Commit: a4bcdf5fb1a7afc85b464c35b359e627907db2e0
Author: Campbell Barton
Date:   Sat Aug 12 18:14:50 2017 +1000
Branches: master
https://developer.blender.org/rBa4bcdf5fb1a7afc85b464c35b359e627907db2e0

Fix T52329: Boolean with aligned shapes failed

Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.

This exposed multiple problems in BM_face_split_edgenet_connect_islands

- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.

===================================================================

M       source/blender/bmesh/intern/bmesh_polygon_edgenet.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c 
b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index e515f9af63f..1b35f049838 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -725,10 +725,30 @@ BLI_INLINE bool edge_isect_verts_point_2d(
         const BMEdge *e, const BMVert *v_a, const BMVert *v_b,
         float r_isect[2])
 {
-       return ((isect_seg_seg_v2_point(v_a->co, v_b->co, e->v1->co, e->v2->co, 
r_isect) == 1) &&
+       /* This bias seems like it could be too large,
+        * mostly its not needed, see T52329 for example where it is. */
+       const float endpoint_bias = 1e-4f;
+       return ((isect_seg_seg_v2_point_ex(v_a->co, v_b->co, e->v1->co, 
e->v2->co, endpoint_bias, r_isect) == 1) &&
                ((e->v1 != v_a) && (e->v2 != v_a) && (e->v1 != v_b)  && (e->v2 
!= v_b)));
 }
 
+BLI_INLINE int axis_pt_cmp(const float pt_a[2], const float pt_b[2])
+{
+       if (pt_a[0] < pt_b[0]) {
+               return -1;
+       }
+       if (pt_a[0] > pt_b[0]) {
+               return 1;
+       }
+       if (pt_a[1] < pt_b[1]) {
+               return -1;
+       }
+       if (pt_a[1] > pt_b[1]) {
+               return 1;
+       }
+       return 0;
+}
+
 /**
  * Represents isolated edge-links,
  * each island owns contiguous slices of the vert array.
@@ -749,7 +769,8 @@ struct EdgeGroupIsland {
        struct {
                BMVert *min, *max;
                /* used for sorting only */
-               float min_axis;
+               float min_axis[2];
+               float max_axis[2];
        } vert_span;
 };
 
@@ -758,12 +779,11 @@ static int group_min_cmp_fn(const void *p1, const void 
*p2)
        const struct EdgeGroupIsland *g1 = *(struct EdgeGroupIsland **)p1;
        const struct EdgeGroupIsland *g2 = *(struct EdgeGroupIsland **)p2;
        /* min->co[SORT_AXIS] hasn't been applied yet */
-       const float f1 = g1->vert_span.min_axis;
-       const float f2 = g2->vert_span.min_axis;
-
-       if (f1 < f2) return -1;
-       if (f1 > f2) return  1;
-       else         return  0;
+       int test = axis_pt_cmp(g1->vert_span.min_axis, g2->vert_span.min_axis);
+       if (UNLIKELY(test == 0)) {
+               test = axis_pt_cmp(g1->vert_span.max_axis, 
g2->vert_span.max_axis);
+       }
+       return test;
 }
 
 struct Edges_VertVert_BVHTreeTest {
@@ -993,8 +1013,8 @@ static int bm_face_split_edgenet_find_connection(
                        for (int j = 0; j < 2; j++) {
                                BMVert *v_iter = v_pair[j];
                                if (BM_elem_flag_test(v_iter, VERT_IS_VALID)) {
-                                       if (direction_sign ? 
(v_iter->co[SORT_AXIS] >= v_origin->co[SORT_AXIS]) :
-                                                            
(v_iter->co[SORT_AXIS] <= v_origin->co[SORT_AXIS]))
+                                       if (direction_sign ? 
(v_iter->co[SORT_AXIS] > v_origin->co[SORT_AXIS]) :
+                                                            
(v_iter->co[SORT_AXIS] < v_origin->co[SORT_AXIS]))
                                        {
                                                
BLI_SMALLSTACK_PUSH(vert_search, v_iter);
                                                
BLI_SMALLSTACK_PUSH(vert_blacklist, v_iter);
@@ -1360,8 +1380,8 @@ bool BM_face_split_edgenet_connect_islands(
                        /* init with *any* different verts */
                        g->vert_span.min = ((BMEdge *)edge_links->link)->v1;
                        g->vert_span.max = ((BMEdge *)edge_links->link)->v2;
-                       float min_axis =  FLT_MAX;
-                       float max_axis = -FLT_MAX;
+                       float min_axis[2] =  {FLT_MAX, FLT_MAX};
+                       float max_axis[2] = {-FLT_MAX, -FLT_MAX};
 
                        do {
                                BMEdge *e = edge_links->link;
@@ -1372,24 +1392,29 @@ bool BM_face_split_edgenet_connect_islands(
                                        BLI_assert(v_iter->head.htype == 
BM_VERT);
                                        /* ideally we could use 
'v_iter->co[SORT_AXIS]' here,
                                         * but we need to sort the groups 
before setting the vertex array order */
+                                       const float axis_value[2] = {
 #if SORT_AXIS == 0
-                                       const float axis_value = 
dot_m3_v3_row_x(axis_mat, v_iter->co);
+                                           dot_m3_v3_row_x(axis_mat, 
v_iter->co),
+                                           dot_m3_v3_row_y(axis_mat, 
v_iter->co),
 #else
-                                       const float axis_value = 
dot_m3_v3_row_y(axis_mat, v_iter->co);
+                                           dot_m3_v3_row_y(axis_mat, 
v_iter->co),
+                                           dot_m3_v3_row_x(axis_mat, 
v_iter->co),
 #endif
+                                       };
 
-                                       if (axis_value < min_axis) {
+                                       if (axis_pt_cmp(axis_value, min_axis) 
== -1) {
                                                g->vert_span.min = v_iter;
-                                               min_axis = axis_value;
+                                               copy_v2_v2(min_axis, 
axis_value);
                                        }
-                                       if (axis_value > max_axis ) {
+                                       if (axis_pt_cmp(axis_value, max_axis) 
== 1) {
                                                g->vert_span.max = v_iter;
-                                               max_axis  = axis_value;
+                                               copy_v2_v2(max_axis, 
axis_value);
                                        }
                                }
                        } while ((edge_links = edge_links->next));
 
-                       g->vert_span.min_axis = min_axis;
+                       copy_v2_v2(g->vert_span.min_axis, min_axis);
+                       copy_v2_v2(g->vert_span.max_axis, max_axis);
 
                        g->has_prev_edge = false;
 
@@ -1449,8 +1474,10 @@ bool BM_face_split_edgenet_connect_islands(
 
        bm->elem_index_dirty |= BM_VERT;
 
-       /* Now create bvh tree*/
-       BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 0.0f, 8, 8);
+       /* Now create bvh tree
+        *
+        * Note that a large epsilon is used because meshes with dimensions of 
around 100+ need it. see T52329. */
+       BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 1e-4f, 8, 8);
        for (uint i = 0; i < edge_arr_len; i++) {
                const float e_cos[2][3] = {
                    {UNPACK2(edge_arr[i]->v1->co), 0.0f},

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