Hi,
While it's a nice idea, this wouldn't be easy to implement. If the view was
in stereo, any point on the screen would have two vectors into the scene -
so how do you know which object you're pointing to with the mouse? You have
to either choose one eye, or have another way to define the ray,
http://www.martintomoya.com/Site/tools_info.html
Functionality wise is already there I know, I'm referring to the graphical
part of it.
.Gian
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LGTM, patch committed.
http://codereview.appspot.com/5693045/
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Forgot to say, I do disagree with swapping the ctrl behavior though, imo
it's more common to want to clear all the fields in an array.
http://codereview.appspot.com/5693045/
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Hi Jeroen,
I find really strange that we have a node only for that.
Can't we have this integrated in the Input-Image or Input-Movie Clip
nodes?
Or the idea is to allow to change the sampling used in a per 'operation'
basis?
(e.g. I start using Bilinear, do a few node operations and then switch
Hi Dalai!
Currently we have 2 nodes that let you change the sampler type.
* Rotate node
* Transform node
In the tile branch the idea is to sample only at the input nodes, like
Image, MovieClip, RenderLayer etc.
Therefore if a node needs a different sampler this needs to be passed on
Damir, if you want to start a discussion about selection please do it
in another thread
cheers
Daniel Salazar
patazstudio.com
On Wed, Feb 29, 2012 at 12:15 AM, Damir Prebeg blend.fact...@gmail.com wrote:
Hi Ton,
Yes, I know that I can select an outliner item with right click but
that's
:S Daniel, I'm so sorry, I didn't wanted to take over your thread.
Your problem with 3D cursor placement is part of LMB/RMB selection so
I've wanted... but O.K. Anyway, I'm done. Sorry again.
Damir
On 29 February 2012 18:12, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Damir, if you
Hi,
i think the mouse cursor would also need to be 3D, e.g. using the mouse for
two dimensions and the scroll wheel for the third? Just a rough idea, not
much though spent on it. A 3D input device would be better.
Also, the distance of the two cameras (eye distance) would need to be
Sort of along the same lines but a different take on it,
I would rather see head tracking in the viewport such as:
http://www.youtube.com/watch?v=Jd3-eiid-Uw with the wiimote or
http://www.youtube.com/watch?v=1dnMsmajogA with the kinnect.
Source is already available for both.
I personally think
I might be missing something here, but isn't the only reason to have the UI
in 3D because you are *editing* this way. But I spend almost all of my
time editing in a flat 2D side view so this wouldn't help. Are there any
examples of how this would actually help do something better?
Harley
I spend a fair amount of time editing not in the orthographic
views, additionally, when sculpting, you rarely constrain yourself to the
orthographic views.
-Sean
On Wed, Feb 29, 2012 at 5:53 PM, Harley Acheson harley.ache...@gmail.comwrote:
I might be missing something here, but isn't the only
Greetings all.
I've finished writing a patch that adds cubic b-spline with prefilter
scaling to Sergey's most awesome Transform node.
I'd hope that everyone can appreciate the quality that it brings to
the table for the artists around Blender. It's a significantly
impressive algorithm that I'd
Maybe this was lost to time, but during 2.5 development there was a plan
was to implement a new keymap, and it included changing select to
left-click, and set 3D cursor to shift+right-click:
http://wiki.blender.org/index.php/Dev:2.5/Source/UI/Keyboard_Layouts
That design was written by William
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