Hi all,
Referring to my mail a while ago about publishing development docs and
vids; I've now added a Blender Foundation Developers youtube channel;
named BlenderCoders.
I recommend developers to use this for posting new development;
- it will direct public attention properly to Blender
Hi all,
Wiki search gives me three main documents for current Collada state:
http://wiki.blender.org/index.php/Doc:2.5/Manual/Data_System/Files/Import/COLLADA
http://wiki.blender.org/index.php/Dev:2.5/Source/Architecture/COLLADA
Hi all,
And I've posted a collada rant on the blog :)
http://code.blender.org/index.php/2011/10/collada-momentum/
It's actually text I've sent to Khronos in september as Siggraph
follow up...
-Ton-
Ton Roosendaal
Is this patch going anywhere? The way that I see it is this is a minor
improvement to the way that blender works in general. The whole adding
objects and tweaking their settings at a later time is totally different
issue that is much larger to tackle. As I understand it, this patch just
Reply to Douglas E Knapp's comment:
Problem is that if you press num 7 top view and add a grid you can't
see what is there until you go into edit mode and at that point you
can't change it. I know that in a perfect calculated world you would
just figure out what you need beforehand but it
hmm...C is not always the default drive, maybe something like /Program
Files/NVIDIA GPU Computing Toolkit/CUDA/v4.0 would be better?
(Again making the assumption that cmake is called from the same drive
as the CUDA installation)
___
Bf-committers mailing
Hi,
well I call cmake from D drive, so this would not work.
If there is a better solution, I can change it (don't know cmake too
well). But for now, better than always manually add the path.
Regards,
DingTo
Am 17.10.2011 00:14, schrieb Αντώνης Ρυακιωτάκης:
hmm...C is not always the default
Since CMAKE 2.8 devs included a findCUDA script that can be used to detect CUDA
cross-platform.
Documentation is here:
http://www.cmake.org/cmake/help/cmake-2-8-docs.html#module:FindCUDA
And the usage seems to be kinda simple... A simple example can be found at:
Yep, find_package looks the way to go since cuda has a module for this,
even if this didn't exist you could use find_program rather then
having hard coded paths.
http://www.cmake.org/cmake/help/cmake-2-8-docs.html#command:find_program
On Mon, Oct 17, 2011 at 11:11 AM, Alex Opazo
Hello!
We are asking you for some help from the Open Source communities.
As researchers at the University of Tennessee we are interested in
discovering more about learning and interactions of members of the open
source forums. This research is conducted through the University of
Tennessee and
Hi,
I'm trying to use the CustomDataLayers from python. I can't find a way to
create them though.
The original commit - rev. 17554 (November, 2008 !!) mentions some things to
be improved. Was this ever tackled?
What I need is to create a new DataLayer to store an int flag in the faces
of meshes.
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