Commit: c8e87edccbd0f7dfba33db8f792e9b1182e41de4 Author: Clément Foucault Date: Sat Feb 3 03:17:22 2018 +0100 Branches: blender2.8 https://developer.blender.org/rBc8e87edccbd0f7dfba33db8f792e9b1182e41de4
Eevee: Render: Fix Ao pass background contamination. It was poluted by the additive blend mode. =================================================================== M source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl =================================================================== diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl index 32edf709d88..b7bcf5c8a8b 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl @@ -28,7 +28,8 @@ void main() gtao_deferred(normal, viewPosition, noise, depth, visibility, bent_normal); - FragColor = vec4(visibility); + /* Handle Background case. Prevent artifact due to uncleared Horizon Render Target. */ + FragColor = vec4((depth == 1.0) ? 0.0 : visibility); } #else _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs