We can have both menu items or a for submenu for Relative/Full data paths
(ok by me, annoying it takes more room in the menu though).
Maybe always copy full path, on CTRL+V paste relative path and on
CTRL+SHIFT+V (paste special?) paste full path?
As for docs, would be good if you could be
Hi all,
I'd also like to share my experiences as a user learning the new Python API. I
had the same difficulties as Damir, finding where is what in the greater
context of the hierarchy.
I'll try to explain how I see it:
I believe there are at least two kinds of people who learn in a different
On Thu, May 19, 2011 at 5:34 PM, Matt Ebb m...@mke3.net wrote:
On Fri, May 20, 2011 at 10:17 AM, Campbell Barton ideasma...@gmail.comwrote:
Aligorith and I discussed this before committing, and are aware of the
implications.
To me if you are editing floats, but have them converted to ints
Quick reply on this topic:
- Ability to remove addons (which have been installed to the home
dir), would be good (I'll probably do this one).
- Addons having their own preferences makes sense too, think this is
more a case of using existing python module xml/json/pickle... to
formalize one of
The way fcurve editing tools work right now the curves are clamped to
whole numbers, so in practice I don't think users entering fractional
fcurves for int inputs is such a problem.
We can make it so Ctrl+Clicking and the panel clamp the points to int
too (current ways I could find to set
Hi, Blender Community!
I've reviewed unlimited clay patch yesterday. I haven't been able to
apply patch/compile correctly, so i can't give feedback about how things
are working, but i could give some feedback about patch itself.
- First of all it's created against a bit outdated version of
Hi,
I am a new developer, a beginner to Blender, (as such I am working, so am
pretty good with programming languages), I look forward to contributing to
Blender development actively.
Please help me get started with, so that I can come up to speed with you
guys and take care of things myself.
On Fri, May 20, 2011 at 11:55 AM, Lalit Sirsikar
lalit.sirsi...@gmail.com wrote:
Hi,
I am a new developer, a beginner to Blender, (as such I am working, so am
pretty good with programming languages), I look forward to contributing to
Blender development actively.
First step is the developer
Here is a beginning blender coding forum:
http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development
You might want to also browse around here:
http://wiki.blender.org/index.php/Dev:Contents for documentation.
There are a number of to do's out there, but being a
Hi Lalit,
it depends on language which you would like to chose.
C++ or python.
overall as it was suggested already forum
http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development
( including sticky post ) is a good starting point.
As for me, I would suggest
On Fri, May 20, 2011 at 12:21 PM, Sergey Kurdakov
sergey.fo...@gmail.com wrote:
As for me, I would suggest you to look at deeper internationalization.
FYI - There will be a student focused on internationalization work for
'google summer of code'
LetterRip
@LetterRip, I don't think the gsoc will go over the issues of inputting
utf-8 text.
@Sergey/Lalit, Diego Borghetti (bdiego) has some non-published design for
utf-8/unicode support expansion. You might want to talk to him before
tackling this area. I'm pretty sure he can use help on that.
@Lalit,
- Ability to keep addons in sync/update with an online repo could work
but am wary of this turning into a package manager, we would need to
have a branch for each release so addon devs could work on extension
trunk as well as the release branch so users get updates too.
Since this needs
Campbell you have gone too far this time, you are not an animator and
have no businesss fiddling in there, return it bat to the way it was,
which is how it was designed, it was no where near unituitive before, if
anything add an option to the curves of rounding value/settings, give
use some
Hi Cam,
On Sat, May 21, 2011 at 4:16 AM, Campbell Barton ideasma...@gmail.comwrote:
The way fcurve editing tools work right now the curves are clamped to
whole numbers, so in practice I don't think users entering fractional
fcurves for int inputs is such a problem.
It would be good to know
Example of before an after the change.
http://www.graphicall.org/ftp/ideasman42/fcu.png
@Michael, this is still discussion, I made this change with the module
owners approval (and after some private mail), so don't think this
goes too far.
@Matt,
How about have boolean values use a different
On Saturday, May 21, 2011, Campbell Barton
How about have boolean values use a different truth test then
converting to an int and checking == 0?
Personally I'm in two minds, on one hand I think the previous
behaviour is the only one that makes sense for animating booleans, so
that would be an
Better ignore the zero crossing since the glitch is easily fixed
separately, though it does show this area wasn't well reviewed.
Noticed another issue, fcurve values below 0 cause boolean to become
true (since its nonzero).
Uploaded a patch.
http://codereview.appspot.com/4539076
- Booleans
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