Commit: 872df463f62d55911a2a732775a8de434c281b2d Author: Clément Foucault Date: Thu Mar 8 00:08:56 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB872df463f62d55911a2a732775a8de434c281b2d
Eevee: Render: Add progress. =================================================================== M source/blender/draw/engines/eevee/eevee_render.c =================================================================== diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 263794f7e9b..0def6670d85 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -407,7 +407,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl } IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); - unsigned int render_samples = BKE_collection_engine_property_value_get_int(props, "taa_render_samples"); + unsigned int tot_sample = BKE_collection_engine_property_value_get_int(props, "taa_render_samples"); + unsigned int render_samples = tot_sample; while (render_samples-- > 0) { float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; @@ -485,6 +486,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl eevee_render_result_z(rl, viewname, rect, vedata, sldata); /* Post Process */ EEVEE_draw_effects(sldata, vedata); + + RE_engine_update_progress(engine, (float)(tot_sample - render_samples) / (float)tot_sample); } eevee_render_result_combined(rl, viewname, rect, vedata, sldata); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs