Re: [Bf-committers] version naming

2010-04-09 Thread loopduplic...@burningtoken.com
As quoted here: http://www.blender.org/development/release-logs/blender-250/ Betas 2, 3 and 4 will add additional UI features, alongside further tool development, leading up to a fully stabilised and production ready Blender 2.6 release in mid 2010. It was decided a long time ago to use 2.6.

[Bf-committers] Argh! r.28097 breaks keymaps left right and center

2010-04-09 Thread Joshua Leung
Hi Ton, It seems that the changes in area.c (Changed order of keymaps... the default maps now are evaluated *after* the own custom maps, so you can make overrides or defaults.) have broken some default keymaps/functionality. Namely, it is now impossible to use Grease Pencil anywhere, because the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27617] trunk/blender/source/gameengine/ VideoTexture/Texture.cpp: BGE: bindId property in VideoTexture.Texture ( to get the openG

2010-04-09 Thread Dalai Felinto
Hi again Carsten (or who be interested), I put together another demo of using bindId. Maybe this one is more clear for artists. http://blenderecia.orgfree.com/blender/dome/250_model_habitacao_bgl.blend use space to enable/disable it. wasd to rotate the dome The script file is fulldome_view.py.

Re: [Bf-committers] version naming

2010-04-09 Thread Tony Mullen
(Our 'rule' is meetings for decisions, list for discussion). So the feedback is useful and will be taken into consideration. My $0.02 is that Blender 3.0 would be most appropriate. This update of Blender is really very much different from any of the 2.* updates, as everybody is aware. All

Re: [Bf-committers] version naming

2010-04-09 Thread Toni Alatalo
On pe, 2010-04-09 at 20:08 +0900, Tony Mullen wrote: I believe marked the open-sourcing of Blender). As somebody else commented, if this upgrade isn't worth a leftmost-digit iteration then it's a bit hard to imagine what might ever be. The refactor of Blender to be a set of libraries and

Re: [Bf-committers] version naming

2010-04-09 Thread Yves Poissant
I vote for 3.0. Feels like the right numbering given all the important changes in both the code and the UI. Yves ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] My GSoC proposal: Animation-Physics integration

2010-04-09 Thread (Ry)akiotakis (An)tonis
I'm afraid I cannot postpone my military service which starts in May after all so I will have to withdraw my proposal. Too bad because I was getting excited and getting new ideas too. Happy coding to everyone, I hope too see a kick-ass blender when I'm back!

Re: [Bf-committers] version naming

2010-04-09 Thread Roland Hess
As someone with docs in the pipeline that will be unalterable very soon, I think it would be great to get an official word from the Sunday meeting, even if the word is: What's everyone talking about? We said it's 2.6. It's 2.6. Roland harkyman ___

Re: [Bf-committers] version naming

2010-04-09 Thread Nery Chucuy
I like how it sounds: Blender 3 Cheers, 2010/4/9 Mike Pan mike.c@gmail.com Blender 3 would also coincide with the new Python version that it's using... Just saying... -mike ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] draw_uvs() in uvedit_draw.c can cause Blender to hang

2010-04-09 Thread Ray's Blog
I have a model which has the potential to hang Blender. The hang occurs when I have both a 3D view and the UV view open at the same time. Then, in the 3D view, I go into Edit Mode. Once this happens, my CPU will go to 100% and never seems to come back. This issue happens in both Blender 2.49 and

Re: [Bf-committers] version naming

2010-04-09 Thread Martin Poirier
That would be Python 3.1, Blender 2.5x can't build with Python 3.0 (the CPython API changed). Martin --- On Fri, 4/9/10, Mike Pan mike.c@gmail.com wrote: From: Mike Pan mike.c@gmail.com Subject: Re: [Bf-committers] version naming To: bf-blender developers bf-committers@blender.org

Re: [Bf-committers] Sub frame calculations for particle systems done!

2010-04-09 Thread Raul Fernandez Hernandez
Videos are now uploaded, check my site http://farsthary.wordpress.com and here is the patch: http://www.pasteall.org/12304/diff cheers Farsthary ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Sub frame calculations for particle systems done!

2010-04-09 Thread Sean Olson
Raul, The videos are set to private. -Sean ICQ at 11133295 AIM at shatterstar98 MSN Messenger at shatte...@hotmail.com Yahoo Y! at the_7th_samuri Date: Fri, 9 Apr 2010 12:32:04 -0400 From: ra...@info.upr.edu.cu To: bf-committers@blender.org Subject: Re: [Bf-committers] Sub frame

Re: [Bf-committers] draw_uvs() in uvedit_draw.c can cause Blender to hang

2010-04-09 Thread Tom M
On Fri, Apr 9, 2010 at 7:53 AM, Ray's Blog raysb...@gmail.com wrote: Does anyone know why this method doesn't use VBOs or Vertex Arrays? It is just code that hasn't been switched over yet. I'm sure a patch would be welcomed. LetterRip ___

Re: [Bf-committers] Sub frame calculations for particle systems done!

2010-04-09 Thread Raul Fernandez Hernandez
Raul, The videos are set to private. -Sean Ops! sorry, I have changed to public, hope it works now! Thanks! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] draw_uvs() in uvedit_draw.c can cause Blender to hang

2010-04-09 Thread Campbell Barton
Can you post the blend file? it may be because of a commit I did recently that updates the UV view while transforming in the 3D view, very useful when using the uv-project modifier, but not really in any other case. On Fri, Apr 9, 2010 at 7:20 PM, Tom M letter...@gmail.com wrote: On Fri, Apr 9,

Re: [Bf-committers] draw_uvs() in uvedit_draw.c can cause Blender to hang

2010-04-09 Thread Ray's Blog
I will post the Blender file, but can you also tell me what version of this file contained your change? I'd like to also do some testing on this end. As for migrating this method over to VBOs, I'm already working on that patch. Thanks, Ray On Fri, Apr 9, 2010 at 11:40 AM, Campbell Barton

[Bf-committers] GSoC Proposal

2010-04-09 Thread Rabindranath Andujar
Hi there! I'm sorry I presented my proposal a bit tightly, so I was unable to ask for feedback. I just knew last wednesday about GSoC, so I had to prepare everything a bit on the rush... However, here you are: http://wiki.blender.org/index.php/User:Ndujar I hope you find it interesting.

Re: [Bf-committers] version naming

2010-04-09 Thread Jonathan Williamson
I would like to jump in and agree with Roland on this. As someone who has a book and a major training series in the works, having a firm idea of what the version number will be is very important. For most users it will not make a difference in the end, but for those of us that are producing

Re: [Bf-committers] version naming

2010-04-09 Thread DarkSol
I also vote for a 3.0 or 3 naming. Just for being clear what to learn/buy? I mean as a newbie looking at the version I have a book/manual for 2.48 I don't see why I can't understand 2.5 or 2.6? They can't be that much different right it's not a bid change in version? On Fri, 2010-04-09 at

[Bf-committers] openmp expert needed

2010-04-09 Thread Tom M
any openmp expert out there who might be willing to look at our sculpt.c file? Reports in the forum suggest that we are actually getting a slow down for many users with openmp enabled for sculpt so perhaps something is being done wrong? Thanks, LetterRip