Commit: a6968e87f1338081f30725f8f2ca3460e280fea2
Author: Brecht Van Lommel
Date:   Thu Feb 8 16:19:04 2018 +0100
Branches: master
https://developer.blender.org/rBa6968e87f1338081f30725f8f2ca3460e280fea2

Cycles: add random walk subsurface scattering to Principled BSDF.

Differential Revision: https://developer.blender.org/D3054

===================================================================

M       intern/cycles/blender/addon/version_update.py
M       intern/cycles/blender/blender_shader.cpp
M       intern/cycles/kernel/closure/bssrdf.h
M       intern/cycles/kernel/kernel_subsurface.h
M       intern/cycles/kernel/osl/osl_bssrdf.cpp
M       intern/cycles/kernel/shaders/node_principled_bsdf.osl
M       intern/cycles/kernel/svm/svm_closure.h
M       intern/cycles/kernel/svm/svm_types.h
M       intern/cycles/render/nodes.cpp
M       intern/cycles/render/nodes.h
M       source/blender/editors/space_node/drawnode.c
M       source/blender/makesrna/intern/rna_nodetree.c
M       source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c

===================================================================

diff --git a/intern/cycles/blender/addon/version_update.py 
b/intern/cycles/blender/addon/version_update.py
index 400d6dac454..90cecec215d 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -130,10 +130,13 @@ def displacement_nodes_insert():
         if check_is_new_shading_material(material):
             displacement_node_insert(material, material.node_tree, traversed)
 
-def displacement_node_space(node):
+def displacement_principled_nodes(node):
     if node.bl_idname == 'ShaderNodeDisplacement':
         if node.space != 'WORLD':
             node.space = 'OBJECT'
+    if node.bl_idname == 'ShaderNodeBsdfPrincipled':
+        if node.subsurface_method != 'RANDOM_WALK':
+            node.subsurface_method = 'BURLEY'
 
 
 def mapping_node_order_flip(node):
@@ -372,4 +375,4 @@ def do_versions(self):
             if not cmat.is_property_set("displacement_method"):
                 cmat.displacement_method = 'BUMP'
 
-        foreach_cycles_node(displacement_node_space)
+        foreach_cycles_node(displacement_principled_nodes)
diff --git a/intern/cycles/blender/blender_shader.cpp 
b/intern/cycles/blender/blender_shader.cpp
index d6f7a08431d..33384709947 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -535,6 +535,14 @@ static ShaderNode *add_node(Scene *scene,
                                principled->distribution = 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
                                break;
                }
+               switch (b_principled_node.subsurface_method()) {
+                       case 
BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
+                               principled->subsurface_method = 
CLOSURE_BSSRDF_PRINCIPLED_ID;
+                               break;
+                       case 
BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK:
+                               principled->subsurface_method = 
CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID;
+                               break;
+               }
                node = principled;
        }
        else if(b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) {
diff --git a/intern/cycles/kernel/closure/bssrdf.h 
b/intern/cycles/kernel/closure/bssrdf.h
index 790368ee888..8578767b07e 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -373,7 +373,9 @@ ccl_device int bssrdf_setup(ShaderData *sd, Bssrdf *bssrdf, 
ClosureType type)
        if(bssrdf_channels < 3) {
                /* Add diffuse BSDF if any radius too small. */
 #ifdef __PRINCIPLED__
-               if(type == CLOSURE_BSSRDF_PRINCIPLED_ID) {
+               if(type == CLOSURE_BSSRDF_PRINCIPLED_ID ||
+                  type == CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID)
+               {
                        float roughness = bssrdf->roughness;
                        float3 N = bssrdf->N;
 
