Commit: bf854b2851501f585ae83e7a60b2732243e13997
Author: Clément Foucault
Date:   Thu Apr 12 17:36:53 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBbf854b2851501f585ae83e7a60b2732243e13997

GPUSelect: Remove glFinish() that was causing bad perf issue.

I can see how it's slowing things down: glFinish make sure that every query
are finished but the first query may have been finished a long time ago.

This might create bubbles because of the PIL_sleep_ms.

===================================================================

M       source/blender/gpu/intern/gpu_select_sample_query.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_select_sample_query.c 
b/source/blender/gpu/intern/gpu_select_sample_query.c
index d9e8351c094..12390e5cdb0 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.c
+++ b/source/blender/gpu/intern/gpu_select_sample_query.c
@@ -175,13 +175,9 @@ uint gpu_select_query_end(void)
                glEndQuery(GL_SAMPLES_PASSED);
        }
 
-       /* We need to sync to get the results anyway.
-        * If we don't do that the driver will do. */
-       glFinish();
-
        for (i = 0; i < g_query_state.active_query; i++) {
                uint result = 0;
-               /* Wait until the result is available. This can happen even if 
glFinish() was called. */
+               /* Wait until the result is available. */
                while (result == 0) {
                        glGetQueryObjectuiv(g_query_state.queries[i], 
GL_QUERY_RESULT_AVAILABLE, &result);
                        if (result == 0) {

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