Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Ton Roosendaal
Hi Peter, At a quick glance, this Greenlight system appears to me a revenue-splitting funding mechanism for game makers - probably meant for closed/non-free distribution of work via Steam later. That's all fine for indie game makers, but I wouldn't know a benefit for Blender to be there. I

Re: [Bf-committers] Segmentation fault when rendering in viewport

2012-11-02 Thread Ton Roosendaal
Hi, This is not really the place for bug reports you know... Also if you would have put in the tracker, it's best to follow the guidelines written down there: http://projects.blender.org/tracker/?func=addgroup_id=9atid=498 I would have commented: - Always be exact: viewport render can mean

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2012-11-02 Thread Antony Riakiotakis
I take it you are referring to the way texture masks are applied? Then yes, it doesn't work that well without ticking airbrush. This has the effect of disabling the paint mask to cull previous strokes, but I agree it should be done automatically. Yes, alpha masks do not appear in the GUI, the

Re: [Bf-committers] Segmentation fault when rendering in viewport

2012-11-02 Thread IRIE Shinsuke
I've already reported this crash in the bug tracker: http://projects.blender.org/tracker/index.php?func=detailaid=33048group_id=9atid=498 Ton, could you remove texture from the summary of this report? -- IRIE Shinsuke 12/11/02, Ton Roosendaal wrote: Hi, This is not really the place for bug

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jeremias Boos
I don't know how to put the right words. I hope it is understandable. Steam not only sell Software and Games, they have also free Games and Software like GameMaker (Not open source but still free). In addition to the Games Steam Introduced Steam workshop, which is an community feature to

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Sean Olson
Hi Guys, Basically steam is an app store like the apple app store or the ubuntu software center. The profit model I believe is a revenue sharing system like you stated Ton. It's main market in the past has been games, but they have recently expanded into software - mostly starting with game

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Ton Roosendaal
Hi, About the 'cons': Blender is GNU GPL - which guarantees free sharing and distributions. Anyone therefore is free to add Blender in any distro, also to the Steam platform. If this platform demands Blender to support their libraries or install policies, that's all part of the freedom of

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jeremias Boos
Thank you Sean Olson that is by far a better description and explanation than mine ;) Sincerely Jeremias Boos Am 02.11.2012 13:00, schrieb Sean Olson: Hi Guys, Basically steam is an app store like the apple app store or the ubuntu software center. The profit model I believe is a revenue

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Alexander Gessler
Hi, Steam Greenlight is also pretty new and in the past weeks it has been changing every few days. Valve does not necessarily know yet what they want their 'appstore' to look like or what kind of software they want to have in it in a long term - in fact, it always seemed a bit like an experiment.

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Dalai Felinto
you would have to make a steam-blender that integrates with steam API and installs into their folder structure. You would have to look into legal and OSS on the store I always thought that to integrate an app with their API/SDK would violate GPL (based on nothing but a blind guess). I'm

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Dan McGrath
I don't really care so long as we can get Blender achievements! :D OMGWTFCOMMITBBQ unlocked! - Make 1000 Commits in a single day Finally, your time to shine, Campbell! ;) Dan On Fri, Nov 2, 2012 at 1:54 PM, Dalai Felinto dfeli...@gmail.com wrote: you would have to make a steam-blender

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jorge Rodriguez
On Fri, Nov 2, 2012 at 5:00 AM, Sean Olson seanol...@gmail.com wrote: you would have to make a steam-blender that integrates with steam API and installs into their folder structure. I don't think you would have to do anything of the sort. There's no Steam folder structure it's really just a

[Bf-committers] Segmentation fault when rendering in viewport

2012-11-02 Thread James Wrigley
My apologies guys, my account on the tracker wasn't working for some reason so I posted here. I'll put all future bugs in the tracker :) Thanks, JamesNZ ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] Right-click Menu Changes?

2012-11-02 Thread Harley Acheson
Hello, Patch #33052http://projects.blender.org/tracker/index.php?func=detailaid=33052group_id=9atid=127is an attempt to clean up the popup menu you get when you right-click on most things. I find that menu to be a bit long and unorganized. The patch reorders the items, breaks some into

Re: [Bf-committers] Default .blend cube

2012-11-02 Thread Jason Wilkins
If somebody were to redo the .blend, please see if you can fix the gap between the top info bar and the window title bar. On Tue, Oct 30, 2012 at 2:21 PM, patrick boelens p_boel...@msn.com wrote: Hey guys, I just finished work on a small addon and noticed something peculiar. It seems the