Commit: 90e6323ed8575fa406ece8903b9ceca603737d83
Author: Brecht Van Lommel
Date:   Wed Jun 13 16:29:06 2018 +0200
Branches: master
https://developer.blender.org/rB90e6323ed8575fa406ece8903b9ceca603737d83

Cycles: auto insert emission node when linking color to closure.

This is convenient for previewing the output of a node, and we agreed
to support this behavior in both Eevee and Cycles.

===================================================================

M       intern/cycles/render/graph.cpp

===================================================================

diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 59e1a12c3a1..dca168824d9 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -232,8 +232,8 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput 
*to)
        }
 
        if(from->type() != to->type()) {
-               /* for closures we can't do automatic conversion */
-               if(from->type() == SocketType::CLOSURE || to->type() == 
SocketType::CLOSURE) {
+               /* can't do automatic conversion from closure */
+               if(from->type() == SocketType::CLOSURE) {
                        fprintf(stderr, "Cycles shader graph connect: can only 
connect closure to closure "
                                "(%s.%s to %s.%s).\n",
                                from->parent->name.c_str(), 
from->name().c_str(),
@@ -242,7 +242,17 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput 
*to)
                }
 
                /* add automatic conversion node in case of type mismatch */
-               ShaderNode *convert = add(new ConvertNode(from->type(), 
to->type(), true));
+               ShaderNode *convert;
+
+               if (to->type() == SocketType::CLOSURE) {
+                       EmissionNode *emission = new EmissionNode();
+                       emission->color = make_float3(1.0f, 1.0f, 1.0f);
+                       emission->strength = 1.0f;
+                       convert = add(emission);
+               }
+               else {
+                       convert = add(new ConvertNode(from->type(), to->type(), 
true));
+               }
 
                connect(from, convert->inputs[0]);
                connect(convert->outputs[0], to);

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