Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Alex Fraser
Hi, While it's a nice idea, this wouldn't be easy to implement. If the view was in stereo, any point on the screen would have two vectors into the scene - so how do you know which object you're pointing to with the mouse? You have to either choose one eye, or have another way to define the ray,

[Bf-committers] When are we going to be able to script an interface like this in Blender?

2012-02-29 Thread Gianmichele Mariani
http://www.martintomoya.com/Site/tools_info.html Functionality wise is already there I know, I'm referring to the graphical part of it. .Gian ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Delkey for button reset problem (issue 5693045)

2012-02-29 Thread brechtvanlommel
LGTM, patch committed. http://codereview.appspot.com/5693045/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Delkey for button reset problem (issue 5693045)

2012-02-29 Thread brechtvanlommel
Forgot to say, I do disagree with swapping the ctrl behavior though, imo it's more common to want to clear all the fields in an array. http://codereview.appspot.com/5693045/ ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44513] branches/tile/source/blender: TileBranch

2012-02-29 Thread Dalai Felinto
Hi Jeroen, I find really strange that we have a node only for that. Can't we have this integrated in the Input-Image or Input-Movie Clip nodes? Or the idea is to allow to change the sampling used in a per 'operation' basis? (e.g. I start using Bilinear, do a few node operations and then switch

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44513] branches/tile/source/blender: TileBranch

2012-02-29 Thread Jeroen Bakker
Hi Dalai! Currently we have 2 nodes that let you change the sampler type. * Rotate node * Transform node In the tile branch the idea is to sample only at the input nodes, like Image, MovieClip, RenderLayer etc. Therefore if a node needs a different sampler this needs to be passed on

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-29 Thread Daniel Salazar - 3Developer.com
Damir, if you want to start a discussion about selection please do it in another thread cheers Daniel Salazar patazstudio.com On Wed, Feb 29, 2012 at 12:15 AM, Damir Prebeg blend.fact...@gmail.com wrote: Hi Ton, Yes, I know that I can select an outliner item with right click but that's

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-29 Thread Damir Prebeg
:S Daniel, I'm so sorry, I didn't wanted to take over your thread. Your problem with 3D cursor placement is part of LMB/RMB selection so I've wanted... but O.K. Anyway, I'm done. Sorry again. Damir On 29 February 2012 18:12, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Damir, if you

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Torsten Mohr
Hi, i think the mouse cursor would also need to be 3D, e.g. using the mouse for two dimensions and the scroll wheel for the third? Just a rough idea, not much though spent on it. A 3D input device would be better. Also, the distance of the two cameras (eye distance) would need to be

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Sean Olson
Sort of along the same lines but a different take on it, I would rather see head tracking in the viewport such as: http://www.youtube.com/watch?v=Jd3-eiid-Uw with the wiimote or http://www.youtube.com/watch?v=1dnMsmajogA with the kinnect. Source is already available for both. I personally think

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Harley Acheson
I might be missing something here, but isn't the only reason to have the UI in 3D because you are *editing* this way. But I spend almost all of my time editing in a flat 2D side view so this wouldn't help. Are there any examples of how this would actually help do something better? Harley

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Sean Olson
I spend a fair amount of time editing not in the orthographic views, additionally, when sculpting, you rarely constrain yourself to the orthographic views. -Sean On Wed, Feb 29, 2012 at 5:53 PM, Harley Acheson harley.ache...@gmail.comwrote: I might be missing something here, but isn't the only

[Bf-committers] PATCH: Add Cubic B-Spline with Prefilter to Transform Node

2012-02-29 Thread Troy Sobotka
Greetings all. I've finished writing a patch that adds cubic b-spline with prefilter scaling to Sergey's most awesome Transform node. I'd hope that everyone can appreciate the quality that it brings to the table for the artists around Blender. It's a significantly impressive algorithm that I'd

Re: [Bf-committers] 3D Cursor and Border Select

2012-02-29 Thread Rick Yorgason
Maybe this was lost to time, but during 2.5 development there was a plan was to implement a new keymap, and it included changing select to left-click, and set 3D cursor to shift+right-click: http://wiki.blender.org/index.php/Dev:2.5/Source/UI/Keyboard_Layouts That design was written by William