@@ -409,7 +411,8 @@ ccl_device int bssrdf_setup(ShaderData *sd, Bssrdf *bssrdf, 
ClosureType type)
 
                if(type == CLOSURE_BSSRDF_BURLEY_ID ||
                   type == CLOSURE_BSSRDF_PRINCIPLED_ID ||
-                  type == CLOSURE_BSSRDF_RANDOM_WALK_ID)
+                  type == CLOSURE_BSSRDF_RANDOM_WALK_ID ||
+                  type == CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID)
                {
                        bssrdf_burley_setup(bssrdf);
                }
diff --git a/intern/cycles/kernel/kernel_subsurface.h 
b/intern/cycles/kernel/kernel_subsurface.h
index a0dba7e1386..80dda31c61e 100644
--- a/intern/cycles/kernel/kernel_subsurface.h
+++ b/intern/cycles/kernel/kernel_subsurface.h
@@ -78,7 +78,9 @@ ccl_device void 
subsurface_scatter_setup_diffuse_bsdf(KernelGlobals *kg, ShaderD
        if(hit) {
                Bssrdf *bssrdf = (Bssrdf *)sc;
 #ifdef __PRINCIPLED__
-               if(bssrdf->type == CLOSURE_BSSRDF_PRINCIPLED_ID) {
+               if(bssrdf->type == CLOSURE_BSSRDF_PRINCIPLED_ID ||
+                  bssrdf->type == CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID)
+               {
                        PrincipledDiffuseBsdf *bsdf = 
(PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), weight);
 
                        if(bsdf) {
diff --git a/intern/cycles/kernel/osl/osl_bssrdf.cpp 
b/intern/cycles/kernel/osl/osl_bssrdf.cpp
index 907afe7d17a..da7368bbc61 100644
--- a/intern/cycles/kernel/osl/osl_bssrdf.cpp
+++ b/intern/cycles/kernel/osl/osl_bssrdf.cpp
@@ -53,6 +53,7 @@ static ustring u_gaussian("gaussian");
 static ustring u_burley("burley");
 static ustring u_principled("principled");
 static ustring u_random_walk("random_walk");
+static ustring u_principled_random_walk("principled_random_walk");
 
 class CBSSRDFClosure : public CClosurePrimitive {
 public:
@@ -83,6 +84,9 @@ public:
                else if (method == u_random_walk) {
                        alloc(sd, path_flag, weight, 
CLOSURE_BSSRDF_RANDOM_WALK_ID);
                }
+               else if (method == u_principled_random_walk) {
+                       alloc(sd, path_flag, weight, 
CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
+               }
        }
 
        void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType 
type)
diff --git a/intern/cycles/kernel/shaders/node_principled_bsdf.osl 
b/intern/cycles/kernel/shaders/node_principled_bsdf.osl
index 0e31dcedee4..fc0a1c894da 100644
--- a/intern/cycles/kernel/shaders/node_principled_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_principled_bsdf.osl
@@ -19,6 +19,7 @@
 
 shader node_principled_bsdf(
        string distribution = "Multiscatter GGX",
+       string subsurface_method = "burley",
        color BaseColor = color(0.8, 0.8, 0.8),
        float Subsurface = 0.0,
        vector SubsurfaceRadius = vector(1.0, 1.0, 1.0),
@@ -58,8 +59,14 @@ shader node_principled_bsdf(
        if (diffuse_weight > 1e-5) {
                if (Subsurface > 1e-5) {
                        color mixed_ss_base_color = SubsurfaceColor * 
Subsurface + BaseColor * (1.0 - Subsurface);
-                       BSDF = mixed_ss_base_color * bssrdf("principled", 
Normal, Subsurface * SubsurfaceRadius, SubsurfaceColor, "roughness", Roughness);
-               } else {
+                       if (subsurface_method == "burley") {
+                               BSDF = mixed_ss_base_color * 
bssrdf("principled", Normal, Subsurface * SubsurfaceRadius, SubsurfaceColor, 
"roughness", Roughness);
+                       }
+                       else {
+                               BSDF = mixed_ss_base_color * 
bssrdf("principled_random_walk", Normal, Subsurface * SubsurfaceRadius, 
SubsurfaceColor, "roughness", Roughness);
+                       }
+               }
+               else {
                        BSDF = BaseColor * principled_diffuse(Normal, 
Roughness);
                }
 
diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index f013dc396d0..fa43e1b60d0 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -114,7 +114,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                        float transmission_roughness = stack_load_float(stack, 
transmission_roughness_offset);
                        float eta = fmaxf(stack_load_float(stack, eta_offset), 
1e-5f);
 
-                       ClosureType distribution = stack_valid(data_node2.y) ? 
(ClosureType) data_node2.y : CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
+                       ClosureType distribution = (ClosureType) data_node2.y;
+                       ClosureType subsurface_method = (ClosureType) 
data_node2.z;
 
