[Bf-committers] Mirrored normal maps

2011-07-07 Thread Αντώνης Ρυακιωτάκης
Recently, this tutorial http://vimeo.com/19461966was brought into my attention which made me wonder if it would be possible to automate the process of applying the same normal map to a symmetrical mesh (More so with the GSoC project of shuvro sarker). Possible ways to do this would be a MTFace

Re: [Bf-committers] Mirrored normal maps

2011-07-07 Thread Morten Mikkelsen
You should read the posted comments there under that tutorial. Cheers, Morten. 2011/7/7 Αντώνης Ρυακιωτάκης kal...@gmail.com Recently, this tutorial http://vimeo.com/19461966was brought into my attention which made me wonder if it would be possible to automate the process of applying the

Re: [Bf-committers] Mirrored normal maps

2011-07-07 Thread Αντώνης Ρυακιωτάκης
Nce! I wasn't aware of that, great! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38090] trunk/blender: Current situation

2011-07-07 Thread Daniel Salazar - 3Developer.com
Hey man, nice going. I do detect a problem with node materials. I believe the MatID should be in Render Pipeline Options for node materials and affect the entire node shader. See why in this blend http://www.pasteall.org/blend/7439 cheers! Daniel Salazar 3Developer.com On Mon, Jul 4, 2011 at