Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread Troy Sobotka
On Dec 20, 2011 10:41 PM, James Ruan ruanbeih...@gmail.com wrote: Certainly, every image entering the composite system must indicates its format and outputs a straight alpha( actually recommended) to the system. Recommended? I would need some citations as just about every industry compositor

[Bf-committers] Patch for visualizing indices (developer help)

2011-12-21 Thread Howard Trickey
A patch to visualize the indices of edges, vertices, faces (in --debug mode): http://projects.blender.org/tracker/index.php?func=detailaid=29673group_id=9atid=127 Could someone please look at this patch? I wanted to commit a similar patch to the bmesh branch, but Campbell suggested I submit an

Re: [Bf-committers] Release targets for 2.62

2011-12-21 Thread Antony Riakiotakis
Come to think of it I would also like to add the occlusion query based selection. It's not working with depth but it can solve selection issues for some users, even in its current state. Is it OK to add this in for this release? ___ Bf-committers mailing

Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread gespert...@gmail.com
2011/12/21 James Ruan ruanbeih...@gmail.com: Thanks for clearing that. My understanding of emitting color is not right. In that system total transparent pixel can have a color that means the emit of light. And that is allowed in the compositing. I wonder how to convert it (associated

Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread gespert...@gmail.com
uh, oh! Luminescent premul doesn't seem to be possible in Blender either. The alpha-over node seems to be skipping pixels with alpha=0 from the second operator. http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ Troy is investigating the problem and promised a patch for the end of the day. :-p

[Bf-committers] Request for modifier icon

2011-12-21 Thread Nicholas Bishop
The remesh modifier (review here http://codereview.appspot.com/5491053) is need of an icon. IIRC our icons were done by Jendzrych, but not sure if that's still the case, or what the process is for getting new ones made? Thanks, -Nicholas ___

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Sean Olson
You might want to request in this thread: http://blenderartists.org/forum/showthread.php?84971-icons-for-Blender-2.5/page50highlight=icons or on Jendzrych's site: http://pixel-sized.blogspot.com/ -Sean On Wed, Dec 21, 2011 at 12:31 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Nicholas Bishop
Looks like the latest posts in that thread are from a year ago, and even longer since the blog was updated. -Nicholas On Wed, Dec 21, 2011 at 4:10 PM, Sean Olson seanol...@gmail.com wrote: You might want to request in this thread:

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Sean Olson
There has been little or no icon dev since then! People really have a passion for that stuff though, so you are sure to get submissions. -Sean On Wed, Dec 21, 2011 at 1:22 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: Looks like the latest posts in that thread are from a year ago, and

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Andreas Galster
Hi Nicholas, not sure if he's going to do it. In any case:Do we need a real icon file with seperate bit depths/sizes like for example the .ico file format or just one .png compatible file with alpha transparency? Best regards,Andreas Galster Date: Wed, 21 Dec 2011 15:31:04 -0500 From:

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Nicholas Bishop
Andreas: Blender's icons are stored in release/datafiles/blender_icons.png. So there's only one size to worry about -- although it may be that the icons in this PNG were actually rendered from some source SVG file (not sure.) -Nicholas On Wed, Dec 21, 2011 at 4:29 PM, Andreas Galster

Re: [Bf-committers] Color space and alpha issues

2011-12-21 Thread Troy Sobotka
On Wed, Dec 21, 2011 at 11:22 AM, gespert...@gmail.com gespert...@gmail.com wrote: uh, oh! Luminescent premul doesn't seem to be possible in Blender either. The alpha-over node seems to be skipping pixels with alpha=0 from the second operator. http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ Troy