuseBsdf),
                                                             make_float3(0.8f, 
0.8f, 0.8f));
-               bsdf->N = sd->N;
-               sd->flag |= bsdf_diffuse_setup(bsdf);
+               if (bsdf != NULL) {
+                       bsdf->N = sd->N;
+                       sd->flag |= bsdf_diffuse_setup(bsdf);
+               }
 #endif
        }

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