As quoted here: http://www.blender.org/development/release-logs/blender-250/
Betas 2, 3 and 4 will add additional UI features, alongside further
tool development, leading up to a fully stabilised and production ready
Blender 2.6 release in mid 2010.
It was decided a long time ago to use 2.6.
Hi Ton,
It seems that the changes in area.c (Changed order of keymaps... the
default maps now are evaluated *after* the own custom maps, so you can
make overrides or defaults.) have broken some default
keymaps/functionality.
Namely, it is now impossible to use Grease Pencil anywhere, because
the
Hi again Carsten (or who be interested),
I put together another demo of using bindId. Maybe this one is more clear
for artists.
http://blenderecia.orgfree.com/blender/dome/250_model_habitacao_bgl.blend
use space to enable/disable it.
wasd to rotate the dome
The script file is fulldome_view.py.
(Our 'rule' is meetings for decisions, list for discussion).
So the feedback is useful and will be taken into consideration.
My $0.02 is that Blender 3.0 would be most appropriate. This update of
Blender is really very much different from any of the 2.* updates, as
everybody is aware. All
On pe, 2010-04-09 at 20:08 +0900, Tony Mullen wrote:
I believe marked the open-sourcing of Blender). As somebody else commented,
if this upgrade isn't worth a leftmost-digit iteration then it's a bit hard
to imagine what might ever be.
The refactor of Blender to be a set of libraries and
I vote for 3.0. Feels like the right numbering given all the important
changes in both the code and the UI.
Yves
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I'm afraid I cannot postpone my military service which starts in May after
all so I will have to withdraw my proposal. Too bad because I was getting
excited and getting new ideas too.
Happy coding to everyone, I hope too see a kick-ass blender when I'm back!
As someone with docs in the pipeline that will be unalterable very soon,
I think it would be great to get an official word from the Sunday
meeting, even if the word is: What's everyone talking about? We said
it's 2.6. It's 2.6.
Roland
harkyman
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I like how it sounds: Blender 3
Cheers,
2010/4/9 Mike Pan mike.c@gmail.com
Blender 3 would also coincide with the new Python version that it's
using...
Just saying...
-mike
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I have a model which has the potential to hang Blender. The hang
occurs when I have both a 3D view and the UV view open at the same
time. Then, in the 3D view, I go into Edit Mode. Once this happens, my
CPU will go to 100% and never seems to come back. This issue happens
in both Blender 2.49 and
That would be Python 3.1, Blender 2.5x can't build with Python 3.0 (the CPython
API changed).
Martin
--- On Fri, 4/9/10, Mike Pan mike.c@gmail.com wrote:
From: Mike Pan mike.c@gmail.com
Subject: Re: [Bf-committers] version naming
To: bf-blender developers bf-committers@blender.org
Videos are now uploaded, check my site
http://farsthary.wordpress.com
and here is the patch:
http://www.pasteall.org/12304/diff
cheers Farsthary
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Raul,
The videos are set to private.
-Sean
ICQ at 11133295
AIM at shatterstar98
MSN Messenger at shatte...@hotmail.com
Yahoo Y! at the_7th_samuri
Date: Fri, 9 Apr 2010 12:32:04 -0400
From: ra...@info.upr.edu.cu
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Sub frame
On Fri, Apr 9, 2010 at 7:53 AM, Ray's Blog raysb...@gmail.com wrote:
Does anyone know why this method doesn't use VBOs or Vertex Arrays?
It is just code that hasn't been switched over yet. I'm sure a patch
would be welcomed.
LetterRip
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Raul,
The videos are set to private.
-Sean
Ops! sorry, I have changed to public, hope it works now!
Thanks!
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Can you post the blend file? it may be because of a commit I did
recently that updates the UV view while transforming in the 3D view,
very useful when using the uv-project modifier, but not really in any
other case.
On Fri, Apr 9, 2010 at 7:20 PM, Tom M letter...@gmail.com wrote:
On Fri, Apr 9,
I will post the Blender file, but can you also tell me what version of
this file contained your change? I'd like to also do some testing on
this end.
As for migrating this method over to VBOs, I'm already working on that patch.
Thanks,
Ray
On Fri, Apr 9, 2010 at 11:40 AM, Campbell Barton
Hi there!
I'm sorry I presented my proposal a bit tightly, so I was unable to ask for
feedback.
I just knew last wednesday about GSoC, so I had to prepare everything a bit
on the rush...
However, here you are:
http://wiki.blender.org/index.php/User:Ndujar
I hope you find it interesting.
I would like to jump in and agree with Roland on this. As someone who has a
book and a major training series in the works, having a firm idea of what
the version number will be is very important. For most users it will not
make a difference in the end, but for those of us that are producing
I also vote for a 3.0 or 3 naming.
Just for being clear what to learn/buy?
I mean as a newbie looking at the version I have a book/manual for 2.48
I don't see why I can't understand 2.5 or 2.6? They can't be that much
different right it's not a bid change in version?
On Fri, 2010-04-09 at
any openmp expert out there who might be willing to look at our sculpt.c file?
Reports in the forum suggest that we are actually getting a slow down
for many users with openmp enabled for sculpt so perhaps something is
being done wrong?
Thanks,
LetterRip
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