Commit: 9a7891da900262a9fb67cad1b9e2e3605d8bdedd
Author: Sergey Sharybin
Date:   Fri Sep 16 15:56:09 2016 +0200
Branches: master
https://developer.blender.org/rB9a7891da900262a9fb67cad1b9e2e3605d8bdedd

Tweak for pinned/always visible curves in Graph Editor

Allow such kind of pin for armature bones.

===================================================================

M       source/blender/editors/animation/anim_channels_defines.c
M       source/blender/editors/animation/anim_filter.c

===================================================================

diff --git a/source/blender/editors/animation/anim_channels_defines.c 
b/source/blender/editors/animation/anim_channels_defines.c
index be92b03..e60cb3f 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -851,7 +851,7 @@ static bool acf_group_setting_valid(bAnimContext *ac, 
bAnimListElem *UNUSED(ale)
                        return (ac->spacetype == SPACE_IPO);
 
                case ACHANNEL_SETTING_ALWAYS_VISIBLE:
-                       return false;
+                       return (ac->spacetype == SPACE_IPO);
 
                default: /* always supported */
                        return true;
@@ -892,7 +892,10 @@ static int acf_group_setting_flag(bAnimContext *ac, 
eAnimChannel_Settings settin
                case ACHANNEL_SETTING_VISIBLE: /* visibility - graph editor */
                        *neg = 1;
                        return AGRP_NOTVISIBLE;
-                       
+
+               case ACHANNEL_SETTING_ALWAYS_VISIBLE:
+                       return ADT_CURVES_ALWAYS_VISIBLE;
+
                default:
                        /* this shouldn't happen */
                        return 0;
diff --git a/source/blender/editors/animation/anim_filter.c 
b/source/blender/editors/animation/anim_filter.c
index 5cee414..72c20c0 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -478,7 +478,7 @@ bool ANIM_animdata_get_context(const bContext *C, 
bAnimContext *ac)
 #define ANIMDATA_FILTER_CASES(id, adtOk, nlaOk, driversOk, nlaKeysOk, keysOk) \
        { \
                if ((id)->adt) { \
-                       if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || 
!((id)->adt->flag & ADT_CURVES_NOT_VISIBLE)) { \
+                       if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || 
!((id)->adt->flag & ADT_CURVES_NOT_VISIBLE) || 1) { \
                                if (filter_mode & ANIMFILTER_ANIMDATA) { \
                                        adtOk \
                                } \
@@ -952,6 +952,9 @@ static bAnimListElem *make_new_animlistelem(void *data, 
short datatype, ID *owne
  */
 static bool skip_fcurve_selected_data(bDopeSheet *ads, FCurve *fcu, ID 
*owner_id, int filter_mode)
 {
+       if (fcu->grp != NULL && fcu->grp->flag & ADT_CURVES_ALWAYS_VISIBLE) {
+               return false;
+       }
        /* hidden items should be skipped if we only care about visible data, 
but we aren't interested in hidden stuff */
        const bool skip_hidden = (filter_mode & ANIMFILTER_DATA_VISIBLE) && 
!(ads->filterflag & ADS_FILTER_INCL_HIDDEN);

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