                        /* rotate tangent */
                        if(anisotropic_rotation != 0.0f)
@@ -193,7 +194,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                                                bssrdf->roughness = roughness;
 
                                                /* setup bsdf */
-                                               sd->flag |= bssrdf_setup(sd, 
bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
+                                               sd->flag |= bssrdf_setup(sd, 
bssrdf, subsurface_method);
                                        }
                                }
                        }
@@ -781,6 +782,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                                bssrdf->texture_blur = param2;
                                bssrdf->sharpness = stack_load_float(stack, 
data_node.w);
                                bssrdf->N = N;
+                               bssrdf->roughness = 0.0f;
                                sd->flag |= bssrdf_setup(sd, bssrdf, 
(ClosureType)type);
                        }
 
diff --git a/intern/cycles/kernel/svm/svm_types.h 
b/intern/cycles/kernel/svm/svm_types.h
index 9a87b4ee358..c0ce0f52cd0 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -447,6 +447,7 @@ typedef enum ClosureType {
        CLOSURE_BSSRDF_PRINCIPLED_ID,
        CLOSURE_BSSRDF_BURLEY_ID,
        CLOSURE_BSSRDF_RANDOM_WALK_ID,
+       CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID,
 
        /* Other */
        CLOSURE_HOLDOUT_ID,
@@ -478,8 +479,8 @@ typedef enum ClosureType {
 #define CLOSURE_IS_BSDF_MICROFACET(type) ((type >= 
CLOSURE_BSDF_MICROFACET_GGX_ID && type <= 
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID) ||\
                                           (type >= 
CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID && type <= 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID) ||\
                                           (type == 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID))
-#define CLOSURE_IS_BSDF_OR_BSSRDF(type) (type <= CLOSURE_BSSRDF_RANDOM_WALK_ID)
-#define CLOSURE_IS_BSSRDF(type) (type >= CLOSURE_BSSRDF_CUBIC_ID && type <= 
CLOSURE_BSSRDF_RANDOM_WALK_ID)
+#define CLOSURE_IS_BSDF_OR_BSSRDF(type) (type <= 
CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID)
+#define CLOSURE_IS_BSSRDF(type) (type >= CLOSURE_BSSRDF_CUBIC_ID && type <= 
CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID)
 #define CLOSURE_IS_DISK_BSSRDF(type) (type >= CLOSURE_BSSRDF_CUBIC_ID && type 
<= CLOSURE_BSSRDF_BURLEY_ID)
 #define CLOSURE_IS_VOLUME(type) (type >= CLOSURE_VOLUME_ID && type <= 
CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID)
 #define CLOSURE_IS_VOLUME_SCATTER(type) (type == 
CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID)
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 7e8298e09c1..cb884ba9231 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2312,6 +2312,12 @@ NODE_DEFINE(PrincipledBsdfNode)
        distribution_enum.insert("GGX", CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID);
        distribution_enum.insert("Multiscatter GGX", 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
        SOCKET_ENUM(distribution, "Distribution", distribution_enum, 
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID);
+
+       static NodeEnum subsurface_method_enum;
+       subsurface_method_enum.insert("burley", CLOSURE_BSSRDF_PRINCIPLED_ID);
+       subsurface_method_enum.insert("random_walk", 
CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
+       SOCKET_ENUM(subsurface_method, "Subsurface Method", 
subsurface_method_enum, CLOSURE_BSSRDF_PRINCIPLED_ID);
+
        SOCKET_IN_COLOR(base_color, "Base Color", make_float3(0.8f, 0.8f, 
0.8f));
        SOCKET_IN_COLOR(subsurface_color, "Subsurface Color", make_float3(0.8f, 
0.8f, 0.8f));
        SOCKET_IN_FLOAT(metallic, "Metallic", 0.0f);
@@ -2410,7 +2416,7 @@ void PrincipledBsdfNode::compile(SVMCompiler& compiler, 
ShaderInput *p_metallic,
                compiler.encode_uchar4(sheen_offset, sheen_tint_offset, 
clearcoat_offset, clearcoat_roughness_offset));
 
        compiler.add_node(compiler.encode_uchar4(ior_offset, 
transmission_offset,

@@ Diff output truncated at 10240 characters. @@

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