Commit: 7b748e9478f4e88a6e94687b8202261957674424
Author: Bastien Montagne
Date:   Thu Sep 15 11:50:56 2016 +0200
Branches: blender-v2.78-release
https://developer.blender.org/rB7b748e9478f4e88a6e94687b8202261957674424

Fix crash in some cases when deleting particle systems.

Those 'never null' ID pointers are really a PITA to handle... luckily we don't 
have much of those around!

Found by Sybren, thanks.

Should be backported to 2.78.

===================================================================

M       source/blender/blenkernel/BKE_library_remap.h
M       source/blender/blenkernel/intern/particle.c
M       source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_library_remap.h 
b/source/blender/blenkernel/BKE_library_remap.h
index e974b79..89b0870 100644
--- a/source/blender/blenkernel/BKE_library_remap.h
+++ b/source/blender/blenkernel/BKE_library_remap.h
@@ -44,7 +44,7 @@ enum {
         * (like e.g. Object->data). */
        ID_REMAP_FLAG_NEVER_NULL_USAGE  = 1 << 2,
        /* This tells the callback func to force setting IDs using target one 
with a 'never NULL' pointer to NULL.
-        * WARNING! Use with extreme care, this will leave database in broken 
state! */
+        * WARNING! Use with extreme care, this will leave database in broken 
state and can cause crashes very easily! */
        ID_REMAP_FORCE_NEVER_NULL_USAGE = 1 << 3,
 };
 
diff --git a/source/blender/blenkernel/intern/particle.c 
b/source/blender/blenkernel/intern/particle.c
index 907721b..1ea2755 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -503,7 +503,9 @@ void psys_free_particles(ParticleSystem *psys)
        PARTICLE_P;
 
        if (psys->particles) {
-               if (psys->part->type == PART_HAIR) {
+               /* Even though psys->part should never be NULL, this can happen 
as an exception during deletion.
+                * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in 
BKE_library_remap. */
+               if (psys->part && psys->part->type == PART_HAIR) {
                        LOOP_PARTICLES {
                                if (pa->hair)
                                        MEM_freeN(pa->hair);
diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index b4e951c..efaf1f9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -4336,7 +4336,9 @@ void BKE_particlesystem_id_loop(ParticleSystem *psys, 
ParticleSystemIDFunc func,
                func(psys, (ID **)&pt->ob, userdata, IDWALK_NOP);
        }
 
-       if (psys->part->phystype == PART_PHYS_BOIDS) {
+       /* Even though psys->part should never be NULL, this can happen as an 
exception during deletion.
+        * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. 
*/
+       if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
                ParticleData *pa;
                int p;

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