Try disabling WITH_CYCLES_TEST, it should be disabled by default and
is only debugging.
Brecht.
On Thu, Jun 28, 2012 at 11:11 PM, Jesos Christos
jesoschris...@googlemail.com wrote:
Hi,
I've got a problem compiling blender with cycles enabled. The console
output follows:
[ 85%] Building CXX
Maybe there is already a way to do this or perhaps it would be a helpful
target for Bratwurst. When you have an object with 2 uvmaps/image textures
is there a quick way to switch which image you are painting to? Right now
it seems you are stuck on the first texture. Is this correct or have I
I agree - we could use a better solution to that. It is solved in the
addon Texture Paint Layer Manager.
To change active texture in regular blender the workflow is like this:
1. Have both UV editor and 3d view open
2. Go into edit mode in 3d view
3. On the UV editor switch the texture to the
Agree it's a bit awkward at the moment. You are not actually stuck, but you
have to go to the UV editor with the faces you want to paint on selected
and then change the image in the uv editor. This is quite counter-intuitive
and I wonder if we really need this much versatility?
I could maybe get