Revision: 17201
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17201
Author:   campbellbarton
Date:     2008-10-27 16:47:58 +0100 (Mon, 27 Oct 2008)

Log Message:
-----------
face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically 
generated scene where 100's of objects would have needed logic bricks 
automatically added. Quicker to run replace mesh on all of them from 1 script.

Modified Paths:
--------------
    trunk/blender/source/blender/python/api2_2x/Material.c
    trunk/blender/source/blender/python/api2_2x/Mesh.c
    trunk/blender/source/blender/python/api2_2x/doc/Mesh.py
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py

Modified: trunk/blender/source/blender/python/api2_2x/Material.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/Material.c      2008-10-27 
15:22:55 UTC (rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/Material.c      2008-10-27 
15:47:58 UTC (rev 17201)
@@ -2506,10 +2506,10 @@
        if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex,
                               &texco, &mapto ) )
                return EXPP_ReturnPyObjError( PyExc_TypeError,
-                                             "expected int in [0,9] and 
Texture" );
+                                             "expected int in [0,17] and 
Texture" );
        if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
                return EXPP_ReturnPyObjError( PyExc_TypeError,
-                                             "expected int in [0,9] and 
Texture" );
+                                             "expected int in [0,17] and 
Texture" );
 
        bltex = Texture_FromPyObject( pytex );
 

Modified: trunk/blender/source/blender/python/api2_2x/Mesh.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/Mesh.c  2008-10-27 15:22:55 UTC 
(rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/Mesh.c  2008-10-27 15:47:58 UTC 
(rev 17201)
@@ -4239,7 +4239,7 @@
                return -1;
 
        return EXPP_setIValueRange( value,
-                       &self->mesh->mtface[self->index].transp, TF_SOLID, 
TF_SUB, 'b' );
+                       &self->mesh->mtface[self->index].transp, TF_SOLID, 
TF_CLIP, 'b' );
 }
 
 /*
@@ -8743,6 +8743,7 @@
                PyConstant_Insert( d, "ADD", PyInt_FromLong( TF_ADD ) );
                PyConstant_Insert( d, "ALPHA", PyInt_FromLong( TF_ALPHA ) );
                PyConstant_Insert( d, "SUB", PyInt_FromLong( TF_SUB ) );
+               PyConstant_Insert( d, "CLIP", PyInt_FromLong( TF_CLIP ) );
        }
 
        return FTM;

Modified: trunk/blender/source/blender/python/api2_2x/doc/Mesh.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Mesh.py     2008-10-27 
15:22:55 UTC (rev 17200)
+++ trunk/blender/source/blender/python/api2_2x/doc/Mesh.py     2008-10-27 
15:47:58 UTC (rev 17201)
@@ -85,6 +85,7 @@
                - ADD - add to background (halo).
                - ALPHA - draw with transparency.
                - SUB - subtract from background.
+               - CLIP - Clipped alpha.
 @var EdgeFlags: The available edge flags.
                - SELECT - selected (B{deprecated}).  Use edge.sel attribute 
instead.
                - EDGEDRAW - edge is drawn out of edition mode.

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-10-27 
15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-10-27 
15:47:58 UTC (rev 17201)
@@ -998,6 +998,7 @@
        {"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
        {"getPhysicsId", 
(PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
        {"getPropertyNames", 
(PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
+       {"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_O},
        {"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
        KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
        KX_PYMETHODTABLE(KX_GameObject, rayCast),
@@ -1024,6 +1025,28 @@
 }
 */
 
+PyObject* KX_GameObject::PyReplaceMesh(PyObject* self, PyObject* value)
+{
+       KX_Scene *scene = PHY_GetActiveScene();
+       char* meshname;
+       void* mesh_pt;
+
+       meshname = PyString_AsString(value);
+       if (meshname==NULL) {
+               PyErr_SetString(PyExc_ValueError, "Expected a mesh name");
+               return NULL;
+       }
+       mesh_pt = 
SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
+       
+       if (mesh_pt==NULL) {
+               PyErr_SetString(PyExc_ValueError, "The mesh name given does not 
exist");
+               return NULL;
+       }
+       scene->ReplaceMesh(this, (class RAS_MeshObject*)mesh_pt);
+       
+       Py_RETURN_NONE;
+}
+
 PyObject* KX_GameObject::PyEndObject(PyObject* self)
 {
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2008-10-27 
15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2008-10-27 
15:47:58 UTC (rev 17201)
@@ -801,6 +801,7 @@
        KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
        KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
        KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
+       KX_PYMETHOD_O(KX_GameObject,ReplaceMesh);
        KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
        KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
        KX_PYMETHOD_DOC(KX_GameObject,rayCast);

Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2008-10-27 
15:22:55 UTC (rev 17200)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2008-10-27 
15:47:58 UTC (rev 17201)
@@ -30,6 +30,11 @@
                Delete this object, can be used inpace of the EndObject 
Actuator.
                The actual removal of the object from the scene is delayed.
                """     
+       def replaceMesh(mesh_name):
+               """
+               Replace the mesh of this object with a new mesh. This works the 
same was as the actuator.
+               @type mesh_name: string
+               """     
        def getVisible():
                """
                Gets the game object's visible flag.


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