Commit: 9bb8e46460f1993dc3af28868b9c7aa25029b508
Author: Campbell Barton
Date:   Thu Apr 20 17:11:12 2017 +1000
Branches: master
https://developer.blender.org/rB9bb8e46460f1993dc3af28868b9c7aa25029b508

Docs: move note (was mixed up)

===================================================================

M       source/blender/blenlib/intern/math_rotation.c

===================================================================

diff --git a/source/blender/blenlib/intern/math_rotation.c 
b/source/blender/blenlib/intern/math_rotation.c
index 9b5dad3f767..fa58fe368d1 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -84,8 +84,6 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float 
q2[4])
  * \note:
  * Assumes a unit quaternion?
  *
- * \note: multiplying by 3x3 matrix is ~25% faster.
- *
  * in fact not, but you may want to use a unit quat, read on...
  *
  * Shortcut for 'q v q*' when \a v is actually a quaternion.
@@ -98,6 +96,8 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float 
q2[4])
  *
  * For people used to python mathutils, its like:
  * def mul_qt_v3(q, v): (q * Quaternion((0.0, v[0], v[1], v[2])) * 
q.conjugated())[1:]
+ *
+ * \note: multiplying by 3x3 matrix is ~25% faster.
  */
 void mul_qt_v3(const float q[4], float v[3])
 {

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