Re: [Bf-committers] cycles building error

2012-06-29 Thread Brecht Van Lommel
Try disabling WITH_CYCLES_TEST, it should be disabled by default and is only debugging. Brecht. On Thu, Jun 28, 2012 at 11:11 PM, Jesos Christos jesoschris...@googlemail.com wrote: Hi, I've got a problem compiling blender with cycles enabled. The console output follows: [ 85%] Building CXX

[Bf-committers] Texture Paint Question / Suggestion

2012-06-29 Thread Johnny Matthews
Maybe there is already a way to do this or perhaps it would be a helpful target for Bratwurst. When you have an object with 2 uvmaps/image textures is there a quick way to switch which image you are painting to? Right now it seems you are stuck on the first texture. Is this correct or have I

Re: [Bf-committers] Texture Paint Question / Suggestion

2012-06-29 Thread Sean Olson
I agree - we could use a better solution to that. It is solved in the addon Texture Paint Layer Manager. To change active texture in regular blender the workflow is like this: 1. Have both UV editor and 3d view open 2. Go into edit mode in 3d view 3. On the UV editor switch the texture to the

Re: [Bf-committers] Texture Paint Question / Suggestion

2012-06-29 Thread Antony Riakiotakis
Agree it's a bit awkward at the moment. You are not actually stuck, but you have to go to the UV editor with the faces you want to paint on selected and then change the image in the uv editor. This is quite counter-intuitive and I wonder if we really need this much versatility? I could maybe get