Commit: 872df463f62d55911a2a732775a8de434c281b2d
Author: Clément Foucault
Date:   Thu Mar 8 00:08:56 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB872df463f62d55911a2a732775a8de434c281b2d

Eevee: Render: Add progress.

===================================================================

M       source/blender/draw/engines/eevee/eevee_render.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_render.c 
b/source/blender/draw/engines/eevee/eevee_render.c
index 263794f7e9b..0def6670d85 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -407,7 +407,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine 
*engine, RenderLayer *rl
        }
 
        IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, 
COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
-       unsigned int render_samples = 
BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
+       unsigned int tot_sample = 
BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
+       unsigned int render_samples = tot_sample;
 
        while (render_samples-- > 0) {
                float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
@@ -485,6 +486,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine 
*engine, RenderLayer *rl
                eevee_render_result_z(rl, viewname, rect, vedata, sldata);
                /* Post Process */
                EEVEE_draw_effects(sldata, vedata);
+
+               RE_engine_update_progress(engine, (float)(tot_sample - 
render_samples) / (float)tot_sample);
        }
 
        eevee_render_result_combined(rl, viewname, rect, vedata, sldata);

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