Hello all,
I'm not sure this is worth documenting, but since it may come as a
surprise to some people I think I should write at least here.
Now in the Text Editor if you use Tab as Spaces the navigation
(left, right) will consider group of spaces as one solid block.
The only time spaces are
last bit of your timecode is not second but frames
I agree Blender shouldn't substract. but keep in sync with the actual frame
number (if its there)
2011/11/17 Ejner Fergo ejner...@gmail.com
On Thu, Nov 17, 2011 at 12:55 AM, François T.
francoistarl...@gmail.com wrote: Maya is not locked to 1,
Yep, new drivers have no properties now (previously had a scene
current frame prop)
On Thu, Nov 17, 2011 at 6:10 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
ohh! so good :D are new drivers like #frame not creating a property now then?
cheers!
Daniel Salazar
3Developer.com
Hi Campbell,
Before this commit one was able to access library elements (and change
them \o/) by directly referring to their name (and hope for no
namespace conflict).
Is the library field mandatory now? or it's more like an option to
solve namespace conflicts?
(so if I have a 'Cube' only in the
The proper way to get the tangent layer can be seen in:
https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/editors/object/object_bake.c
Okay, I've found a 'multiresbake_get_normal' function for correct normals
calculation.
I also looked into 'DM_add_tangent_layer'
I thought this would be interesting...
http://cg.skeelogy.com/research/simplified-muscle-dynamics.php
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Hey Dalai, I should have been more clear, current behavior is unchanged.
The way it works is if 2 args are given it does library/local checks -
depending if a library path or None is passed, otherwise it will get
either.
On Fri, Nov 18, 2011 at 2:44 AM, Dalai Felinto dfeli...@gmail.com wrote:
Don't forget to look in do_multires_bake() in object_bake.c
It shows you how to add the tangent layer:
float *pvtangent= NULL;
// create tangent vectors if not already created
if(CustomData_get_layer_index(dm-faceData, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
// get pointer to the
And flush_pixel() shows you how to traverse the buffer.
Essentially the way it works in blender is there's always 4 of them
per face whether it's a triangle or a quad.
On Thu, Nov 17, 2011 at 9:31 AM, Morten Mikkelsen mikkels...@gmail.comwrote:
Don't forget to look in do_multires_bake() in
Sorry Campbell, it's not quite there yet, but at least the error message
has changed (r41945):
Traceback (most recent call last):
File ../blender/build_files/cmake/cmake_qtcreator_project.py, line 145,
in module
main()
File ../blender/build_files/cmake/cmake_qtcreator_project.py, line
What version of python are you running the script with?
Can you try this with python3.2?
--- in my console,
python3
Python 3.2.2 (default, Sep 5 2011, 04:52:19)
[GCC 4.6.1 20110819 (prerelease)] on linux2
Type help, copyright, credits or license for more information.
b.decode(encoding=utf-8,
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