Commit: e7fddc077297f2f722b6eb8350ac2115f7f4a685
Author: Mike Erwin
Date:   Mon Oct 17 02:36:51 2016 -0400
Branches: blender2.8
https://developer.blender.org/rBe7fddc077297f2f722b6eb8350ac2115f7f4a685

OpenGL: disable checks for NPOT texture support

Non-power-of-two textures are always allowed. Keeping the disabled checks in 
the code in case we support OpenGL ES in the future. Even then it should be a 
compile-time check, not at run-time.

===================================================================

M       source/blender/editors/interface/interface_icons.c
M       source/blender/gpu/intern/gpu_draw.c
M       source/blender/gpu/intern/gpu_texture.c

===================================================================

diff --git a/source/blender/editors/interface/interface_icons.c 
b/source/blender/editors/interface/interface_icons.c
index f96a270..f82ed82 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -728,8 +728,12 @@ static void init_internal_icons(void)
                        icongltex.id = 0;
                }
 
+#if 0 /* should be a compile-time check (if needed at all) */
                /* we only use a texture for cards with non-power of two */
                if (GPU_full_non_power_of_two_support()) {
+#else
+               {
+#endif
                        glGenTextures(1, &icongltex.id);
 
                        if (icongltex.id) {
diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index 6717ad0..49faaef 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -852,6 +852,7 @@ void GPU_create_gl_tex(
        int tpx = rectw;
        int tpy = recth;
 
+#if 0 /* NPOT support should be a compile-time check */
        /* scale if not a power of two. this is not strictly necessary for newer
         * GPUs (OpenGL version >= 2.0) since they support 
non-power-of-two-textures 
         * Then don't bother scaling for hardware that supports NPOT textures! 
*/
@@ -875,6 +876,7 @@ void GPU_create_gl_tex(
                        rect = ibuf->rect;
                }
        }
+#endif
 
        /* create image */
        glGenTextures(1, (GLuint *)bind);
@@ -1200,8 +1202,12 @@ void GPU_paint_set_mipmap(bool mipmap)
 /* check if image has been downscaled and do scaled partial update */
 static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int 
x, int y, int w, int h)
 {
+#if 0 /* NPOT suport should be a compile-time check */
        if ((!GPU_full_non_power_of_two_support() && 
!is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
            is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
+#else
+       if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
+#endif
        {
                int x_limit = smaller_power_of_2_limit(ibuf->x);
                int y_limit = smaller_power_of_2_limit(ibuf->y);
diff --git a/source/blender/gpu/intern/gpu_texture.c 
b/source/blender/gpu/intern/gpu_texture.c
index 7b30053..c6cf4de 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -126,10 +126,12 @@ static GPUTexture *GPU_texture_create_nD(
                return NULL;
        }
 
+#if 0 /* this should be a compile-time check */
        if (!GPU_full_non_power_of_two_support()) {
                tex->w = power_of_2_max_i(tex->w);
                tex->h = power_of_2_max_i(tex->h);
        }
+#endif
 
        tex->number = 0;
        glBindTexture(tex->target, tex->bindcode);

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