On Dec 20, 2011 10:41 PM, James Ruan ruanbeih...@gmail.com wrote:
Certainly, every image entering the
composite system must indicates its format and outputs a straight
alpha( actually recommended) to the system.
Recommended? I would need some citations as just about every industry
compositor
A patch to visualize the indices of edges, vertices, faces (in --debug
mode):
http://projects.blender.org/tracker/index.php?func=detailaid=29673group_id=9atid=127
Could someone please look at this patch? I wanted to commit a similar
patch to the bmesh branch, but Campbell suggested I submit an
Come to think of it I would also like to add the occlusion query based
selection. It's not working with depth but it can solve selection
issues for some users, even in its current state. Is it OK to add this
in for this release?
___
Bf-committers mailing
2011/12/21 James Ruan ruanbeih...@gmail.com:
Thanks for clearing that. My understanding of emitting color is not
right. In that system total transparent pixel can have a color that
means the emit of light. And that is allowed in the compositing. I
wonder how to convert it (associated
uh, oh! Luminescent premul doesn't seem to be possible in Blender either.
The alpha-over node seems to be skipping pixels with alpha=0 from the
second operator.
http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ
Troy is investigating the problem and promised a patch for the end of
the day. :-p
The remesh modifier (review here
http://codereview.appspot.com/5491053) is need of an icon. IIRC our
icons were done by Jendzrych, but not sure if that's still the case,
or what the process is for getting new ones made?
Thanks,
-Nicholas
___
You might want to request in this thread:
http://blenderartists.org/forum/showthread.php?84971-icons-for-Blender-2.5/page50highlight=icons
or on Jendzrych's site:
http://pixel-sized.blogspot.com/
-Sean
On Wed, Dec 21, 2011 at 12:31 PM, Nicholas Bishop
nicholasbis...@gmail.comwrote:
The
Looks like the latest posts in that thread are from a year ago, and
even longer since the blog was updated.
-Nicholas
On Wed, Dec 21, 2011 at 4:10 PM, Sean Olson seanol...@gmail.com wrote:
You might want to request in this thread:
There has been little or no icon dev since then! People really have a
passion for that stuff though, so you are sure to get submissions.
-Sean
On Wed, Dec 21, 2011 at 1:22 PM, Nicholas Bishop
nicholasbis...@gmail.comwrote:
Looks like the latest posts in that thread are from a year ago, and
Hi Nicholas,
not sure if he's going to do it. In any case:Do we need a real icon file with
seperate bit depths/sizes like for example the .ico file format or just one
.png compatible file with alpha transparency?
Best regards,Andreas Galster
Date: Wed, 21 Dec 2011 15:31:04 -0500
From:
Andreas: Blender's icons are stored in
release/datafiles/blender_icons.png. So there's only one size to worry
about -- although it may be that the icons in this PNG were actually
rendered from some source SVG file (not sure.)
-Nicholas
On Wed, Dec 21, 2011 at 4:29 PM, Andreas Galster
On Wed, Dec 21, 2011 at 11:22 AM, gespert...@gmail.com
gespert...@gmail.com wrote:
uh, oh! Luminescent premul doesn't seem to be possible in Blender either.
The alpha-over node seems to be skipping pixels with alpha=0 from the
second operator.
http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ
Troy
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